TokHaar Fight Cauldron

Fight Cauldron Banner

This minigame has been rated as Low Risk. See the minigames page for a definition of high and low risk.

Introduction

The TokHaar Fight Cauldron is a training area in the south-east of the TzHaar area that can be accessed after the Brink of Extinction quest. The player can fight against never-ending waves of TokHaar, all of which drop obsidian shards that can be used to smith Obsidian armour. Dying in the area will simply spawn the player at the entrance - no items are lost on death but only half of the shards obtained are kept. You can teleport directly to the entrance of the Fight Cauldron using the tokkul-zo. A TzHaar banker can also be found just inside the Fight Cauldron for convenient banking.

Mechanics

Just like in the quest, the lava that fills the cauldron is incredibly active. The northern panel is again covered by a continuous lava fountain, do not enter this tile. Panels that are cold, heating, active and cooling are seen below. As a panel starts to heat, you must make it your priority to move off it as soon as possible - an active panel will deal high unavoidable damage and can quickly kill the unprepared.

Panels in the Fight Cauldron
Lava fountain Cold Heating Active Cooling
Lava fountain Safe panel Heating panel Active panel Cooling panel
NOT SAFE SAFE SAFE NOT SAFE SAFE

Tokkul can be sacrificed at the coffer just inside the Fight Cauldron entrance. A sacrifice of 15,000 tokkul will cause your obsidian armour to soak 10% more damage from TzHaar and TokHaar creatures and lowers its degrade chance to 20% for a duration of 20 minutes. However, the time taken to obtain tokkul may outweigh this benefit.

The Fight Cauldron can be left at any time by passing the hot vent door or by death - the lava fountain is useful for this as it kills the player quickly.

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Monsters

Monsters in the Fight Cauldron are similar to those found during the quest and in the Fight Kiln. All monsters in the Fight Cauldron award between double and triple normal combat experience. Every monster killed adds obsidian shards to your total, these are claimed when the player leaves the fight cauldron. However, if the player dies they will only receive half of the accumulated total. The TokHaar fought in the cauldron also drop TzHaar weapons, gems, ores and other supplies, including a rare chance at an uncut onyx gem.

Occasionally, TokHaar-Hok will re-appear and challenge the player to a one-on-one rematch. He has all the same abilities as in the quest, but he is more powerful. If defeated, he drops 16 obsidian shards and an experience lamp worth 20k experience in a choice of one of the following skills: attack, strength, defence, ranged, magic, constitution, summoning, herblore, slayer and prayer. TokHaar-Hok will only appear once every 30 minutes.

TokHaar Fight Cauldron Monsters
Pic Monster name Level Attack type Weakness Shards dropped Additional info
TokHaar-Hur TokHaar-Hur 160 Melee Water Spells 1 None.
TokHaar-Xil TokHaar-Xil 170 Melee+Ranged Crush 2 None.
TokHaar-Mej TokHaar-Mej 170 Melee+Magic Bolts 2 None.
TokHaar-Ket TokHaar-Ket 170 Melee Water Spells 3 None.
TokHaar-Ket Champion TokHaar-Ket Champion 180 Melee None 4 Occasionally drains some of your prayer points.
TokHaar-Tok-Xil TokHaar-Tok-Xil 184 Melee+Ranged Crush 7 Highly accurate, use of a protection prayer or shield abilities is advised.
TokHaar-Yt-MejKot TokHaar-Yt-MejKot 188 Melee Water Spells 9 Large and slow, stuns can be used to avoid damage. Protect from Melee prayer is advised.
TokHaar-Ket-Zek TokHaar-Ket-Zek 192 Melee+Magic Bolts 11 Both its magic and melee attacks are highly accurate, engage at a distance using Ranged attacks and Protect from Magic.
TokHaar-Hok TokHaar-Hok 196 Melee None 16 Use Protect from Melee/Deflect Melee at all times. He is fought in the same way as during the quest, however he is more powerful. When TokHaar-Hok tries to heal himself in the lava fountain, stun with any ability that has a stunning effect to stop him. For more information, see the bestiary entry or quest guide.

Note: If you leave the fight cauldron at any time, the set of monsters you were fighting will be saved and you have to face them again when you re-enter.

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Setting up

Setups for the Fight Cauldron are relatively simple, boosting potions such as overloads, extreme potions or super potions should be used in conjunction with your highest level boosting prayers to increase kill-speed. An inventory space should be left free for obsidian shards and runes should be brought for water spells. A shield of any class can be used to mitigate damage if required, however soul split and standard food should be sufficient. It only takes a few seconds to restock, so shorter trips are preferred and it is better to die and re-supply than continue with no boosting potions or prayers.

Your highest tier weapon for each class should be brought and used, pictured are the royal crossbow with royal bolts, chaotic staff and chaotic maul. An armour set of each class should also be brought. Bandos, Armadyl and Subjugation armours are pictured and are ideal as they provide decent defensive bonuses but do not degrade. The final slots can be filled with items that benefit all styles, pictured here are the amulet of fury, culinaromancers gloves 10, tokkul-zo and any skillcape.

Fight Cauldron Equipment

The tokkul-zo can be used to gain a 10% damage increase against TokHaar monsters. If making a full set of obsidian armour the helms should be prioritised first as they can be used within the cauldron for their accuracy bonuses.

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Waves and Tactics

Although the waves of monsters in the Fight Cauldron occur randomly, it is possible to predict the monsters in each wave based on the pattern of the spawn points. The following table shows the spawns of monsters and a short discussion of special tactics to be used on more complex waves.

Fight Cauldron Waves
Spawn Pattern Possible Monsters Tactics
Fight Cauldron Spawn1 One monster (any kind) Dispatch according to the combat triangle and monster weakness.
Fight Cauldron Spawn2 One of the following:

TokHaar-Ket Champion
TokHaar-Yt-MejKot
TokHaar-Mej
Dispatch according to the combat triangle and monster weakness.
Fight Cauldron Spawn3 One pair of the following:

TokHaar-Hur
TokHaar-Ket
TokHaar-Mej
TokHaar-Xil
TokHaar-Tok-Xil
Dispatch according to the combat triangle and monster weakness. Consider using a protection prayer to decrease damage dealt while two monsters are attacking you.
Fight Cauldron Spawn4Fight Cauldron Spawn5 Tokhaar-Mej
TokHaar-Xil

AND one of the following:

TokHaar-Hur
TokHaar-Ket
TokHaar-Ket Champion
Choose one monster and target its weakness while using protection prayers and food/shield abilities if needed to mitigate damage. Then finish off the other two according to their weaknesses.
Fight Cauldron Spawn6 4 TokHaar-Hur Dispatch them easily with Water Spells
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Obsidian Armour

Obsidian armour can be made once the player has obtained enough obsidian shards. 12 shards can be used at any furnace to make one bar, which can then be used at any anvil with the required smithing level to create obsidian armour. These armour pieces have a 50% chance to degrade slightly with each attack, soak some damage and provide an accuracy bonus when fighting TzHaar or TokHaar. However, when worn in any area of RuneScape other than the TzHaar area the armour only acts as level 60 hybrid gear. See the item entries for additional information.

Obsidian Armour
Armour Stats Smithing Info
Pic Name Type Armour Life Bonus Tzhaar Damage soak Smithing level Bars Experience
Obsidian gloves Obsidian gloves All 36 135 5% 80 1 75
Obsidian boots Obsidian boots All 36 135 5% 81 1 75
Obsidian warrior helm Obsidian warrior helm* Melee 226 720 9% 82 2 150
Obsidian ranger helm Obsidian ranger helm* Ranged 226 720 9% 82 2 150
Obsidian mage helm Obsidian mage helm* Magic 226 720 9% 82 2 150
Obsidian kiteshield Obsidian kiteshield All 146 675 10% 83 3 225
Obsidian platelegs Obsidian platelegs All 161 810 12% 84 3 225
Obsidian plateskirt Obsidian plateskirt All 161 810 12% 84 3 225
Obsidian platebody Obsidian platebody All 168 1080 14% 85 5 375

*Offers a 10% accuracy bonus in its respective class against TzHaar and TokHaar, and acts as a slayer helm if the player has been assigned a task of TzHaar NPCs.

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Credits

Original Guide by: Naive & Octarine

Thanks to: Baffler

Last updated by: Octarine

Last updated on: 14-May-2013


RuneScape 2007
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible.

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