"A tough-looking criminal." |
Race: Human |
Level: 78 |
Life points: 1700 |
Ratio: 2.18 |
Attack type: Melee |
Max Hit: 136 |
Aggressive: No |
Retreats: No |
Poisonous: No |
Members: Yes |
Quest monster: No |
Weakness: Fire Spells |
Bandit Camp in Al Kharid Desert |
- Gold: 12-65
- 100%: Bones
- Weapon: Iron battleaxe,
Steel battleaxe,
Steel hatchet
- Runes: Chaos rune(2),
Cosmic rune(2),
Death rune(2),
Law rune(2),
Nature rune(2)
- Misc: Anagogic ort,
Coal,
[Grimy herb],
Key token,
Steel bar
Free to play drops are shown in white, members-only drops in this colour, and unconfirmed drops in italic. Item groups are shown like [this].
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If you are wearing any Saradomin or Zamorak clothing (such as a [un]holy symbol, god cape, god book, or god armour), these bandits will become aggressive to you and stay aggressive even past the normal 20 minutes where most monsters stop auto-attacking.
These monsters are popular training for higher leveled characters because of the bandits' low defence and the lack of clicking needed to fight them (especially with the set effect of Guthan armour or the use of healing familiars, which allows you to not even need to eat). It is a multi-combat area, so a good defence is also necessary. |
abomb67, Bz Elf, Cat Tastrofy, Fluffy123, GenesisOwns, Headnazgul, Kimberly, Kwimbob, moo_20, pagalba 02, sebas379, Sinkhan |