Issue Number 6 - Published April 29, 2009
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Free To Play:
In the Clan Board
Ask the Leaders
The newest section of the Clan Chronicle allows the clan community to see through the eyes of the leaders. Although they rule the top of the ladder and are the driving force behind virtually everything in the clan world, the leaders' perspectives are take into the least amount of consideration. Now everyone has the chance to see what they see and get a hint of what they feel.
Currently in its fourth round, the Jagex Cup has been a hot topic for weeks. Already, the hottest wars have been fought, such as The Titans taking the win over Corruption.
Question: Now that we have seen Jagex's first serious attempt at clan tournaments--the Jagex Cup--will your clan be bothered to join future events?
In just 4 days, Syndicate's Leader, Co-Leader and two Warlords left the clan after more than 100 members left... According to some members, they had started crashing fights in an attempt to become the new VR, which the members didn't want.
From 185 to 70 members in less than a week, and officials who left the sinking ship. It shows how fast it can go downhill for even a big clan, and how important it is for the clan leaders to be in touch with the rest of the clan. It also shows that numbers and combat levels alone aren't enough, if the loyalty isn't built on a strong foundation.
R.I.P. Syndicate 2009-2009
The Jagex Cup
This article is going to be about the Jagex Cup. If any of you aren't familiar with the Jagex Cup, then here is a brief introduction:
What exactly is the Jagex Cup? It is, really, three different cups to try and capture all of the different aspects of the warring community within clans. The three different areas are Combat, Skilling and a combination of both. Here is a quick summary of each.
Yes, the Jagex Cup looks like jolly good fun, but arguably the only cup which really “means” anything is the Combat Cup. In this cup there has been a huge divide. The less known clans from RSB going toe-to-toe from the might of the “off-site” clans sites such as RSC, Sals and Tip.it. For many people this was looked forward too eagerly due to the rival and egos of many of the clanners who use these sites.
To just focus on two, RSC Clans see RSB (Official RS Forums) as a joke. They see any clan which uses them to be inferior in warring. Is there any truth in this? Let’s see.
The first match-up for the Cup was:
2mighty2you vs Team Aussie
Ok so here there are many many different kinds of clans. Most of these wars seemed to look extremely one sided however, while the best matchup was Corruption (Members: 102 | Avg: Cmb: (F2P:123.78)) v The Titans (Members: 105 | Avg: Cmb: (F2P:124.21)). Both are top ten clans on RSC capable of pulling 90+ members consistently. Titans won.
2mighty4u vs Violent Resolution
In round two the theory seems to be working; many of the clans left are RSC based, while the RSB clans are dropping. RSB’s “ownage clan”, Virtue (a clan which only allowed 126 f2p’s in it), got knocked out easily by a medium-sized clan from RSC. The match-ups here, again, are fairly one-sided in many rounds. Onto round three!
Runescape Dinasty vs Echo of Silence
Now the trend has seemed to continue. This round seems to be the most exciting yet. Only 3 non-RSC clans remain in the cup now (Eternal Brethren, Red Dragon Knights and Shining Paladins). The "favourites" are still in contention (VR, DF, DI, RSD) and it will be interesting to see how it progresses.
What does this mean for the clan world? Well, one could argue that if a clan wants to be good, they need to use RSC, but that is not the case. The problem here is just how the clans work differently. A lot of RSB clans do not have audio’s/IRC/forums, and this just holds them back. With the clan world as a whole getting smaller, could RSB be the answer to get more numbers back? There is obviously great numbers which use it, and the untapped potential could really change the shift in power of clans. The clan world has changed over recent years and not many clans have changed with it; instead, they rely on the same things to survive. In my opinion, the clan which finds a way to channel people from RSB into their outside fansite-styled clan is the clan which will be well on its way to number 1.
Short update on Jagex cup round 3, and drawings for round 4
Following the article on the Jagex Cup, here are some last minute results from round 3, and the drawings for round 4.
Runescape Dinasty vs Echo of Silence
(From The Rising vs Shadow Elves)
The RuneScape Warhunger Federation vs Crimson Raiders
Will it no longer be about the levels?
We have already seen it. Wars like it have already been fought. What is "it"? 120s. Since Pest Control, Brawling gloves, Experiments, Bandits, and, I daresay, RuneScape 2, gaining experience has required a constantly decreasing amount of time and effort. Even though the elder, higher-leveled generations have moved past RuneScape, the growing amount of 120s is alarming.
Yet the process is gradual. How can an exponential increase seem linear? The answer to that lies in quantity. So many no-named clans exist that the higher-leveled players are dispersed among the masses. No longer are they concentrated in the highest, or the oldest, or the most reputable.
But then again, we must reconsider. We have watched combat averages and requirements rise over the years. Take, for example, Damage Incorporated: last year they were the first clan to reach an average of 99 Hitpoints. Not 98.99 - 99. RuneScape Dinasty and Divine Forces are only four and ten members away. If this pattern continues, the rest of the top ten clans will be in the 98.90 Hit-points range soon.
Today, we have seen glimpses of pure 120 fights, such as those between top clans. From there, they can only get more common. No longer will victories take levels into account. Organization, solely, will be the determining factor.
The PvP BoB bug and the (lack of) consequences
This Easter there was a bug allowing members using Beasts of Burdens to carry quite large amounts of value in money or items in F2P to gather drop potential while PvPing (also known as 26king), which unintentionally carried over into P2P.
How it worked (doesn't anymore):
While the bug has existed for a while, it was only publically known for a short time. The bug was posted on several clan forums as soon as it became known, and many members and officials chose to abuse this bug. At least one top 5 clan called off a PK trip to do this instead. Those who took advantage of the bug, made quite large sums of GP in items, and argued that it was a glitch, not a bug - thus they wouldn't get banned. People were making anywhere from 5-150 million GP, and were getting a lot of Brawler gloves drops.
True, a few players were banned. Even a few clan officials, included a clan leader in a top 3 skilling clan, who had admitted to abusing the bug in the clan leader forum on RSOF. That said; none of the top 10 clans were affected, despite defending their abuse on RSOF, advertising their wealth and, even asking to be banned. Some players had also filed bug reports in-game after abusing it, just for fun.
The questions remain: Were the clans spared because Jagex is afraid to upset the clan world again, left-over guilt from years of neglect? And why did the small clans not get the same immunity as the major clans? Of course, there's also a few things to say about the turnaround from Jagex, from Andrew's "The ban abusers will be punished" thread to the end result, which didn't really measure up to the initial threat. Compared to the Penguin bug, the bans and slaps on the wrists seem few and far between. Whether you view the PvP BoB bug as emergent gameplay, a glitch, a bug or cheating, it does not change the fact that most of us want consistency. Either the message is that it's not intended, and some form of punishment is given, or that it's emergent gameplay that everyone can take advantage of. (In this case, being in a big clan gave you a free Get Out Of Jail card, which should make the future clan recruitment a lot easier. :lol: )
One negative consequence in the daily clan life with the bug-fix, is that some people used Terrorbirds to be able to return faster in F2P wars (some used to store addy arrows or other items in them), and this is no longer possible, as the familiar now dies when you die. That is the only form of "collective punishment" for the clans, as they were the only ones using this tactics before the bug. Jagex have said that they have closed the thorough investigations, and that no more black marks and bans will be handed out for this incident.
The RuneScape Clan World; a clan world taken too seriously?
When RuneScape began in winter of 2001, it didn't take very long at all for clans to come onto the scene. In fact, clans popped up the day RuneScape opened its doors to the public. The Sabres and 'The' Clan led the early beginnings of the clan world (who came from a former game of Jagex's creation called cyber wars). More clans of course came along, and clans eventually formed the clan world we have today.
This clan world of RuneScape is no joke. The clan world is taken seriously and if you don't share this feeling, you won't last long. As a member of this intense clan world, you're expected to be equipped with the basics of warring. If you don't know these basics, you're not welcome. Don't attend the majority of these events? You're kicked, with no questions asked. Oh yeah, and you want to join one of these clans? Be ready to go through an intensive trial member period. More often than not, going through a clans trial membership period is more drawn out then the process of getting an actual job.
Members of these clans devote hours and hours to their clan. And no, I'm not talking about over a long period, I'm not even talking about a week. I'm talking about over the course of one day. Top clan members will spend over 10 consecutive hours on a weekend trying to gain a victory for their clan. A victory that will allow them to move up in the standings only to be defeated next weekend to be moved back where they started. Oh, and it doesn't end at the 10 hours either. At some point, you're going to have to fix the hole in your bank caused by the rune sets lost. Your also going to have to find some time to back your clan up on the aftermath thread.
So what makes this clan world revolve as so? It all goes back to the rivalries. Like the requirements of being part of the clan world, rivalries on RuneScape are real and serious. When was the last time a top 10 war was "clean"? Since when was there not flaming on the victory thread afterwards because so-and-so did this or that? Oh, and you lost because you're clan didn't out no-life the other clan? I don't think so! Surely you were crashed or the world was too laggy for you and your clan? And wait, you thought the flame war ended at the lock of a thread by a biased Zybez moderator? Hah, a magazine with questionable male-on-male content will arrive shortly to your very own mailbox, courtesy of VR.
So my point? My point is that the RuneScape clan world has gone too far. There's fun, but then there's going overboard and what I think we have done is gone overboard. There's more to life than the clan world, or RuneScape for that matter.
Next month the interview with a clan - or a clan personality - will be back with a vengeance. And don't be surprised if the Jagex Cup will be mentioned again aswell...
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