Wilderness Warbands

Warband Banner

This minigame has been rated as High Risk. See the minigames page for a definition of high and low risk. This minigame takes place in the wilderness so all items carried will be lost on death unless the protect item prayer/curse is used.

Quick Info
Start Point Speak to Quercus by the Grand Exchange agility shortcut.
Requirements Combat gear, food and a prayer potion.
Do not take anything you cannot afford to lose.
Rewards Generous experience in mining, herblore, smithing, construction and farming with additional experience available in summoning, prayer and slayer. There is also a chance to receive the wand of treachery.
Frequency Warbands occur approximately every 7 hours.
Participation Warbands can be repeated 3 times per day.
Friends Chat Warbands 1 and Warbands 2

Introduction

Wilderness Warbands is a high risk but high reward daily distraction and diversion which involves looting supplies from camps belonging to various religious factions within the wilderness. These supplies can be handed over to Quercus for generous experience in mining, construction, herblore, smithing and farming or exchanged for coins. In addition to this it is possible to gain summoning and prayer experience from the beam in the middle of the camp and slayer experience from helping to kill the faction leader.

Warbands appear simultaneously across all worlds, every seven hours in one of three locations: south of the dark warrior's fortress, east of the red dragon isle and east of lava maze. The location of the warband will appear as a global message in the chat box, however Quercus will also inform players of its location.

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Warband Mechanics and Locations

To participate in Warbands, players need to find out when and where the next warband will be taking place. This can be done by talking to Quercus who can be found sat on the wilderness wall, just by the shortcut between Edgeville and the Grand Exchange. Quercus will tell players roughly how many hours or minutes it is until the next warband and will also tell players the location of an active warband, should they have missed the global announcement.

Warbands Quercus Timer

As previously mentioned, warbands will appear once every seven hours across all worlds at once. Their location is random across all worlds so while it may be at the Dark Warrior's Fortress in one world, it may be at the Red Dragon Isle in another. The three locations the warbands can spawn in are located below.

Note: Players have 20 minutes to initially interact with a warband before it moves on, doing so will extend the warband's duration by 10 minutes.

Warband locations
Minimap Location Wilderness Level Getting There
Warbands Dwf Loc Dark Warrior's Fortress
Known as: DWF
Level 13
Warbands Rdi Loc Red Dragon Isle
Known as: RDI
Level 42
  • Teleport to the Corporeal Beast's lair using a games necklace and run east.
  • Take a canoe from Edgeville to the wilderness pond and run east.
Warbands Elm Loc East of the Lava Maze
Known as: ELM
Level 54
  • Teleport to the Corporeal Beast's lair using a games necklace and run north-west.
  • Take a canoe from Edgeville to the wilderness pond and run north.
  • Teleport to the Lava Maze using a lava titan and run east.

Upon arrival at the warband there will be a beam of energy in the middle which players can "interrupt" for a maximum of 21,000 prayer experience, furthermore summoning rival followers after interrupting the beam grants players up to 21,000 summoning experience. Should a player venture too close to the beam it will break and they will be attacked by the religious fanatics. In order to begin looting from the tents, all fanatics must be killed including the camp leader who is level 140 and grants a small amount of slayer experience to players who helped kill them.

Warband NPCs
NPC Level Attack Style Weakness
Armadylean shaman 120 Magic Arrows
Bandosian wild mage
Saradominist thaumaturge
Zamorakian occultist
Armadylean skirmisher 120 Ranged Slash
Bandosian hunter
Saradominist scout
Zamorakian bandit
Armadylean myrmidon 120 Melee Fire Spells
Bandosian reaver
Saradominist enforcer
Zamorakian blackguard
Armadylean archon 140 Magic and Melee None
Bandosian warlord
Saradominist sergeant
Zamorakian demon lord

There are five skill tents at a warband, however only three are active at any one time meaning there will be two skills players cannot loot items for. Players can loot a maximum of 25 supplies per warband from a maximum of three warbands per day, however each warband only holds 1000 supplies so it is a first come, first serve basis. The supplies themselves are dropped upon death so killing other players is the only source of them after all 1000 have been looted from the camp. Supplies are also dropped if players log out, meaning that hopping to a safer world to flee the warband is not an option.

Supply Tent Locations
Warbands Tent Locations The locations of the supply tents in each warband are always the same regardless of location. Herblore is the large, westernmost tent with construction and farming being north west and south west respectively. The north east tent is mining with the south east tent being smithing. Remember that only three of the tents will be active so consider hopping worlds if a desirable tent is not active.
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Wand of Treachery

Warbands Wand Player

Lucky players (or unlucky, depending on how prepared you are) may find themselves looting the wand of treachery while they are looting a tent. If the wand is found an announcement will be made to all players at the warband, the player will glow for 20 seconds and their prayer will be drained to zero making them a sitting duck for player killers. For this reason it is a good idea to bring at least one dose of prayer potion to the warband so that the protect item prayer can be used to keep the wand. As with supplies, players cannot teleport from the Wilderness with the wand in their inventory.

Wand of Treachery
Basic Info Stats Skill Requirements
Pic Item Level Damage Accuracy Style Speed Prayer Bonus Logo Attack Logo Constitution Logo Defence Logo Magic Logo Prayer Logo Strength
Wand Of Treachery Wand of Treachery 70 0 1486 Magic Fastest 0 0 0 0 70 0 0

A maximum of one wand can be looted per warband, however this does not mean that every warband will yield a wand. Should the player with the wand fail to escape or protect the wand then the wand will appear on the ground for the player who dealt the most damage. No announcements will be made to inform players if the wand changes ownership.

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Rewards

The main reward from warbands is the generous amount of experience players get from handing over supplies to Quercus, however it is a good idea to keep an eye out for the wand of treachery.

Rewards
Pic Reward Notes
Construction Supplies Construction supplies Hand them over to Quercus to receive generous amounts of construction experience or 4,000 coins per supply.
Farming Supplies Farming supplies Hand them over to Quercus to receive generous amounts of farming experience or 4,000 coins per supply.
Herblore Supplies Herblore supplies Hand them over to Quercus to receive generous amounts of herblore experience or 4,000 coins per supply.
Mining Supplies Mining supplies Hand them over to Quercus to receive generous amounts of mining experience or 4,000 coins per supply.
Smithing Supplies Smithing supplies Hand them over to Quercus to receive generous amounts of smithing experience or 4,000 coins per supply.
Wand Of Treachery Wand of treachery A maximum of one wand can be looted per warband by a player. The player who gets the wand will glow for 20 seconds and have their prayer drained to 0.
Logo Slayer Slayer Experience A maximum of approximately 9,500 slayer experience can be gained from helping to defeat the leader of the warband.
Logo Summoning Summoning Experience A maximum of approximately 21,000 summoning experience can be gained from interrupting the beam in the middle of the warband.
Logo Prayer Prayer Experience A maximum of approximately 21,000 prayer experience can be gained from summoning rival followers after interrupting the beam in the middle of the warband.
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Supply Calculator

The amount of experience gained from each supply is calculated as follows: (((Skill x Skill) - (2 x Skill) + 100)/2). Use the calculator below to determine how much experience or coins you will get from handing over your supplies.

Rewards
Number of Supplies Skill Level
- experience OR - coins
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Credits

Original Guide by: BloodAngel

Special thanks to: Howlin1, PolarBearBlue

Thanks to: Blind Auror, Bluud, Dragonkng198

Last updated by: BloodAngel

Last updated on: 29-Jun-2013


RuneScape 2007
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible.

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