Dominion Tower Guide
This minigame has been rated as Low Risk. See the minigames page for a definition of high and low risk.
The Dominion Tower is a combat-based minigame where you can take part in a variety of challenges that involve testing your skills against boss monsters from previous quests you have completed. There are four different challenges you can participate in: Endurance, Climber, Special and Freestyle. In all but the Freestyle challenge you receive Dominion Factor from winning fights; the higher your dominion factor the better the rewards.
Note: You must have 160 combat before you can fight in the tower. You must also have completed at least 20 of the following quests:
The Dominion tower is located in the Kharidian Desert, across the river to the east of the Shanty Pass. Initially the quickest way to get to the tower is to run south of Al Kharid, through the Shanty Pass and then head east across the river. If you have fairy ring access, you can also use the Fairy Ring DLQ and run west to the river, and then follow it north. Once you arrive at the tower you can ask the large face for a dominion medallion which provides three daily teleports to the tower. The super dominion medallion also provides three daily teleports. Another option is to use a Pollnivneach tablet to teleport to the Pollnivneach house portal and run north along the river until you come to the bridge across it.
Climber mode throws you into the arena with a boss selected from a randomized list, and rewards you with increasing Dominion Factor as you win fights and make your way higher up the tower. The boss is selected before you rise to the next floor, so you know what fight you're heading into, and you're even allowed to access your bank between fights to prepare yourself for what lies ahead. Sounds easy, right? Well, like all things that seem to good to be true, there's a catch. Before you enter the arena to face your foe, a wheel will spin. On this wheel reside what are referred to as handicaps, and for every floor you move up, you accumulate another handicap.
Just because your wheel lands on a handicap, however, doesn't mean you're stuck with it. You are given re-selection points, three to begin with, and then accumulating another point for each floor victory, up to a maximum of four points. These points can either be used to re-spin the wheel entirely, or give it a little nudge to the next handicap in line. If you already have the next handicap in line, it will simply skip to the next available handicap. If you wish to take away some of the guess work as to what the handicap is you'll be bumping to, here's a list, in order, of what the handicaps are, and their effects. Nudging will cause you to proceed down this list. Once you reach the bottom, the handicaps cycle back to the top.
In Endurance Mode, you are again pitted against boss monsters from a randomized list, as in Climber Mode, though with two differences. You don't have to deal with handicaps, as you don't receive any, but you also are not allowed to access your bank. Also as in Climber Mode, you gain Dominion Factor as you rise through floors, but it is significantly less than what you receive by doing Climber Floors. A few other things worth noting about Endurance mode are that after completing floor 30 on Endurance Mode, the rate at which you receive Dominion Factor from completing subsequent floors no longer increases as you progress further. Also, you can only encounter a Class A boss after you've reached floor 6, and if you're mighty enough to reach floor 250, the mode automatically ends and you'll need to restart from the bottom.
In Special Mode, you select from a list of predefined boss fights, each with special conditions, like fighting fifteen evil chickens without prayer. Below are a list of the fights, the conditions, and the amount of Dominion Factor you receive for completing each of these battles.
Special Mode Strategies
Revenge of the Evil Chickens
The key to this challenge is to minimise the number of Chickens attacking you at any one time or else it is unlikely one will last long. The easiest way to do this challenge is to wear high magic defence armour such as Pernix, Armadyl or Karil's and running to the edge of the arena once the fight has started. If done correctly this method should see you only come under attack from a maximum of three chickens at once.
An alternative to this is to use Ancient Blood spells to do damage and keep yourself healed, however this method is more dangerous than the previously mentioned as you can take a lot of damage in a short space of time. Healing familiars are a good option for this fight.
A combination of prayer bonus and melee offence work well here as all the opponents use melee attacks, so you should pray against melee. The Black Knight Guardian should be dealt with first because he has the ability to drain prayer points and heal himself off them. After that the order does not matter except that Koschei the Deathless should be killed last due to his final form also being able to drain prayer. It is possible to lure them so you are only in combat with one at a time by running to the edge of the arena.
Just Die Already!
This challenge is not actually that difficult; the six Sentinels are paired up so they only heal the Sentinel next to them. The easiest way to deal with them is to wear high melee/ranged defence and pray against melee. Then stand under one of the Sentinels and attack the one next to it as pictured below. Doing this prevents them from healing each other, thus allowing you to take down one at a time without having to run between the two.
No More Nomad...No More!
This challenge is the most difficult of the challenges, and although updates since the release of Nomad have made him easier to deal with, the fact that you fight one after the other is what makes this fight a challenge. Although you can use prayer against Nomad, he hits through protection prayers so they do not serve much purpose. Ordinarily Nomad's maximum hit is 350, however he has the ability to hit up to 989 (your maximum health, minus one) with an unavoidable special attack. Void or Ganodermic armour is advised for this fight.
I Eat Dagganoths for Breakfast
The Dagannoth sentinels cannot attack you if you're stood next to the entrance gate here, so pick up the Balmung at the start of the fight and run that way. The two Mothers will follow you over where they can be dealt with. It does not matter which version of the Mother is killed first, although the second one is more dangerous. Protect from magic with high melee and ranged defence is advised to make the fight easier.
The Sentinels are considerably easier to deal with, in order to stop them from healing each other you can stand underneath one and attack the other.
Note: Ice gloves are advised for this challenge
Good magic defence and Extreme potions or Overloads are recommended for this challenge. At the start of the fight, pray against magic and take out the Culinaromancer, then switch to protect from melee prayer and take out Karamel. Once these two are taken care of the order the remaining bosses are killed is not so important. If you are in melee range of Flambeed he will disarm your weapon unless you are wearing Ice gloves.
You'll Never Defeat Me
The aim of this challenge is not to kill all the opponents, instead it is about surviving for five minutes. The easiest way to accomplish this is to run immediately to the edge of the arena when the fight starts and all the monsters (except The Illusive) will get stuck behind The Inadequacy. If The Illusive starts attacking you, fight back until it digs. You may also need to kill the Doubts summoned by The Inadequacy. Then just wait patiently for the five minutes to be up.
Hey! Eat Power-Up
Note: Super antifire potions are advised for this challenge
If you do not have access to Super antifire potions, this challenge will be almost impossible due to the presence of Elvarg and the ban on shields. There is not much of a strategy for this challenge but the easiest way to do it is to pray against melee and just pick up the bombs from the floor and detonate them near to the opponents. Special weapons are provided in the arena, but are not necessary for the completion of the challenge. Elvarg can be used to block some of the more dangerous opponents from getting near you.
The Fire! It Burns!
Sunfreet is one of the most difficult fights in the Tower due to him hitting high and prayer being banned for the fight. The easiest way to do it is to maximise your magic defence, ideally using Ganodermic armour and using Goliath gloves as your weapon as not only are they a crush weapon which Sunfreet is weak to, but their special has a chance to lower its combat stats. Overloads and Saradomin brews are strongly advised as you will still be taking a high amount of damage from Sunfreet.
Once Sunfreet has landed it is advised you use the "kiting" method to fight him to avoid the need to worry about its melee attacks. It has two melee special attacks which both start with Sunfreet crouching, one of them stuns you and the other will hit for over 700 damage. During the fight, Sunfreet will occasionally fly into the sky again and use its fireball attack, however it always follows the same pattern.
Freestyle Mode allows you to select any boss that you've already battled and beaten in Climber or Endurance Mode and fight them under your own terms. You can select any of the handicaps from Climber Mode, giving your enemy a sporting chance, or you can face them without, simply for the thrill of killing your favorite boss again. These fights, however, do not reward you with Dominion Factor, and they do not count toward your total amount of boss kills.
Spectator Mode is a non-combat mode in the Dominion Tower, giving you a chance to take a break from battle and instead watch other players fight against their own bosses. Once you select Spectator Mode, you will be shown a list of battles currently in progress. Selecting one of these from the list will take you to that floor in the Tower, to view the battle from a safe location. You can also spectate on a friend's match by using your Dominion medallion on them and then entering Spectator Mode.
Laid out along the Spectator area are several Spectator eyes. Touching one of these eyes will allow you to view the Arena from several different angles. You can adjust your view of the Arena by using the Spectator controls. Alternatively, you can move along the Spectator area to try to get a better view of the fight.
When you are done viewing a battle, you may return to the lobby by going down the spiral stairs.
As Spectator Mode is a non-combat mode in the Dominion Tower, you will not receive any Dominion Factor from viewing the battles of other players.
In the Dominion tower you will face a large variety of boss monsters from quests you have completed, ranging from Delrith all the way up to Nomad. There are even some battles where several boss monsters from a quest have teamed up against you. The bosses have divided into 8 different classes with Class A holding the most difficult of opponents and Class H being the easiest.
Upon successfully defeating your opponent you will receive some Dominion Factor, the amount received depends on the type of challenge you are taking part in, your progress in the challenge, and the boss you fought. Climber mode offers the greatest Dominion factor rewards, however should you lose your total factor will be reduced dramatically. Endurance mode offers considerable less Dominion factor than Climber mode but you will maintain your total factor even on death. Special mode offers a small amount of Dominion factor based on the special challenge you took on and Freestyle mode offers no factor and therefore no rewards.
After each victory or death you have the option of opening the Rewards Box, which will contain some of the following items:
Note: Doing this will reset your progress
*Only after unlocking them.
It is possible to trade in your power-up items for XP books, just right click 'exchange' on the rewards chest when you have the items you want to trade in in your inventory.
Almost all of the rewards you get from the Dominion Tower cannot be used outside the tower and most are unlocked by your progress in it. The rewards and how to unlock them are as follows:
As you progress through the tower you will unlock numerous power-ups to help you in your battles including the very powerful Dominion weaponry. It is worth noting that none of the power-ups can be used outside of the Tower.
These items can all be used outside of the Dominion tower to help when fighting monsters around Runescape, however there are restrictions on where they can be used which are listed (when possible) on the item's database entry.
Once you have completed all achievements in the Tower you are able to access the roof which is home to a host of boss monsters you will have already fought on their own in the tower. The difference this time is that you fight them all at once! Your stats will be boosted considerably to help you out, however the bosses respawn continuously until you die so this fight is for fun rather than anything else.
Original Guide by: BloodAngel & Evaluate
Special thanks to: All_Bogs, Dragonkng198, Ezkaton, Jaffy1, Octarine, Quyneax, Saradomin_Mage, Xena Dragon
Thanks to: Drazhar44, LinkOlaran, Naive, Zeno
Last updated by: BloodAngel
Last updated on: 19-Aug-2013
How often are you planning on using Legacy Combat mode once it's implemented?
Help keep Tip.It alive, donate a bit to our site:
© 1999 - 2014 RuneScape Tips, all rights reserved. RuneScape® and Jagex® are trademarks of Jagex Ltd © 2000 - 2014 Andrew Gower.