Tuska is here, hurtling on a crash course with Gielinor. The only thing for Gielinorians to do is of course to travel to her very location and take her on. Between skilling, killing parasites, and most notably hourly events sending you between islands to perform various skilling activities, you will have your hands full! To get to Tuska, open the lodestone teleportation interface (hotkey "T" by default, or the home teleport icon in the lower-left corner of your minimap), and then click the magnifying glass icon in the top-right. From there just click the lodestone icon of Tuska to be taken directly there.
When in Tuska's realm, there will be a HUD showing various information about regarding the event. Your current reward currency will show in the bottom-left corner. The bar itself will be filled up to show the total contributions for the day's event progress. Hovering over it will show the relative size of contributions by the four factions: Armadyl, Saradomin, Zamorak, and Godless. On top of the bar during most times you will see a timer counting down to the next hourly event. These occur on the hour and last for 20 minutes, consisting of four rounds that are each 5 minutes in duration. For more on hourly events, see the Event section of this guide. Note that this area is safe; you will not lose anything when you die. The Astromancers around the area will protect you and restore your health back to full should you run out.
Before you can participate in the World Event, you will need to choose a faction. Huddled around an island battle-map plan near the centre of the area, just a few steps north of the lodestone, you will find a choice of four factions, as detailed below. You can switch factions at any time, and they have no effect on the gameplay of the event. All rewards can also be purchased regardless of faction chosen.
Talk to Kamiee to join the Armadyl faction.
Talk to Scopulus to join the Godless faction.
Talk to the Centaur Bree to join the Saradomin faction.
There are a couple of different skilling activities shown in the table below. These skilling activities are available only when a raid on Tuska is not currently in progress - that is, they are available from 20 past the hour onwards, or whenever the timer on the HUD is counting down. Between on the hour and 20 minutes past, there will be no timer and you will be unable to do any of them. Performing these actions will reward you with Tuska fragments. There is a cap of 80 fragments per day shared between skilling and parasite killing each day. They can be turned in to Wizard Chambers for 5 reward points each.
Some of Tuska's spikes can be chopped down for a small amount of Woodcutting experience and the chance of earning Tuska Shards. Spikes are not instanced, so if other players are also chopping them, they may quickly be in short supply. In general, balancing is recommended as a more effective way of gathering fragments.
As an alternative to woodcutting, one can receive fragments and Agility experience by balancing on one of Tuska's spines. One of the spines will always have a sparkling lightning effect. By standing on this spince, you will reap increased experience and/or fragments. The effect is shown above. Note that the sparkling spine changes quite frequently.
Note that the quills must be clicked in very specific spots, else you will miss. If you're having trouble, these illustrations will show you where to click.
In addition to skilling, parasites can also be killed. They drop Tuska fragments occasionally, along with awarding a nominal amount of Slayer experience for members. There is a cap of 80 fragments per day shared between skilling and parasite killing each day. They can be turned in to Wizard Chambers for 5 reward points each.
Perhaps the most notable part of the Tuska world event is the hourly event to take her on by visiting various islands. To participate in an hourly assault on Tuska, you must be in the area from on the hour to 20 past. Then jump over the space next to Wizard Chambers on the west part of the main area (to another island) and wait to be sent up. If you wish to go solo or with a specific group of people, set up a group (either alone or with others) and talk to Wizard Chambers directly when everyone in the group is ready. The one exception is that Wizard Chambers will allow you to raid once per day at any time of your choosing, but only by yourself.
Various tasks can be performed on these islands to gather energy and charge up your spear. Each of four rounds lasts five minutes, and a complete cycle is a total of 20. When these rounds are completed, you will transported to Tuska herself to stab her in the eye with your weapon while crying out a declaration based on your faction and be awarded points for your efforts. You will be given more points if you have done more, up to 1,000 for a fully charged spear. If you do not charge it fully, you will get 10 times the number of percent full your spear is. You can repeat the event as many times as you wish but with reduced points on subsequent raids - see the Tips and Tricks section for more information.
The islands can come up in any order, but each one will appear exactly once during the course of an hourly event. A description of which energy-gathering actions are available and how to perform them is shown below. After completing an island, you can have a maximum of 25% energy times the number of islands completed so far. One can catch up in terms of progress but not surpass it, i.e. have 20% after the first island, 50% are the second, but not 80% after the third. You can check current charge by hovering over the bar in the HUD. Note that you can click the small "?" icon in the top-right corner of the Minigame HUD to get information and hints about the current island as well.
This island centers mainly around Divination. It is composed of a small four-island Agility course that can be traversed in only one direction (clockwise). One cannot go the other way, so this will entail quite a bit of running in circles. The activities available here are simply Runestone charging and Asteriods.
There is a runestone on each of the four areas, and at one time only one will be active. Once you reach the active runestone, simply click on it to begin charging it with energy to charge your spear, along with gaining Divination experience. This will take a few seconds, and then it will be drained, triggering another runestone to become active. The new active runestone will often be on the island directly counterclockwise to you. However, you cannot go this way, and must instead run three quarters of the way around, or take advantage of the gatestone feature if available.
If in a group with others, one member of the party will be randomly designated as a human gatestone. However, no physical item is apparent. By clicking the 'Teleport' option near the bottom-right of the minigame HUD - as seen in pictures below - one can teleport directly to this player. The player functioning as a gatestone rotates randomly every 30 seconds. While you are the gatestone, you will be unable to teleport to yourself and other players will be able to teleport to you, but otherwise you can navigate as normal.
Occasionally, an asteroid will smash into one of the platforms in the form of a fallen rock. You can then click on it to mine it for Mining XP, as well as some energy for your spear.
The Holy island consists of two different activities in two different realms that one can pursue. Tentacles have sprouted up and can be burned using a holy torch, which is generally a faster way to collect energy. It does require running back and forth to recharge the torch quite a bit. If many players are doing so, it may be more effective to collect/lead souls from the underworld instead.
The first and more straightforward is tentacle burning. Obtain a holy torch by clicking the ball of fire on the side of the island to obtain a burning log.
Then click on the tentacles to start burning them and charging your spear with energy. Do not forget to click the burning log to wield it the first time or it will not work! Once wielded for the first time, your character will auto-wield it unless you wield another weapon - you do not need to wield it each time to collect a fresh torch. The Holy Fire only lasts for 30 seconds, with a timer above your head to indicate time remaining.
During the very end of this round, your holy flame may last 60 seconds instead of 30, and deal double damage, earning energy slightly faster.
In general burning tentacles is a decent and preferred method of energy collection on this island, but if many players are burning tentacles, utilizing the Underworld part of the island may prove more effective.
To jump into the underworld, climb down the rock face and retrieve an ancient relic from the altar on the lower level, then dig a grave to be transported to another realm.
Here you can either cleanse a tormented soul or lead a lost soul to its Last Rites. To lead a soul to the afterworld, click on one of the blue souls to transport back to the alternate realm. You must then fight and defeat it. Once this is done, you take possession of the soul and lead it through a portal, which rewards you with energy.
Alternatively, you can choose to cleanse a soul by taking their soul in your relic of life and cleansing it. To do so, you will need to click the orange coloured soul. Your ancient relic will then become charged. Return to the original realm (through a grave) and click the altar to cleanse your relic and be rewarded with energy.
On the Construction front, pylons can be built up, granting Construction XP. Once a pylon is completed, after a short time it will be hit by lightning, at which point a ball of sentient lightning will appear.
Click on it and walk or run towards the other side of the island. It will be lured into the unstable core and the result will charge you up with electricity. Click on the portal to discharge the electricity into the core and put some energy into your spear, as well as earn some Hunter XP. It is best to click as soon as possible as energy will start to decay as soon as you absorb it. Only one person can lure a ball of lightning in groups.
Lightning will also occasionally appear in spots on the ground, and it can also be diverted to gain a small amount of energy as well. An example of such a node is below (click on it once to divert).
Another way to harvest lightning is to fight it directly. NPCs by the name of Lightning will appear, and can be fought for their energy.
Once defeated, you will capture their energy and need to return it to the unstable core as before. Again, note that if this is not done quickly, the energy will dissipate and you will not obtain anything for your efforts, so make sure to put the energy in right away!
This island centers mainly around Farming. The main activity here is to obtain mysterious herbs to help nurture tree roots and grow seeds for energy. There are also fallen rocks occasionally to mine and tentacles to kill. In general obtaining herbs is fastest from fallen rocks when available, otherwise by chopping vines.
Obtaining mysterious herbs
By chopping roots or fighting and killing tentacles, you can obtain mysterious herbs. These can be bulk processed into crushed mysterious herbs, used to nurture roots.
Once you have a supply of mysterious herbs, you will be ready to nurture roots to help a flower pod grow. Make sure to clear any potential vines out of the way, and then nurture the roots lavishly with herbs.
Every herb will help the root grow one square closer to a flower bud, as long as no vines are in the way. Once the root reaches the bud, it will open into an energy plant, from which a seed can be harvested. Then, click the tree in the middle to turn it in and collect some energy for your spear.
You may also notice an asteroid crash occasionally on this island. Click on the resulting fallen rock to gain some Mining experience, mysterious herbs, and a little energy.
Saving the world from utter destruction is always nice, but when things are all said and done, rewards are what everyone really wants. There are several types of rewards ranging from Tuska Warpriest (also known as World Eater armour) to emotes to XP lamps, as shown below.
A new warpriest set is available with this event, known as Tuska or World Eater armour. Wearing multiple pieces of the armour gives a chance of doing damage equal to your maximum hit. This is illustrated by a blue orb effect and has a higher chance of occuring when more pieces are wielded. Each piece has three different tiers - at levels 25, 50, and 75, and will adapt to the highest level you can wear. The level 75 version is members only but all players can purchase pieces.
Overrides in the style of each faction are available, as well as an astromancy telescope.
Other rewards include three different tiers of emotes (you must buy I to be able to purchase II, etc.), a home teleport override, and experience lamps.
Awarded for 5 perfect rounds of hourly assaults on Tuska, but only during the first week of the event. A perfect round consists of charging the spear to 100% before making a stab. These accumulate and do not have to be performed in a streak or within the same day.
Awarded for 5 perfect rounds of hourly assaults on Tuska, but only during the second week of the event. A perfect round consists of charging the spear to 100% before making a stab. These accumulate and do not have to be performed in a streak or within the same day.
the Beast Slayer*
Awarded for 5 perfect rounds of hourly assaults on Tuska, but only during the third week of the event. A perfect round consists of charging the spear to 100% before making a stab. These accumulate and do not have to be performed in a streak or within the same day.
the Tuska Raider*
Awarded for 5 perfect rounds of hourly assaults on Tuska, but only during the fourth week of the event. A perfect round consists of charging the spear to 100% before making a stab. These accumulate and do not have to be performed in a streak or within the same day.
the Boundless* the Eternal* the Powerful* the Virtuous*
These titles were available from previous world events and can be obtained via random skilling and killing in the Tuska event.
Rewards from previous world events, in particular Warpriest armour of other gods, is also available. For more information on the effects of the specific sets, see our Ability Book guide. See the table below for a list of all the armour. Each piece has three different tiers - at levels 25, 50, and 75, and will adapt to the highest level you can wear. The level 75 version is members only but all players can purchase pieces.
Warpriest of Armadyl & Warpriest of Bandos
Warpriest of Armadyl and Warpriest of Bandos armour were previously available from the Bird and the Beast World Event.
Weapon of Saradomin & Warpriest of Zamorak
Warpriest of Saradomin and Warpriest of Zamorak armour were previously available from the Battle of Lumbridge World Event.
This event can be repeated daily to earn a certain number of points. There are caps individually on both raids and on general skilling, as shown below.
Hourly raids on Tuska can be started for the first twenty minutes of each hour, that is, from 10:00 to 10:20, for example. The one exception is that Wizard Chambers will allow you to raid once per day at any time of your choosing, but only by yourself. A raid starts when you enter and lasts twenty minutes. The number of points awarded depends on your performance and collection of energy - up to a maximum of 1,000 points for your first run. On subsequent runs, you will earn fewer points as shown in the table below. You can raid as many times as you desire, but the benefit drops off sharply so more than a few raids is not generally recommended.
Max possible Points
Skilling and killing share a separate cap based on Tuska fragments. This has a hard cap of 80 fragments per day, shared between cutting quills, balancing on spines, and killing parasites. These fragments can be turned in to Wizard Chambers for 5 points each. There is also a separate cap for experience gained while performing these activities, which shows up as 25%, 50%, 75%, and 100% in the chatbox under the game tab. This XP cap can be reset back to zero by completing another raid on Tuska. The total fragments gathered cannot be reset until the next day.
Each day, there is a certain target contribution (set by Jagex) for players globally to reach. Should it be reached, players are victorious that day; else, Tuska triumphs. A summary can be seen under the 'World Event' tab of the Community interface. It will also show the faction to which you are currently aligned.
After the event wrapped up, players were shown a cutscene on login entailing Tuska crashing into Gielinor just West of the Kharidian Desert. Players can not only see Tuska's fallen body by swimming there, but continue to play the island-hopping game as a Distraction and Diversion. See the Hourly Event section for more details and tips on playing the individual islands. The table below shows how to get there and also the rewards still available. The previous world event items and XP lamps were removed from stock once the event ended.
Click on this area on the water to swim over to what's left of Tuska and engage in the island-hopping minigame for rewards.
Alternatively, you can also speak to one of the Astromancer apprentices scattered around various locations to be teleported there.
Some rewards can still be purchased; however, at a greatly increased cost compared to during when the event was running. Others, such as the warpriest armour from previous events and XP lamps, are no longer available for purchase at all. One exception is that Wizard Chambers will sell the player one Large XP lamp per week, for 5,000 reward points.