Elite clues are the highest level clue scrolls only obtained by killing certain high-level monsters. A list of all Clue scrolls (elite) droppers can be found on the Basics and FAQ Page. Elite clue scrolls are completely different from the lower level scrolls because they are the only scrolls to contain the following three clue types. You will not find these types below as any other level of clue scroll.
Orb clue scrolls only include a vague area the casket it is contained in. It will then give you an amount of paces around where the treasure is buried. This amount of paces equals the amount of land around the treasure that the attached scanning orb will work at.
In order to solve an Orb scan clue, you must enter the area the clue indicates and choose the scan option with the orb clue. Once you scan for the casket inside the provided scanning radius, a large yellow arrow will begin flashing to show you where to dig. Should you be at the right location, but on on the wrong level (e.g. the location is underground while you are above ground), you will get a message saying "Try scanning a different level."
Possible Orb Scan Locations
This scroll will work in the deepest levels of the Wilderness. Orb scan range: 25 paces.
West end of Scorpion Pit in level-54 Wilderness
Near the anvil located west from Mage Arena Bank teleport lever
East of Rogue's Castle near the teleport obelisk
South-west of the Mage arena
North of the gate near the Frozen Waste Plateau
At the entrance to the Wilderness Agility Arena
Peninsula North of the Lava Bridge
Just South of the Lava Bridge
West of the Mage arena entrance
North-east of Rogues' Castle
On the Rogues' Castle Wilderness Teleport Portal
Just West of the Pirate Ship in level 55 wilderness
On top of the mountain, near the ladder that goes to the Ice Queen
At the end of a cave under the White Wolf Mountain; go through the rockslide at the northern end of the Mountain (requires a pickaxe) and then down the northern ladder, after that proceed north to reach it
On the north-western mound; go through the rockslide at the northern end of the Mountain, go down the southern laddern, proceed south-west and go up the first ladder you see to reach it
Southern entrance to the mountain, the western, dead-end path. South of the dead tree
In the tunnels leading to the Ice Queen's Lair
This scroll will work in the dark and damp caves below Lumbridge Swamp. Orb scan range: 11 paces.
Go west from the entrance to the Lumbridge Caves and then proceed south
The room with the Big Frogs directly south of the entrance to the Lumbridge Caves
The room between the entrance to Lumbridge Castle Cellar and the tunnel to the Tears of Guthix area
Path directly south of the entrance from the swamp, just past the Wall Beast
This scroll will work within the walls of Varrock. Orb scan range: 16 paces.
South of the western bank in Varrock
Near the south entrance to Varrock
Near the Spirit Tree at the Grand Exchange
South-east corner of the Grand Exchange
In the corner directly west from the south entrance to Varrock
Inside Horvik's Armour Shop
Directly west of the Grand Exchange
Directly North of the tree in the middle of the Varrock Castle
South-west corner of the city
North of the steps to the museum
In front of the middle cage in the centre of Varrock
South of Guidor's House in the South-East part of the city
In the courtyard of the castle, between the two fountains
This scroll will work within the walls of East or West Ardougne. Orb scan range: 22 paces.
North-east corner of West Ardougne, next to the Mourner HQ
North of nurse Sarah's house in West Ardougne.
West of the graveyard in West Ardougne
Between the Jade Vine patches
Near the entrance to the Underground Pass
South-west corner of West Ardougne
In between the house with the anvil and the house next to it in West Ardougne
South of the Kiln
North of Edmund's House
North of the Butler House
This scroll will work in the desert, east of the Elid and north of Nardah. Orb scan range: 27 paces.
North from the Pharaoh Queen's pyramid (south from the Ruins of Uzer)
Halfway between Nardah and the fairy ring DLQ
Near Nardah, a few paces north from Ali the Wise's house
North from Nardah by the east edge of the map
North of the desert Hunter area and south of the mining pit
Near the desert Hunter area, east from the bridge crossing River Elid
Rock South-west of Uzer
Near the Desert Lizards
Peninsula North-east of Pollnivneach across the river
North-west of the Dominion Tower on the cliffs above the west bank of the River Elid
This scroll will work in the cave goblin city of Dorgesh-Kaan. Orb scan range: 16 paces.
Southern end of Dorgesh-Kaan, near the building with a water source and a cooking range
Northern end of Dorgesh-Kaan on the first floor (second floor USA), north of the building with the Quest start point for Another Slice of H.A.M
First floor (second floor USA), north of the train station entrance
Long, rectangular room to the east of the general store
Long, rectangular hallway to the west of the general store
Centre of the market area, a few steps south of the general store.
South-east corner of the city
This scroll will work within the walls of Falador. Orb scan range: 22 paces.
South from the Gem seller in Falador, near the underwall shortcut
South-east from the western bank, near the shortcut on the west wall
In the yard of the White Knights' Castle
East of Wyson the gardener's house
North-west wall of the Barber Shop
West of the entrance to the Mining Guild
Southern entrance to the city
North-east wall of the pub
South-east corner of Falador
North-east corner of Falador
This scroll will work within the Haunted Woods. Orb scan range: 11 paces.
South-east corner of the Haunted Woods (west from Port Phasmatys)
On the small peninsula in the lake right next to the western entrance to Port Phasmatys
South-east of Mazchna, the slayer master.
South of the cow pen
Peninsula South-west of the musician near the cow pen
Just north of the Werewolf agility course entrance
Compass clues provide you with an arrow pointing to the direction of the casket, but it does not give any indication of the distance. To solve a compass clue you must simply move in the direction the compass is pointing. Once you arrive at the right spot to dig, the arrow turns into a cross. Known compass locations can be found in the tables below.
With a Celtic Knot puzzle, you will have to move three tracks (blue, grey and red) until every intersection has a matching rune on the top and bottom of the interlacing tracks. When two of the same runes are on top of each other because the rune is the same on both intersecting tracks, a green ring will appear on the rune. A red ring means there are different runes on two intersecting tracks. The goal of this puzzle is to have green rings at every intersection. Below are a view visual examples in the form of an image and a video which will help you understand the puzzle enough to solve it.
You can move the tracks clockwise or anticlockwise by clicking on the relevant arrow. Once all intersections have matching runes, press 'Unlock' and you will have completed the puzzle.
An unfinished and a finished puzzle
Log out to reset the puzzle, if necessary.
Use the 'Invert Paths' button by hovering over it to view what is on the track beneath the visible track.
Do not look at all the tracks at a time. This will make the puzzle seem too difficult. If you focus on getting two tracks to line up correctly first, then it won't take much to match up the third track.
You can use trial and error, or the "brute force method" to solve this puzzle. Keep the grey track locked in place and keep cycling through on another track until all intersections match up. If this doesn't work, continuing by moving the grey track one place ahead then cycling through the other track once more. Eventually, this will solve the puzzle for you. Then simply move the cycle through the final track until the intersections turn to green rings. To see this method in practical use, please refer to the video below.
Celtic Knot Brute Force Method User Video
Video by wyodaniel :: Used on Tip.It with permission
**Note: Like the slider puzzles, you MUST complete your puzzle before you log out. If you log out of the game before you finish it, any progress you've made on solving it will be lost. The puzzle always resets itself when you log out of the game. When you finish your puzzle, click Unlock immediately. Remember to do this BEFORE you log out!
A Guthix Wizard is a foe you only encounter on Elite treasure trails. These may appear when you dig at a compass or scan location, as mentioned above. A Guthix Wizard can use all three combat styles (melee, ranged and magic), however will use the one you are most vunerable to. For example, if you wear armour with high magic defence (such as armadyl) and pray protection against ranged, he will melee you.
When meleeing, he will attack with a poisoned dragon dagger, inflicting a poison that starts off doing 70 damage. When ranging, he will use rune knives. When maging, he will use Claws of Guthix. Many players prefer to tackle these wizards by using melee armour and praying protection against magic, however some suggest using magic defensive armour combined with protection from melee. The Guthix Wizard you encounter in dangerous areas like the Wilderness or the Chaos Tunnels, is level 110, and the one encountered elsewhere is level 125.