The Crucible
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This minigame has been rated as High Risk. See the minigames page for a definition of high and low risk. |
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This activity supports the Grouping System. |
Introduction
Born from the wretched hate and despair of the Wilderness dripping down over generations, the Crucible is a members-only PvP minigame available to players with a combat level of 60 or greater*. The entrance to the Crucible is found along the wilderness wall on the eastern side of Edgeville (as shown in the picture below). While you are anywhere in the Crucible's arena (except at the banks), a player will be assigned a target based on the level of their combat skills. Upon defeating a target, you will be able to pick up their lost items. However, if you are defeated, you will lose your items. It is recommended to speak to Marv behind the hatch for lessons on the Crucible before entering the arena, although doing so isn't necessary.
*Players with less than 60 combat can still take part in the lessons for the Crucible.
![Entrance to the Crucible](images/site/placeholder.gif)
Bounty Fee
When you enter the arena, you are charged a bounty fee. You will be informed of the fee and given a breakdown of it when you enter the arena. This bounty fee is based on your combat level and the value of what you are using. You can keep that fee so long as you are risking enough items and are not running away from fights. This fee will be paid to your opponent if you flee from the Crucible. You can get your fee back by talking to one of the banks in the arena.
The bounty fee is comprised of two parts, a fee for target abandonment and death.
Target abandonment: When you have a bounty target, if you log out for more than 5 minutes or return to one of the bank areas, this part of the bounty fee will go to your opponent.
Death: You are expected to risk a certain value of equipment relative to your combat levels. If your bounty target kills you, you will lose from your fee a value equal to the appropriate amount of risk for your combat levels minus the value of items you are risking. So, the more you risk, the smaller this fee will be.
Fighting in the Crucible
The Crucible is a massive dome shaped arena situated underneath the wilderness. When you enter, you will start off in one of the four banks around the arena. These banks are safe areas, allowing you to prepare for the fights which will follow. Each bank area has a prayer altar where you can recharge your prayer. Summoning familiars cannot be used within the Crucible. You can exit the Crucible via the yellow exit fissure in any of the bank areas. To enter the arena, click on the other fissure and you will have to confirm the bounty fee as detailed above.
When you enter the arena, you will be assigned a target based on your combat effectiveness value (this can happen when you are anywhere in the arena, except banks). It will search for a target within a combat effectiveness range (CER). The CER will increase (up to 30) the longer you are in the arena without a target. You can only attack your target, nobody else. The only exception to this is supreme champions, more details are provided in the next section. While you have a target, you cannot drop any items. The name of your target is displayed in the interface at the top right of the screen next to the minimap (an example is shown below).
While in the arena, you will notice fissures in various places.. These can be used to move around the arena quickly, either to get close to your target or evade them. When you use a fissure, you will get a short period of immunity, the length of which is shown on the interface above. There are limitations if used in the last minute so they can't be used to constantly evade your attacker. A map of the crucible (below) is shown when using a fissure. Blue dots are other fissures and the green dot is the player.
When you kill your target, they will drop everything they were carrying along with trophy bones. Trophy bones are only dropped when there are five or more players in the Crucible. These bones will stack and they aren't dropped if you die in the arena. These trophy bones are used to purchase rewards from Marv which is outlined in a later section.
If you die in the arena, you will spawn in a bank and you will lose all of your items (keeping any trophy bones you have collected).
Various icons are shown above a player while in the arena, as the following table shows:
The invulnerable icon is shown when a player has immunity in the arena. The bounty target icon is shown when you have a target, both above you and your potential victim. The supreme champion icon is shown above the supreme champions which are discussed in the next section.
Supreme Champion
Each time you get a kill, your ranking points within the arena will increase. Roughly every 30 minutes, those with the highest points will become Supreme Champions. A message will appear in the chat box stating that 'Supreme Champions will be named in 1 minute!' before the supreme champions are named. During this minute, there will be a countdown at the top right of the screen counting down from 6 to 0. The following icons will also appear:
Your ranking is only reduced after you've been the Supreme Champion. As a result, if you stay long enough you will become a supreme champion eventually.
When the supreme champions are around, you won't lose any items and your target is cleared. For every few life points of damage you deal against the supreme champion, your ranking in within the arena will improve. After being named as a supreme champion, you can spend 60 trophy bones to buy a Supreme champion's helm. While you are supreme champion, any kills will reward you with an extra trophy bone. Those players who are named as supreme champions can deal more damage and are given access to powerful weapons from each side of the combat triangle. These are shown in the below table:
Looting Corpses
Throughout the arena you will see corpses lying on the ground. Looting corpses can yield nothing, but if you are lucky you can receive a pair of damaged rogues gloves. These gloves come in 5 different types, each offering better stats and bonuses. The gloves cost 15 trophy bones to repair, as outlined in the rewards section later. Looting corpses is the only way to obtain these gloves.
![Crucible Looting Corpses](images/site/placeholder.gif)
![Crucible Rogue Soul](images/site/placeholder.gif)
When you loot a corpse, you will have to fight a soul. When its health is low, right-click on the corpse and select the 'Direct' option. The weakened soul will return to its body and you can then loot the corpse for a chance of getting the damaged gloves.
Looting corpses can only be done when you don't have a target assigned. If you are assigned a target before you have directed a soul, you can still finish it off though. Using the protect from melee prayer or curse is not advised when fighting against a rogue's soul as it will cause them to drain your prayer points at a faster rate than normal.
The damaged gloves cannot be worn, but once repaired they raise your maximum life points when worn and provide the following stats:
Rewards
With the risk of losing all of the items you dare to bring into the Crucible, the rewards are definitely worthwhile. In addition to being able to pick up the drops of others fighting in the arena, there is also a nice selection of rewards including death taunts, death titles, special life-points boosting gloves and more. These rewards, unless otherwise stated, are purchased using trophy bones which are obtained by defeating other players as well as completing the tutorial lessons at the Crucible. To purchase these rewards, speak to Marv by knocking on the hatch in the first room of the Crucible.
![Crucible Hatch](images/site/placeholder.gif)
Death Taunts
Death taunts are sounds which can be unlocked and then played to your victims when they are defeated. The different sounds are described below along with their costs.
No sound (default)
|
Free
|
Crazy Laughing
|
12
|
Chicken Bwak
|
12
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Unlucky nubcake!
|
36
|
Funeral dirge
|
36
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You FAIL!
|
36
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Sad melody
|
36
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Hysterical crowd
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36
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Game over, mortal!
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36
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Muahahaha
|
36
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Gothic tune
|
36
|
Death Titles
Death titles are titles which you can assign your victims, just to humiliate them even further. The titles are only temporary, reverting back to normal once the arena is left. The table below shows the different titles available, along with the cost of purchasing them.
No Title (default)
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Free
|
Cowardly [name]
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12
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[name] the Redundant
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12
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Everyone attack [name]
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30
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Smelly [name]
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30
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[name] the Idiot
|
30
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Sir Lame [name]
|
30
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[name] the Flamboyant
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30
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Weakling [name]
|
30
|
[name] was punished.
|
30
|
[name] lost
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30
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[name]... you fail
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30
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No-mates [name]
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30
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[name] ate dirt
|
30
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Delusional[name]
|
30
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[name] the Respawner
|
30
|
Cutey-pie [name]
|
30
|
[name] the Fail Magnet
|
30
|
[name] was terminated
|
30
|
Lazy [name]
|
30
|
[name]? Who?
|
30
|
Extra
These extra rewards are yet another way to spend your trophy bones.
Fissure energy boost (20%)
|
24
|
Fissure energy boost (50%)
|
36
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Fissure energy boost (80%)
|
48
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Supreme helm
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60*
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Fix rogue gloves
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15
|
*You can only buy the Supreme Champion helm when you've been chosen as a Supreme Champion at least once.
Credits
Original Guide by: Baffler
Special thanks to: Octarine
Last Updated by: Arceus
Last updated: 10-Nov-2014