Site Updates » 

Some new files for you and some updated for you.

I am very sorry that we are a little behind on updates and i haven't been able to answer all emails yet. I am flooded in emails atm and will get around to them all soon. During this week i hope to make more updates for you.

Rune crafting can be found here
Rune Mysteries Quest here
Rs2 Rare item guide here
Rs2 Fishing guide here
Rs2 Trawler guide here

I know a couple of users names have been missed off the files and will add them asap (need to check with crew who they were first).
I hope to have new monster data infor done soon and items infor for you soon as well.

Chat improved! » 

1st April 2004 - RuneScape chat improved!

We've just improved the chat system in RuneScape to incorporate some of your requests.
We've made the following improvements to the chat:


There is now a button in the options-screen, which lets you split private chat onto the main window. If you use this option private messages will be displayed seperately to other messages meaning you won't miss them even in a crowded area. This also means you can still see incoming messages when talking to npcs or sending a message out.
Adding names to your friends/ignore list is now much easier. When someone talks to you, you can now just right-click on their name in the chat box and choose 'add friend' or 'add ignore' to instantly add them to your list.
Removing names from your friends/ignore list is also much easier. Just right click on the name on your list and press 'remove'.
Accepting incoming trade/duel offers is now easier. No more hunting around in a large crowd of people trying to find the person who wants to trade with you. Instead you can simply click on the incoming trade/duel request in your chat box to instantly accept it.
We've also fixed the following bugs:


Fixed: Agility obstacles were doing to much damage when you failed them
Fixed: Some of the obstacles in the wilderness agility course were impossible to fall off at higher levels
Fixed: The boots of lightness made you lighter on free servers
Fixed: Plate skirts had different defence stats to plate legs
Fixed: Some walls near doors and gates could be walked through
Fixed: The duel arena music was not unlocking properly on the juke box
Fixed: The right click trade option at the cookery shop opened a fishing shop
Fixed: Players didn't drop bones when they died
Fixed: Unfinished Irit potions looked like vials of water
Fixed: Having a full inventory when you won a duelling stake meant you left your stake in the arena


News taken from Runescape.com

RS2 is finally Here!! » 

It's finally here, the RS2 beta has ended. And you can start playing it for real! We have reset everyones RS2 saves for the last time, so from now on all that you do and everything you gain in the new game will permanently affect your real character.
Here's how the launch works. We've changed the original plan slightly, so please read this carefully:

We have decided to copy your stats to both games. So you will have all your stats and abilities in both RS1 and RS2. You can play each game whenever you wish, using the same username/password. Skills you gain in one game will not affect the other game in any way. So if you're going to put some effort into levelling up we recommend you do so on the game you most want to stick with.

We have moved your items to RS2. So you will find all your armour/money etc.. is all on your RS2 character, and you (currently) have no items on RS1. We can't just copy the items because it causes big problems with the economy if we do. However we will shortly be introducing a temporary webpage that lets you move items between the two games, so if you want to keep playing RS1 you will be able to move some or all of your items back. There will be a further news post explaining this in detail when it is ready. The only thing you need to bear in mind right now is that your items have NOT been duplicated. You only have one of each, so don't go throwing away items in RS2 that you might later want in RS1.

RS2 has been renamed to 'RuneScape'. This is to reflect that it is now the main RuneScape game. It is this main game which affects your hiscore, and this is where further updates and improvements will be focused. To play just press 'Play game' at the top of the main webpage.

RS1 has been renamed to RS-Classic and moved to it's own separate section. This will be brought back online later today if everything goes to plan. This is being kept as a bit of history so people can see what the game used to look like, and for players who prefer a simpler non-changing game. Take a look at the RS-Classic pages for more details.

Apart from that we hope you enjoy the new improved game! It's taken an incredible effort from everyone here to get it to this point, and we hope you enjoy playing it as much as we've enjoyed creating it

The Jagex Team



RS2 - more fixes/changes » 

27th March 2004
The duel arena bank has now been moved to next to the hospital.
Fixed: Sometimes killing certain quest npcs didn't advance you in a quest like it should.
Fixed: Crossbows changed colour to match your hair
Fixed: There was an area at the edge of one of the duelling arenas which you could stand in and could be killed and lose your items as if you weren't in the arena when you died. In this spot you could also do strange things such as lean on the barrier above you to escape the arena. This place is now blocked off like it should be.
Fixed: You could get stuck in the duelling arena if you selected no forfeit and no melee together and then neither of your bought any runes or arrows to kill each other with.
Fixed: You could select a duel with the no movement option and then plant flowers or light a fire so you weren't standing next to your opponent.

Dueling arena and Less Lag » 

26th March 2004 - RS2 now has much less lag

Many thanks to everyone who has been helping us load test RS2 over the last few days. This testing has helped me discover that it was in fact lagging more than it should do, particularly when large numbers of players were on a world at once.
I am pleased to announce I have just fixed that problem, which should make RS2 significantly less laggy. It should now be able to handle far far more players before it starts slowing down.

Also the code which sends the new game files to you when the game is updated has been improved. So updates should now download much more quickly too.


25th March 2004 - RS2 - Duelling and Extras

Duelling
We have added duelling for members to Runescape 2!

Duelling takes place in the new Duel Arena northeast of Al Kharid. There are six duel arenas which are surrounded by walkways, from which you can challenge other players and watch the duels.

When you challenge someone to a duel, you will be given a duelling options screen so you can determine between yourselves the stake for the duel and the type of duel that you wish to have.

There are lots of new options for you to try out, most should be self-evident.

No Forfeit means that you can't chicken out and have to fight to the death; you can normally forfeit (and automatically lose) a duel by leaving through a trap door in an arena.
No Movement turns off any movement; by default you can move anywhere within your arena while duelling.
Obstacles gives you a choice between the types of arena you would like - either a plain arena or an arena with obstacles in it that may help Rangers and Mages. The other options are: No Weapons, No Armour, No Ranged, No Melee, No Magic, No Potions, No Food, No Prayer.
Once you have chosen your options you will be taken to an appropriate arena. Your opponent will be indicated by a yellow arrow over their head.

When you are watching a match you can lean on a wall by clicking on it. Your camera will move to a nice angle so you can watch the action. As soon as you walk somewhere it will turn off again.
Fadli, who is at the entrance to the Duel Arena, can look after your stuff whilst you are duelling. After a duel has finished both the winner and the loser will respawn at the hospital at the side of the arenas where the nice nurses will make sure you are at full health for your next duel.

Please be aware: We have opened a specific section of our forum purely for issues relating to the duelling arena, please do not contact Customer Support regarding it as they will be unable to help.

Changes to pickpocketing

Following feedback from beta testers we have now made some adjustments to pickpocketing.
Now when you are caught thieving the npc gives a small set amount of damage and then stops fighting you. You are left stunned for a few seconds during which time you can't move or do more pickpocketing.
After that you can continue to pickpocket the npc as before.

We have also fixed the following bugs:


Fixed: If you entered the rune essence from a p2p area then tried to leave on f2p server you got stuck.
Fixed: You could smith studs on free servers.
Fixed: Crafting xp for some dragonhide items which required muliple pieces of leather was too low.
Fixed: You could lose ownership of your kitten by logging out while fishing.
Fixed: One of the characters in the observatory quest would give you a half full jug of wine.
Fixed: The shilo village bridge didn't show up on low detail mode.


Taken from Runescape.com



Tip.It chat now back online » 

Sorry guys i been away alot due to working on freeworldonline.com. I am trying to update Tip.It as soon as i can.

We have however got Tip.it Chat back online and you can join us by either going to:
http://www.duiswin.org/silverion/chat.html (online client supplied by reanond)
or
http://www.chat-addict.net/runescape/ (online client supplied by chat-addict)

Thanks to reanond and Corey supplying these clients.

If you use mIRC then the server is irc.chat-addict.net port (7000) or port (6667)
join #runescape.

Please remeber to read our rules and we hope to see you there.

Note: The links on the actual tip.it side bar have not been updated yet. I will do this as soon as possible. So please for now use the ones i posted in this news.

rs2 fixes » 

23rd March 2004 - RS2 updates

We have uploaded the following fixes to RS2:

Fixed: The mine near the mage arena was missing
Fixed: Soldiers and watchmen had no feet
Fixed: The silver stall shrank when you stole silver from it
Fixed: Objects found in the legends guild barrel room appeared floating
Fixed: The southeast corner of Varrock was members only
Fixed: Steel arrows could not be used on the free servers
Fixed: Players got an odd message when going through the crandor island secret door
Fixed: The Rangers' guild tanner wouldn't make the new dragon leather colours

Taken from runescape.com

RS2 Tweaks and fixes » 

22nd March 2004 - RS2 Tweaks and Fixes

Todays Changes and Fixes:
Anti Fire breath Potion (level 69 Herblore to make)
Find the new herb Lantadyme (level 67 to identify). Put it in a vial of water and add a blue dragon scale and you will make our new anti fire breath potion. This potion prevents some of the damage from Dragonbreath.
If you use the new potion, the anti dragon breath shield and the protection from melee then you won't take damage from dragons except for the King black dragon.

We've also made some improvements to the chat filter.

On the low detail version we've made the mini map work much better so it moves a lot more smoothly now.

The banks now work the same for free users who used to have members as they did in rs1 - ie if your bank is too full you can still bank things if you already have other copies them in your bank.

Combat adjustments

As you know, a lot of the aim of the RS2 combat system is to try and get a "pking triangle", Where mages tend to beat fighters, fighters tend to beat rangers, and rangers tend to beat mages.
Therefore all 3 classes are viable and no one can say one class is superior and the combat system is unbalanced.

However, beta testing has been leading to the reaction by many that "Mages are overpowered" Which certainly wasn't our intention.

The following changes have therefore been added to try and address the imbalances in the combat system which have been turned up by our users during beta testing;

A) Bigger magic penalties on armour.
It seemed too easy to succesfully cast magic while using rune armour, meaning a lot of the weaknesses the mages were supposed to have were negated.
We envisaged the mages mostly player killing in robes. They still tended to beat warriors because they could cast bind/entangle/snare on the warrior and then step back and cast spells. They would take quite a bit of damage when their entangles wore off and the warriors ran in, but they still had the edge.
Against rangers, entangle is obviously ineffective as the rangers can attack from a distance too, and because of the mages only wearing robes, rangers would hit a lot and therefore have the edge against mages.
This all breaks down somewhat if mages are effective in rune armour and mages end up beating everyone, hence we are increasing the minuses to magic stats on armour, so they tend to pk in robes.

In a future update we would like to add some sort of mages armour to the game, which wouldn't be as good as plate and would only be effective against warriors and not rangers, but would still be useful for giving mages some additional protection.

B) More ranging equipment for free servers
The 'player killing triangle' just didn't work on free servers because there was no ranging equipment. We have therefore increased the amount of ranging equipment on free servers. We are giving them arrows up to steel, bows up to the oak long bow and armour up to green dragonhide. (dragonhide is extremely useful for rangers against mages because of its magic defense)
This equipment will be available to free users in shops and from monster drops. (fletching will stay a members only skill).
The dragonhide body can be bought from Oziach.

C) More ranging equipment for member servers
Obviously as we are giving some of this ranging equipment to free users its only fair to give some more ranging equipment to members.
The current dragonhide armour has become green dragonhide and we have created blue dragonhide, red dragonhide and black dragonhide for members.

Members can also find and kill green dragons for their hides in the wilderness.

D) More projectiles as monster drops
For rangers to be balanced in the 'triangle' they need to be using fairly good quality projectiles and I think a lot of people were not doing this as it was too expensive for them.
Expect monsters to now be dropping better javelins, arrows, throwing darts and knives.

E) The defence stat now helps against magic
One reason that mages were seen to be "Overpowered" by certain fighters was because your defence skill against magic was your own magic skill. If you were an absolute pure then mages would barely ever miss you because you effectively had a defence of 1.
While we would like to encourage people to level up their magic (and theres no reason for people not to in RS2) this was going a bit too far.

Magic defence now uses some of your defence stat and some of your magic stat, so even the most absolute of pures will have some defence against magic. It's probably still advisable to level up your magic for defence purposes though.

Additionally, we have also fixed the following bugs:


Fixed: The magic guild doors could become normal doors that anyone could get through.
Fixed: Sometimes npcs would not be facing you when they were fighting you.
Fixed: The screen would jump when characters walked onto bridges.
Fixed: You could restart the restless ghost quest.
Fixed: The Al Kharid palace balcony was invisible in low detail mode.
Fixed: It was possible to restart the Shield of Arrav quest.
Fixed: Selling cats to civilians also sold all other cats and kittens in your inventory.
Fixed: Free users couldn't smith gold.
Fixed: Free users couldn't make holy symbols.
Fixed: You could walk on the lava under Crandor.
Fixed: Some quests gave slightly different quest points compared to Runescape 1.
Fixed: Bolt tips when examined said "I can make an arrow with these."
Fixed: You could catch Bass at too low a fishing level.
Fixed: Various objects had incorrect costs.
Fixed: You could hit very quickly when wielding a gnomeball.
Fixed: Some people were killing the dragon and not completing the dragon slayer quest.
Fixed: Shadow warriors equipment drops were wrong.


~Taken from Runescape.com

Rs2 now open for f2p players » 

Taken from Runescape.com

RS2 is very nearly complete now. So as the final test before we go for the full launch we've opened it to free users as well as members for one big final test!
This means all the free users who have been waiting to try out RS2 finally can. Just two important thing to remember.

1) The beta is played with a test account, which is a copy of your RS1 account. Nothing you do on the beta will affect your main character in any way. Everything you do on the beta will be forgotten when the beta ends, so bear mind any items or levels you gain here are non permenant.

2) If you are playing the beta with a brand new account you just created, you MUST log it into RS1 at least once, before it will let you use it in RS2. Of course there is no need to create a new account anyway, as you can use your normal character safely. Obviously once we go to the full real launch this requirement will go away.

Fixed: There was an area in the deep wilderness which didn't count as the wilderness
Fixed: Unlocked tunes on the music player were relocking themselves
Fixed: You could walk out into mid air from the tree gnome stronghold
Fixed: Some fishing spots got stuck where you couldn't fish them on Karamja
Fixed: You got poisoned opening the sinister key chest whether you drank a poison antidote beforehand or not
Fixed: Monk's of Zamorak wouldn't stop you getting the wine of Zamorak
Fixed: It was possible to get stuck on the trawler
Fixed: It was possible to repeatedly do the shield of Arrav quest.
Fixed: It was possible to repeatedly finish the waterfall quest

RS2 Music Player and Fixes » 

Music player
Runescape 2 now has a music player in addtion to the default music for each area.
In the bottom right corner of the game screen select the musical note to use the music interface.
As you go into new areas in Runescape you will unlock the pieces of music being played there.
Click on them in the music interface and you can play each tune whenever you like, so long as you have unlocked it.
Click the auto button to go back to playing the default music for each area you walk into.

Anti FireBreath potion

This is a new potion for use when fighting dragons. It requires level 69 herblaw, a blue dragon scale and a Cadantine herb.
Using a combination of the anti dragon breath shield, the protection from melee prayer and this potion means you will not be taking any damage from dragons (except the king black dragon)

Other features added include:

When you gain a level there is now a visible animation so other players can see you just got a level.

Various of the inventory graphics have been improved, most notably the worn versions of the halloween mask and the capes.

Mithril seeds can now be planted to grow flowers which you can pick, and give as presents. The flowers are random colours, some colours are rarer than others.

We have also fixed the following bugs:


Fixed:The legends guild sold the wrong half of the dragon square shield
Fixed:It was possible to walk on some areas of water near Karamja
Fixed: Some players doing the Legends quest could not get Yommi tree seeds
Fixed:It was not possible to get into the Kharazi jungle once you had completed the legends quest
Fixed:The mulicannon quest was going back to yellow on peoples quests list when they purchased cannons
Fixed:It was possible to restart the digsite quest after you had completed it.
Fixed:The training dummies in King Lathas's training area did nothing
Fixed: It was possible to walk on the water at the fishing guild
Fixed: Casting hold spells didn't work on characters who were moving by following another character
Fixed: It was possible to skip the character appearance screen and as a result your character became a bearded lady
Fixed: You could die by drinking the potion of Zamorak on low hitpoints
Fixed: The potion of Zamorak didn't give any boost to prayer
Fixed:The fishing spots south of Rimmington spent most the time out at sea where they then couldn't be fished
Fixed:You could swap a cat for death runes, log out, log back in and you would get your cat back
Fixed: When you were given a gnome ball by the referee it still told you that you had the weapon stats from the weapon you had been wielding beforehand.
Fixed:Unlike the other gems mining diamonds did not give a message to say you had just mined a diamond

Will you use Menaphos to train your skills?



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