        function high() {
				var natvalue = document.getElementById('RunePrice').value;
                var value = 0;
                if (document.getElementById('type').value == '1'){
                        value = document.getElementById('Armour').value.split(',');
                }
                else if(document.getElementById('type').value == '2'){
                        value = document.getElementById('Fletching').value.split(',');
                }
                else if(document.getElementById('type').value == '3'){
                        value = document.getElementById('DragonHide').value.split(',');
                }
                else if(document.getElementById('type').value == '4'){
                        value = document.getElementById('Jewellery').value.split(',');
                }
                else if(document.getElementById('type').value == '5'){
                        value = document.getElementById('Weapons').value.split(',');
                }
                else if(document.getElementById('type').value == '6'){
                        value = document.getElementById('Staves').value.split(',');
                }
                var amount = document.getElementById('Amount').value;
		        document.getElementById('ha_mea').innerHTML = number_format(value[0] * amount) + ' gp';
		        document.getElementById('ha_men').innerHTML = number_format((value[0] * amount) - (natvalue * amount)) + ' gp';
		        document.getElementById('ha_meg').innerHTML = number_format(65 * amount) + ' exp';
		        document.getElementById('la_mea').innerHTML = number_format(value[1] * amount) + ' gp';
		        document.getElementById('la_men').innerHTML = number_format((value[1] * amount) - (natvalue * amount)) + ' gp';
		        document.getElementById('la_meg').innerHTML = number_format(31 * amount) + ' exp';
		        document.getElementById('ge_mea').innerHTML = number_format(value[2] * amount) + ' gp';
		        document.getElementById('ge_men').innerHTML = number_format((value[2] * amount) + (natvalue * amount)) + ' gp';
				
				document.getElementById('ha_prof').innerHTML = number_format(
						((value[0] * amount) - (natvalue * amount)) 
						- 
						(value[2] * amount)
					) + ' gp';
		        document.getElementById('la_prof').innerHTML = number_format(
						((value[1] * amount) - (natvalue * amount)) 
						- 
						(value[2] * amount)
					) + ' gp';
				
		        window.location.hash = "results";
        }

        function selectType(){
                if (document.getElementById('type').value == '1'){
                        document.getElementById('Armour').style.display='block';
                        document.getElementById('Fletching').style.display='none';
                        document.getElementById('DragonHide').style.display='none';
                        document.getElementById('Jewellery').style.display='none';
                        document.getElementById('Weapons').style.display='none';
				document.getElementById('Staves').style.display='none';
                }
                else if(document.getElementById('type').value == '2'){
                        document.getElementById('Armour').style.display='none';
                        document.getElementById('Fletching').style.display='block';
                        document.getElementById('DragonHide').style.display='none';
                        document.getElementById('Jewellery').style.display='none';
                        document.getElementById('Weapons').style.display='none';
				document.getElementById('Staves').style.display='none';
                }
                else if(document.getElementById('type').value == '3'){
                        document.getElementById('Armour').style.display='none';
                        document.getElementById('Fletching').style.display='none';
                        document.getElementById('DragonHide').style.display='block';
                        document.getElementById('Jewellery').style.display='none';
                        document.getElementById('Weapons').style.display='none';
				document.getElementById('Staves').style.display='none';
                }
                else if(document.getElementById('type').value == '4'){
                        document.getElementById('Armour').style.display='none';
                        document.getElementById('Fletching').style.display='none';
                        document.getElementById('DragonHide').style.display='none';
                        document.getElementById('Jewellery').style.display='block';
                        document.getElementById('Weapons').style.display='none';
				document.getElementById('Staves').style.display='none';
                }
                else if(document.getElementById('type').value == '5'){
                        document.getElementById('Armour').style.display='none';
                        document.getElementById('Fletching').style.display='none';
                        document.getElementById('DragonHide').style.display='none';
                        document.getElementById('Jewellery').style.display='none';
                        document.getElementById('Weapons').style.display='block';
				document.getElementById('Staves').style.display='none';
                }
                else if(document.getElementById('type').value == '6'){
                        document.getElementById('Armour').style.display='none';
                        document.getElementById('Fletching').style.display='none';
                        document.getElementById('DragonHide').style.display='none';
                        document.getElementById('Jewellery').style.display='none';
                        document.getElementById('Weapons').style.display='none';
				document.getElementById('Staves').style.display='block';
                }
        }
        
        function number_format( number, decimals, dec_point, thousands_sep ) {
    // http://kevin.vanzonneveld.net
    // +   original by: Jonas Raoni Soares Silva (http://www.jsfromhell.com)
    // +   improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
    // +     bugfix by: Michael White (http://getsprink.com)
    // +     bugfix by: Benjamin Lupton
    // +     bugfix by: Allan Jensen (http://www.winternet.no)
    // +    revised by: Jonas Raoni Soares Silva (http://www.jsfromhell.com)
    // +     bugfix by: Howard Yeend
    // +    revised by: Luke Smith (http://lucassmith.name)
    // +     bugfix by: Diogo Resende
    // +     bugfix by: Rival
    // %        note 1: For 1000.55 result with precision 1 in FF/Opera is 1,000.5, but in IE is 1,000.6
    // *     example 1: number_format(1234.56);
    // *     returns 1: '1,235'
    // *     example 2: number_format(1234.56, 2, ',', ' ');
    // *     returns 2: '1 234,56'
    // *     example 3: number_format(1234.5678, 2, '.', '');
    // *     returns 3: '1234.57'
    // *     example 4: number_format(67, 2, ',', '.');
    // *     returns 4: '67,00'
    // *     example 5: number_format(1000);
    // *     returns 5: '1,000'
    // *     example 6: number_format(67.311, 2);
    // *     returns 6: '67.31'
 
    var n = number, prec = decimals;
    n = !isFinite(+n) ? 0 : +n;
    prec = !isFinite(+prec) ? 0 : Math.abs(prec);
    var sep = (typeof thousands_sep == "undefined") ? ',' : thousands_sep;
    var dec = (typeof dec_point == "undefined") ? '.' : dec_point;
 
    var s = (prec > 0) ? n.toFixed(prec) : Math.round(n).toFixed(prec); //fix for IE parseFloat(0.55).toFixed(0) = 0;
 
    var abs = Math.abs(n).toFixed(prec);
    var _, i;
 
    if (abs >= 1000) {
        _ = abs.split(/\D/);
        i = _[0].length % 3 || 3;
 
        _[0] = s.slice(0,i + (n < 0)) +
              _[0].slice(i).replace(/(\d{3})/g, sep+'$1');
 
        s = _.join(dec);
    } else {
        s = s.replace('.', dec);
    }
 
    return s;
}
