Quests are one of the best parts of Runescape. It's best to get in game and
ask someone about the quests while you're playing Runescape but if you really
don't know what to do, please use it asLAST resort.
32 quest points are needed in order to enter the champions guild, where
you can buy special items that cannot be purchased anywhere else in Runescape,
for example last addition is runite items. (This will also help you get better
prices from the silk merchant and other NPCs)
Various rewards for completing quests are: quest points, experience for certain
skills, gold, items, or access to certain Runescape items such as use of stove
or forge. (Actual amount of rewards depends on difficulty of quest)
Andrew Gower (the main programmer of Runescape) asked us to tone
down our quest guides, so our approach now is to give hints here and hide the
actual walk through information as text you have to highlight to read. Any related
maps will be provided on a separate page.
Start: To start this quest you must have access to Champions Guild
and you have to talk with Guildmaster this will lead to many riddles, mazes
and final battle with deadly Green Dragon.
See the SPOILERS below for more details (highlight to see them):
Start - Talk to the Guildmaster in the Champions Guild
and ask about Rune Plate.
Oziach - He is located west of Edgeville(Ghost Town),
and gives you the Maze key to Melzar Maze. He also tells about the shield
and other two pieces.
- 3 pieces of map leading to Crandor Isle-
Map 1 (combat test) in Melzar Maze- You must collect keys from each enemy
you meet, only one drops the key.
Red Key - Rat(lvl 13) That respawns in the South
Western most corner, and the door to use is the North Western most one.
Orange Key - Ghost(lvl 25) that respawns South West
of the latter, and the door is the one directly North of the spot on the
opposite side of the railing to the latter.
Yellow key - Skeleton(lvl 31) the respawns the most
South, and the door is all the way to the South West.
Blue Key - Southern most Zombie(lvl 32), northern
Magenta Key - Melzar the mad(lvl 45) drops this
automatically and use it on the north door.
Black Key - Lesser Demon(lvl 79) drops the key automatically
and use the door on the north wall then open the chest for your map piece.
Map 2 (game knowledge) and Oricales Puzzle- You are
told by the oracle that you need to have in your inventory;
location or room - the room with the map is in
the dwarf mine off of the route to the scorpions
small crustation cage - Lobster pot
- Buy from Fishing Store at Port.
bowl that has not seen fire - Unfired
bowl- Make from soft clay on potters
worm string changed to sheet -Sheet
of silk -Buy
from Silk trader in Al Kharid.
drink of the mage - Wizard mind bomb
- Buy from bar in Falador.
Map 3 (intelligence test) - Goblin in jail at port
drops it, must use magic or ranged to kill it and You need Telekinetic grab
to get it.
Protection - Anti Dragon Breath Shield - Oziach Tells
you the Duke of Lumbridge Castle has one. Talk to the Duke on the second floor
of the castle to receive this. Without this you will get hit for 60 damage
a breath, this mean very short fight.
Lady Lumbridge - To repair Lady Lumbridge you will need
3 planks and 12 nails (nails are made by lvl 34 smithers from steel bars[2
nails per bar]). you will need Ned to sail the boat just take him the completed
map. Ned is old captain that can be found wandering in Draynor Village selling
Crandor Isle - exiting the ship you must fight your way to a Stair case
and get to the dragon in dungeon under the Isle. MAP
Arrival - the first enemy you meet is a Skeleton(lvl
31) then King Scorpions(lvl 36) after that is Hobgoblins(lvl 32) and possibly
one Lesser Demon(lvl 79) before you reach the stairs. The stairs lead to
a cave with more skeletons(lvl 31) and is connected to a hall with the door
to the dragon room guarded by Skeletons(lvl 54).
Fight - Dragon is 110 Lv. The Best tactic is the use
of food and strength potion, Pray magic and Ranged are not good ideas Due
to the breath. For a 60 lv it is hard battle for 90+ it is easy
Escape - Defeating the dragon teleports you outside
the room and in the middle of the lvl 54 skeletons. Head South passed the
Lesser Demons and push the odd looking wall. You'll enter demon cave on
Karamja island near the Red deadly spiders, just leave from Karamja Port.
If you brought nails and planks there is still possibility to sail back.
Reward: You can Buy "Rune platemail" and 2 or more quest points
+ experience (rumor 20.000 experience)