Pest Control Guide
This minigame has been rated as Low Risk. See the minigames page for a definition of high and low risk.
To get to the Void Knights' Outpost, go to the southern dock in Port Sarim, (not the most southern – that's where the trading ships are), where you will find a Squire. The easiest way to do this is to teleport to Port Sarim using the Lodestone network.
Talk to the Squire and she well send you by boat to the Void Knight Outpost, which has conveniences such as a bank, magic shop, anvil, and a friendly NPC who will fix your Barrows armour. After you are prepared for battle, head down south to one of the three boats to begin your journey. Each boat has a specific combat level requirement. The lander will automatically set sail after 25 people are in it, or every 5 minutes if there are less than that, however if there are less than 5 players, the boat will not sail at all. If there are more then 25 people, 25 of them will be randomly chosen to go. If you are not chosen, you will gain a priority level. If you have a higher priority level then others (default is 0, highest is 4), you will have a higher chance of being picked for the next game. While you are waiting in the lander, the top left corner of the screen tells you how long until the next departure, how many people are in the lander and how many commendations you have.
The flag in the bottom right hand of the screen tells you which lander you are on. The Novice (east-most) lander has a requirement of 40+ combat. The Intermediate (central) lander has a requirement of 70+ combat. The Veteran (west-most) lander 100+ combat.
Your objective in this game is to help the Void Knights fight off evil creatures which come out of 4 portals. Your victory can be achieved in one of two ways:
It's very rare that a game will go on for 20 minutes. Even lower-level players should be able to knock out the portals in 5 minutes or less (assuming there's 25 of them). If you are playing Pest Control as a way of getting fast combat experience safely, then it is in your best interest to go for the portals as fast as possible.
Preparing for Battle
Players can choose to fight with either range, magic, or melee. While all forms are useful in this event, melee will require the least amount of consumable resources. If you are a lower level in combat, you may want to bring some food, but nothing better than lobsters should be necessary. The bank is easily accessible between rounds, and rounds are too short to provide a need for sharks.If you die in this minigame, you will not lose your items! Here is a map of the area, to help you know which way to go before you set off.
Hover over the docks to change the monster levels for the area.
Since you will not lose items if you die, wear your best armour and bring your strongest weapons. If you have a poisoned dragon dagger, bring it in addition to another weapon. If you range or mage, the arrows or runes you use are entirely dependent on what you are willing to spend. As said previously, no class of fighting appears to be any more useful than the other, which is why most players use melee.
You can bring food, although it isn't needed to be successful. The field rations available from the outpost store can be used on the Void Knight to heal him. This can be useful if a game is running long and the knight's health is getting very low.
If you do die, you'll be resurrected in the docked lander, with all your stats restored, and can run straight back into the game again. You *should* use prayer the entire game, since it will be completely restored (along with your life points) at the end of the game. Some people use protection and stat boosting prayers, but other prayers (including Retribution if you about to die) can also be helpful.
While the game is in progress, the top right corner of the game window will display the health status of the portals. If there is a grey semi circle in the portal picture, it means that the portal's shield hasn't dropped yet. The top left corner displays the Void Knight's health status, the amount of damage you've done and the time left to play.
Note: You will only get half the experience when fighting. For example, if you use aggressive mode on your weapon, and hit a 200, you would normally get 80 Strength experience. But in Pest Control, you only get half of that, 40 experience.
When you arrive on the island, the evil creatures (Pests) will start coming out of the portals, trying to kill the Void Knight, whom you wish to protect. Here are the creatures which you will face:
Strategies and Tactics
Obviously, destroying the 4 portals is a much faster and easier task than trying to keep the Void Knight alive for 20 minutes. While it is helpful to have a few players killing the Void Knight's attackers, a majority of players should be focusing on the 4 portals. Here is a breakdown of what each player should do.
Note: The Brawlers will block your movement, so it may take extra effort to get around them. Fortunately, Brawlers will present the same problem for the other pests, as well. This makes them ideal for use as walking barricades to protect the knight, which brings us to...
Void Knight Protectors
The Void Knight gets healed 60 points each time a portal is destroyed. He can also heal himself a few points at timed intervals.
If you want to have an assured victory, have about 5-8 of your 25 people be Protectors. Have 2 of them stand in front of the East and West gates, open or closed, to block the NPCs that walk in (as they can not walk through you). These players will get experience fighting them off as they come to the gate, so their position is not a fruitless one. (Alternatively, these players can lure Brawlers onto the platform to block for them.) Have the others kill the various shifters, or other creatures, that managed to get through by some way or another, and protect the southern gate.
This will greatly help protect the Void Knight while the other players work on portals, and you will never have to worry about if the gates are broken down. Make sure the 2-3 players blocking are in their position the entire time. If they move, the line will break up and they will not be able to block your enemies alone. Remember, if you are blocking at the East or West gate, you can ONLY attack the NPC adjacent to you. Ignore the Ravagers and Splatters that may wander through you, and just attack the enemies in line as they approach you.
These forms of blocking will entirely prevent any monsters from the East or West gates, and any from the South gate if blocking with a Brawler, attacking the Void Knight. (Except those pesky teleporting Shifters, of course.)
Players blocking the East or West gates can choose to do so outside with gates closed, or inside with gates open. In either case, if you are not blocking a gate do not go near them, and DO NOT KILL BRAWLERS BEING USED FOR BLOCKING. Walking through these players or killing these Brawlers allows the enemies to pass, so even though you may be trying to help repair a gate or get a little xp/zeal, your actions could be counter-productive.
Prayer for all Players
Players with 45+ Ranged may wish to use Chinchompas as their exploding attack will deal a massive amount of damage to the monsters surrounding the portal. The attack damages up to 9 monsters in a 3x3 area surrounding the targeted monster.
Where to Play
Worlds 53, 69, 115 and 144 have been designated as Pest Control worlds. You can pretty much guarantee that at any time, day or night, there'll be enough people there for a game. World 144 is usually the Pest Control world for 100+ players that aren't in a PC group.
It didn't take long, however, for people to see the benefit in training combat at PC, and as a result, a number of clans and PC groups have been formed, designed to maximize the experience gained. Almost all the PC groups have a combat level requirement for membership. They will verify that you meet their minimum before allowing you to join. There have been complaints that this isn't fair, but in reality it does work out better for all levels. A group of players of approximately the same combat level will all take about the same time to meet the minimum damage requirement, and thus will all get points. A player whose combat level is well below those of the other players in the game will not make minimum damage (because the games are over much faster) and will not make any points – thus wasting their time. A player whose combat level is significantly higher than other players in the game will always get points, assuming the game is won, but will find the length of time games take to be frustrating.
There are PC groups for players of all levels – check out the forums and you'll be sure to find one. Be sensible about joining a PC group, just as you would any other minigame in game: Don't give out personal information, don't fall for "trust" scams, and don't pay for membership. If you do get asked to participate in any kind of "trust" scheme by a group you find on Tip.It, please report them to the forum mods – that kind of thing is not allowed on Tip.It.
Upon success, you will receive some Void Knight Commendation Points. Each boat gives a different amount of points per victory:
If you win by destroying all 4 portals, you will receive GP as well, which you get at the end of the round without needing to redeem any points. The amount is 10 times your combat level, so if you are level 100, you will get 1,000 GP for each successful voyage.
You can also obtain Commendation Points by playing the Conquest Minigame.
After you have 500 points, you cannot collect any more. With each point you may choose experience in any combat skill (note, Slayer is NOT a combat skill), or you may choose to purchase Void Knight armour, certain summoning charms*, or herb, seed or mineral packs. Just go to any of the Void Knights wandering around the Outpost and right click on him/her to get the option to "Exchange". When spending your points, you will see a table like this:
*The charms which can be purchased, going clockwise are: Spinner, Ravager, Shifter and Torcher. Please check the Summoning Guide for more information.
If you want to know in advance how the experience is determined, here is what you get for each point:
For example, if you have level 70 in attack, using your point to raise attack would give you (702)/600 = 4900/600 = 8.166666667. That rounded down becomes 8. Then 8 * 35 = 280 experience.
If you exchange 10 points at once, you get a 1% bonus on top of the per-point amount. And if you exchange 100 points at once, you get a 10% bonus. At level 70 attack, 100 points would get you 280x100 = 28000. 10% of 28000 is 28000 * 0.10 = 2800. 28000 + 2800 = 30800 experience. It's like getting 10 points for free! Points can only be spent 1 at a time, 10 at a time, or 100 at a time, so spending them individually would involve a *lot* of clicking! For these reasons, it's worth saving up until you've got 10 or 100 points and using them at once on one skill.
Alternatively, points can be used to purchase Void Knight armour. The Void Seal can be worn as an amulet and when operated, deals damage to all Pests adjacent to you. It can be used 8 times before being destroyed. It is worth noting that wearing the complete set of Void Knight armour (Void Knight Top, Bottom, Gloves, and a Combat Helmet) gives certain bonuses:
*To purchase the Void Knight Deflector you must have a rank of 1250 or higher in the Conquest Minigame.
Other options include purchasing seed or herb or mineral packets, which consist of a certain number of random seeds or herbs or ore of a minimum level.
After you have completed The Void Stares Back quest, you can get an updated version of the Void armour, known as Elite void. To do this you will need to talk to Commodore Tyr on the Void Knight outpost about swapping your Void knight robes for the elite versions. You will need a to bring the Void robe and 100 commendations to exchange them. The colour of your elite armour will depend on your decisions in the Void quest series. If you wish to change the colour, talk to Commodore Tyr and pay 100k. You can choose between white (guardian), grey (justiciar) or black (executioner). Elite Void armour requires level 42 Attack, Strength, Defence, Constitution, Ranged, and Magic, and level 22 Prayer to wield.
Hybrid armour is a possible reward from playing 5 of the combat based mini-games. Each of the armours require level 85 in three of the following skills: Strength, Defence, Magic, and Ranged. There are three sets of this armour, which are called Battle-mage (Mage/Melee), Trickster (Range/Mage) and Vanguard (Melee/Range). Whilst in the normal game, these sets of armour are purely cosmetic. However, in Castle Wars, Fist of Guthix, Soul Wars and TzHaar Fight Pits, they deal additional damage to other players. This damage is calculated per item of armour.
Although Hybrid armour is obtainable in Pest Control, the boosts from the armour DO NOT apply in the game itself. Each of the games only give a certain piece of each of the three sets. By playing games of Pest Control you have a random chance of gaining a pair of boots of your choice from the sets. Hybrid armour is not tradeable.
In summary, you'll want to make sure that you can destroy all the portals FASTER than the Void Knight dies. Keep the gates shut and kill any Ravagers and Spinners you see, and you should be on your way to a nice healthy reward. Also, if you were planning on going with friends, do not expect to always be teaming up with them. The boat sometimes fills up with 25 players quickly, and it is likely that you will have trips which separate you from friends who are also there.
Original Guide by: oddfaery2
Thanks to: Adam007, Baffler, Beethovens29, Bojangles, Cheshy458, dcba41, eyehawk78, Grasle, Jaffy1, Juhniz, Kwimbob, Ikbendebest0, Lady_Shahdie, mAdshadow, manoman, Mchainmail, misplacedme, Rien_Adelric, SaidinWoT, TheLeonardo, vox1st, Wizard111111
Last Updated by: Baffler
Last updated: 18-Oct-2012
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