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Agility Guide
Guide Links
Introduction Doubling your Experience Agility Pyramid Ape Atoll Course Bandos Throne Room Course Barbarian Outpost Course Brimhaven Agility Arena Burthorpe Agility Course Dorgesh-Kaan Course Flash Powder Factory Gnome Stronghold Course Penguin Course Werewolf Dungeon Wilderness Course Yanille Agility Dungeon The Pit Shortcuts Mithril Grapple Shortcuts Level Boosters Perfect Laps Training Dual-Skill Training Cape Credits IntroductionAgility is a members-only skill that allows you to gracefully swing across rope swings, scramble over rock slides, squeeze through pipes and more. Using agility you can access secret areas or make use of shortcuts. The higher your agility level isb the faster your run energy will recover. At level 1 Agility you regain 1% energy around every 7 seconds. At level 99 Agility, you regain 1% energy around every 2.5 seconds. This restoration advantage does not carry over to free servers. For more information on what influences your run energy please refer to our running and energy section of the getting around guide.
*While there is no level requirement for entering the Brimhaven agility arena, most obstacles require at least level 20 Agilty, and you must have level 40 Agility in order to pass all of them. Note that you can use agility boosters to cross obstacles or enter courses with an Agility level requirement of three to five levels higher than your current Agility level. See the boosters section of this guide for more information. Return to TopDoubling your ExperiencePlayers who possess a charged penance horn, obtained through the Barbarian Assault minigame, can use it to double the experience gained from completing most of the courses listed in this guide. The horn will not work when training on the Agility Pyramid or when playing Werewolf Skullball. When the horn runs out of charges, it will have to be recharged before it can continue doubling the experience you gain. Note: the penance horn will not double the bonus experience given for completing a lap. For example, the Dorgesh-Kaan Double Long course grants 318 XP for passing the obstacles and 2057 bonus XP for completing a lap, for a total of 2375 XP. When using a penance horn, the 318 XP for the obstacles is doubled, but the 2057 XP for completing the lap, so the total amount of XP given is 636 + 2057 = 2693 XP. Return to TopFlash Powder FactoryAccessed by a trapdoor found within the Burthorpe inn, the Flash Powder Factory is a minigame where your Agility (as well as Herblore and Thieving) skills are put to the test. The game requires level 75 Agility, level 50 Herblore and level 75 Thieving to play, and offers modest rates in Agility experience. For more details on this game, please refer to our Flash Powder Factory guide. Return to TopBurthorpe CourseLocated in Burthorpe, this agility course is likely to be the first place where you will train your Agility skill. Move through the course in the order explained below:
Congratulations on completing a lap! Here's the XP you gain:
Return to TopGnome Stronghold CourseLocated north-west of Ardougne in the Gnome Stronghold. Around the course you will see Gnome trainers ready to help you out and encourage you. Move through the course in the order explained below:
Congratulations on completing a lap! Here's the XP you gain:
If you have level 85 Agility, there is an alternative advanced route that you can take:
Congratulations on completing an advanced lap! Here's the XP you gain:
If you successfully complete 250 laps of this extended course, you will be rewarded with a pair of agile legs. When equipped, this item reduces your weight by 10 kg.
Return to TopBarbarian Outpost CourseLocated due north-east from the Gnome Stronghold and due north from Baxtorian Falls. You can also use a games necklace to teleport to a spot right near the course. To gain entrance to the outpost you must complete the Alfred Grimhand Barcrawl. To enter the agility course itself, you must squeeze through the pipe, which requires level 35 Agility. The crucial difference between this course and the Gnome Stronghold Course is that you take damage if you fall on the spikes or into the pond. The exact amount of damage you take depends on your maximum life points, but the amount is relatively small, so there is no real risk of dying. However, it is a good idea to bring food with you in order to keep going. Move through the course in the order explained below:
Congratulations on completing a lap! Here's the XP you gain:
If you have level 90 Agility, there is an alternative advanced route that you can take:
Congratulations on completing an advanced lap! Here's the XP you gain:
If you successfully complete 250 laps of this extended course, you will be rewarded with an Agile top. When equipped, this item reduces your weight by 12 kg.
Return to TopAgility PyramidRequiring level 30 Agility to enter, this course is located due east of the crocodile pond in the deep southern part of the desert. You can get there quickly by taking a magic carpet to Pollnivneach, go south to the other carpet station, and take another carpet to Sophanem, then head north-east. You should bring food and waterskins, as you can take damage from obstacles and will be outside in the desert heat while doing this course. Note: Equipping an enchanted water tiara eliminates the need for waterskins. Alternatively, using the level 68 Magic spell "Humidify" (from the Lunar spellbook) can replenish any empty waterskins you are carrying with you. Talk to Simon Templeton, then enter the pyramid from the south-west corner, and make your way to the top. During the trip you must:
You should sell the pyramid to Simon right away, because it weighs nearly 12 kg. Note that if you fall and do not complete the two traps after the pyramid, a new pyramid will not spawn when you exit using the door. Congratulations on completing the pyramid! The table below lists the XP you gain for each obstacle you face. Note that you face most several times.
Return to TopPenguin CourseWith level 30 agility you can gain access to this course during the Cold War quest. After completion of the quest, you will need to make another penguin suit on a Crafting table 3 in a POH Workshop with a plank, silk, and clockwork (1 steel bar). The course is located in the penguin's outpost, on the iceberg, in the Lunar Sea. There are several ways to get to the iceberg; the quickest option is to fairy ring teleport just east of the boat using code DKS, or you can teleport to Rellekka using an enchanted lyre or house teleport (if your house is in Rellekka) then walk north-east to the boat. You should bring a penguin suit and plenty of food since there is no bank nearby and the nearest fishing spots are in Rellekka. Once you get to the Iceberg speak with Larry (or Chuck) for the shrinking spell. Remember you cannot have any weapons, shield or cape equipped. You cannot teleport or use magic whilst in penguin form and you will not be able to leave the penguin suit into human form until you return to Larry (or Chuck). Move through the course in the order explained below:
Congratulations on completing a lap! Here's the XP you gain:
Return to TopApe Atoll CourseTo access this course, you must have level 48 Agility. In addition, you need to have completed the Monkey Madness quest and have a Ninja Greegree. To make the ninja greegree, you need to kill an archer monkey to get ninja bones - the actual item name is "monkey bones", but only bones from an archer monkey or another type of ninja monkey will work. Then, buy a monkey talisman from Tutab’s Magical Market for 1,000 coins and visit Zooknock, as usual, to have the greegree made. You must use the Ninja Greegee to turn into a ninja monkey before attempting to use this course, otherwise you will not even be allowed in. This course is fairly fast, provides better experience per lap than the Wilderness course and there's no need to worry about PK'ers either! Next to the building, at the end of the course, there is a pineapple plant, fishing spot and trees you can chop. If you bring either a knife or the combination of a big net or a harpoon (for sharks), a hatchet and a tinderbox you can obtain food to heal any damage you take while training. Note: It is not possible to fish while wearing your monkey disguise, so if you plan to do this it is advisable to also carry an anti-poison potion. Players report that the chance of failing any of the obstacles is significantly reduced at Agility levels over 70, and that you stop failing any obstacles at level 75 Agility. In this course you must:
Congratulations for completing the lap! Here's the experience you gained:
If you have started Awowogei: A Giant filled snake, you can get monkey nuts to heal 50 LP from the bush located on the course (just go down the ladder). You need to keep dropping or eating them in order to pick more from the bush. Once you have completed the sub-quest you can no longer pick nuts from this bush. For those who have at least partially completed A Fairy Tale Part III - Battle at Orks Rift and cleared the blockage from the log at the Ape Atoll fairy ring, you may enter and exit the agility course following the Skull Slope by using the fairy ring code CLR. However, to travel between the fairy ring and the agility course, you must be using the small ninja monkey greegree. If you previously exited the course using this method partway through a lap, you will receive the lap bonus following the second tropical tree, otherwise you will only start receiving the lap bonus on the second time around. Return to TopWilderness CourseThis course is located deep in the members' area of the Wilderness, from level 52-56. You will need Level 52 agility to cross the ridge and gain access to the course. Doing this, there is a possibility that you will slip and fall into a pit of White Wolves. If you use an agility potion to enter, you will be able to cross the obstacles at your natural level, just not the entrance. Beware, you may run into PK'ers or other players also training on the course who might need to replenish their food supply and decide to take yours! Taking the risk is up to you. The reward equals the risk however, and there is plenty of XP to be gained. Like the Barbarian Outpost Course, you are at risk from failing obstacles. If you fall into the spike pit, you will have to dodge the skeletons and make a dash for the ladder. If you want to navigate the course be sure to bring along plenty of food. Do not forget about PK'ers! Decide whether to wear good armour and defend yourself using weapons and potions, or simply bring as few valuables as possible to minimise death losses. It is also possible to use a pair of agility brawling gloves to earn four times the amount of experience you would normally get. Move through the course in the order explained below:
Congratulations on completing a lap! Here's the XP you gain:
Return to TopWerewolf Agility DungeonThis arena is located in Morytania. The entrance is in the haunted woods east of Canifis (west of Port Phasmatys). You will need to wear the ring of charos and have level 25 Agility to enter. You receive the ring of charos after completing the Creature of Fenkenstrain quest. The dungeon is split into two different areas:
SKULLBALL COURSETo play a game of skullball you need to talk to the Skullball boss at the start of the course. This is actually kind of a mini game, for fun. At a higher level this game is not as time efficient for training as other courses. At a lower level it can be quite a quick way of gaining experience. Simply put, you have to kick a skull through the legs of dummy skeleton goalkeepers, hanging in goals around the course. You need to travel around the course in a clockwise direction, scoring through 10 goals along the way. To complete the lap you kick the ball into a hole in the wall. The faster you go around the course, the more agility XP you receive, up to a maximum of 750 XP per lap. With practice, it can be done quickly in around 2:30 to 3:00 minutes. As long as your time is below 4:00 minutes (not difficult to do), you should earn the full 750 XP. At lower levels this is quite a good place to train your Agility. There are no obstacles to fail, nothing to attack you (apart from the level 52 leeches on the way to the arena), and 750 XP per circuit soon adds up. Even if you do take slightly over the 4:00 mins per lap you will receive XP, though it will be reduced. The skull has to be passed through 10 goals and finally kicked into a hole in the wall in order to complete the lap. If you right click on the skull you are presented with a number of options. These are:
Kicking the skull through a goal or rebounding it off a wall reduces the distance it travels by one space. Using low detail game graphics options may make it easier to see the game "squares" that the ball will travel. As you run around the course the trainers will shout 'encouragement' and pass comment on your performance. WEREWOLF COURSETo use the Werewolf agility course you need level 60 Agility. When you start a lap, the wolf agility trainer will throw a stick for you to fetch on the other side of the pipes. During your lap, you need to pick the stick up. At the end of the course you have to hand over the stick to get the bonus XP for a complete lap. Move through the course in the order explained below:
Congratulations on completing a whole lap! Be aware that you can fall off the death slide and be hit for damage to your health. It can hit up to 300 and will kill you if you don't have enough life points. The wolves warn you that the more weight you are carrying, the more likely you will fall. Here's the XP you gain:
Note: In order to get the lap bonus, you must remember to pick up the stick and return it to the wolf agility trainer. Return to TopDorgesh-Kaan Agility CourseThe Dorgesh-Kaan Agility course is located at the southern end of Dorgesh-Kaan. To access Dorgesh-Kaan and its Agility course, you must have completed the Death to the Dorgeshuun quest. To use the Dorgesh-Kaan course, you need level 80 Agility. To complete a large majority of the course, you will also need level 80 Ranged, a mithril grapple and a crossbow. Spare grapples are recommended because they *will* break on this course. Be sure to bring the best lantern you can light. To start the course, go up the southern staircase in Dorgesh-Kaan. Once there, head to the north-east corner and speak with Turgall to begin a small mini-game within the course that gives bonus XP. Turgall will ask you to bring him some parts for the generator. When you bring him a part, a varying bonus will be given to you, dependent upon which route you used to obtain the requested item. If you don't want to get his item, you'll get no lap bonuses, so you might as well do the Gnome Stronghold course! Turgall will ask you to get one of several items. You should choose to retrieve the item that allows you to take the route you want (to maximise either Agility XP or Range XP). The following table shows the restrictions on carrying parts back:
Fragile objects are found in the Console and heavy objects are found in the Boiler. Both of these areas can be found near the south-west "Old generator". If you fall while holding a part, it will break and be ruined. The only way back up onto the course is at the start point, near the stairs. This is true any time you fall to the dungeon floor - you miss out on all the lap bonus XP. The ladders on the grapple platforms are one-way only, to allow escape if your grapple breaks and you have no more. The following tables show the relationship between the obstacles and the experience you receive for completing either of the two sides of the course:
Bonuses are based on how many times you do that side during a course lap. There are three ways to do a lap: grapple both ways, long route both ways, or one of each. Choosing your route depends on the XP you desire (Range or Agility) - you should always choose an item for Turgall that is allowed on your chosen route back.
Return to TopBandos Throne Room courseTo access this agility course, you need level 60 Agility, Ranged and Strength, and you must have completed the Chosen Commander quest. You can reach this course by using a Bandos throne room sphere which teleports you there, or by using fairy ring code BLQ to travel to the goblin lands, and then jumping in the chest Zanik was locked in after the Land of the Goblins quest. You need a crossbow and a mithril grapple to receive the majority of the XP of the course. During the course, you'll jump from statue to statue, like you did with Zanik during the quest. Unlike Zanik, you'll fall down every so often, so it's recommended to bring some food. To start it, jump on the small goblin in the southern part of the room and then proceed like this:
Below is a map outlining the course: Here is the XP you gain:
Brimhaven Agility ArenaCap'n Izzy No-Beard in the bamboo hut in the north-east corner of Brimhaven (located on Karamja) has discovered ancient ruins underground where a cavern of platforms exist. It costs 200 coins to enter, although players who have completed the Rocking Out quest can enter for free. Here you can have fun training your agility and gaining tickets by competing against the clock! The aim of the game is to make your way across the agility obstacles between the 25 platforms to the one with the flashing arrow, and tag the pillar there to receive a ticket. Each minute the flashing arrow changes to a different random platform. A map of the arena identifying the obstacles between platforms is shown below.
Each obstacle gives a different amount of experience. It is worth noting that when crossing the planks, only one will get you across. Look carefully to find the non-crooked one, because they change. Also, when you fail darts you will temporarily lose 2 or 3 Agility levels, so if your Agility level is barely over level 40, you may temporarily be unable to cross the hardest obstacles. You will get an additional 10% experience while training if you wear Karamja gloves 2 or better.
The best way to train here is to carry as little weight as possible, that way your running energy will last longer. Keep your life points below 200 to reduce the damage taken when failing obstacles, so you can stay longer. You will not receive a ticket for the first pillar you tag, but you will get one for every pillar you tag in a row thereafter. If you miss a pillar then you will miss out on the next ticket so try to keep your rhythm going. You can save up these tickets to trade them with Pirate Jackie the Fruit for various rewards as detailed below. She can be found in the hut where you pay to enter the arena.
You will get an additional 10% experience for redeeming your tickets if you wear Karamja gloves 2 or better. So, one ticket gives 264 experience instead of 240, and so on. Agility DungeonThere is a dungeon located just north of Yanille known as the Yanille Agility Dungeon, where you must use your Agility skill to access different areas. Below are the details of the different obstacles you can overcome. You can fail some of the obstacles, causing you to fall into a lower part of the dungeon where poisonous spiders lurk, so bring an anti-poison potion if you want to explore here.
Return to TopThe PitThe Pit is a Distraction and Diversion event specifically for Agility. As you run laps on courses, there is a chance that the Talent scout at the course tries to get your attention. When this happens you have a short time to speak to him, and if you do, he will knock you out and bring you to the Pit. If you visit the Pit you will be awarded Agility experience, regardless of whether you win or lose. For more information, refer to The Pit guide. Return to TopShortcutsThere are quite a few places throughout the world where you can make use of your Agility skill to overcome obstacles and use certain gnome shortcuts to save time. Several quests require certain agility levels to complete. Many dungeons also restrict areas, or have shortcuts, that require certain agility levels. Details of these are shown in the table below. They are also indicated on the world map as well as the appropriate dungeon maps by this icon:
Return to TopMithril Grapple ShortcutsThese shortcuts appear on the in-game popup guides for the Agility, Strength and Range Skills. In order to use them you will need to have the necessary skill levels, as well as the following equipment:
For players with a high enough Construction level, hidey-holes can be built at several crossbow shortcuts to hold a crossbow and grapple, making them much more convenient to use. For more information hidey-holes, please refer to our Construction Guide. More information on making a mithril grapple tip can be found in our Smithing Guide and information on the bolts and crossbows is located in our Fletching Guide. In order to prepare a mithril grapple for use you need the following items:
Use the mithril grapple tip on a bolt to create a mithril grapple tipped bolt. Use this on the rope to finish the mithril grapple. You need level 59 Fletching to create a mithril grapple. To use the mithril grapple shortcuts, both the crossbow and mithril grapple need to be equipped. Only one mithril grapple can be carried in your arrow spot. There is a chance that a mithril grapple will break in use, so it is advisable to carry a spare if you wish to return via the same route. So having got your crossbow and made a couple of mithril grapples it is time to set off on a voyage of discovery, around the lands of Runescape, to find out where to make use of your new equipment. Details of these shortcuts are shown in the table below. They are also indicated on the world map by this icon:
Return to TopLevel BoostersYou can boost your Agility level by drinking an agility potion, by eating a spicy stew, or by eating a summer pie. Your agility will return back to normal at the same rate that any other stat is drained after using a stat boosting item.
Summoning offers two familiars that aid you while training agility.
Here are some of the most frequent uses of agility boosters:
For more efficient training, consider reducing your weight with agility clothing, or one of the other weight-reducing items found in our Getting Around Guide. If you still find yourself running out of energy, try using energy-restoring items.
Return to TopPerfect LapsIn the table below are the levels required to no longer fail on each agility course. If a course is not listed, you can still fail them at level 99. Although the level to no longer fail for the advanced barbarian course is 92, you will still fail the slippery log from the regular barbarian course up until level 94.
Return to TopTrainingStart training at the Gnome Stronghold course. When you get to level 35 you can use the Barbarian Outpost course, but you will fall often. It's recommended to go to the outpost at level 40. Use this course until you get level 52 and can then use the wilderness course thereafter for best XP, if you are willing to take the risk from PK'ers. Alternatively use the Werewolves' course from level 60 or 65 which is arguably the same speed and without the risk, but needs more food. You could also have fun training in the Agility Arena after level 40 agility so you can have full access to all platforms, but it is less XP per hour so you'll be training for a longer period of time. Some say that for any level past 48, the Ape Atoll course is fastest and safest of all the courses. Playing Gnomeball in the Gnome Stronghold gives some a minor amount of XP in Agility and Ranged. Chasing a wind-up toy mouse (made with the Crafting skill) earns 3 XP for each successful catch. Participating in the tightrope activity at Balthazar Beauregard's Big Top Bonanza can earn you plenty of Agility XP. Please see our Circus Guide for more information. Agility is important to your overall game experience because it affects your run energy. When you are not running, you recover your energy back. So this means while you are standing or walking, you recover energy. The higher your agility level the faster this happens. While training your agility, it is advisable to keep your weight as low as possible. Not only will you be able to run for a longer period of time without running out of energy, you also stand a greater chance of not failing obstacles. Please refer to this table for more information on items that reduce weight. Return to TopDual-Skill TrainingThere are a number of skills you can train that grant XP in both agility and a different skill. An example of this type of skill is Fishing. While Heavy-rod fishing, players can gain experience in not only the Fishing skill, but Agility also. To view the table of the experience granted for this, check out the Barbarian Fishing Table. Another example of a skill like this is Hunter - where players with skilled Hunter and Agility levels can make use of the art of catching butterflies barehanded. While these butterflies cannot be kept when caught barehanded, they do grant good experience in both Hunter and Agility.
You can also gain agility XP with the farming skill by planting and harvesting a barberry bush. Planting this bush gives 175 farming XP, and checking its health gives 1600 farming XP.
*XP varies depending on agility level. Return to TopSkill mastery and BeyondCape of AchievementOnce you have mastered the skill and reached level 99 you may want to buy an Agility Cape from Cap'n Izzy No-Beard on Brimhaven, at the start of the Agility Arena. If you already have another 99 skill, or obtain another one while wearing the cape (unless you have it keepsaked), it will become a Agility cape (t). Please refer to the Achievement Capes guide for more details. After obtaining 99 Agility it becomes possible to obtain a agile shard randomly, which can be combined with other shards from the other support skills (Dungeoneering, Slayer, Thieving) to create a support cape and hood. The cape has the same stats as a trimmed skill cape and the hood is purely cosmetic. True Agility MasteryAchieving 99 is the ultimate goal for many players, however the skill does not stop there. For players wanting to show off their dedication to a skill it is possible to obtain "True Mastery" by obtaining "120 Agility" which is 104,273,167 XP. The Agility master cape can then be purchased from Cap'n Izzy No-Beard for 120,000 gp. It is worth noting that beyond level 99 there is no additional content for Agility as the level increases are invisible so training the skill gets no faster. To work out your theoretical Agility level check out our XP table. Return to TopCreditsOriginal Guide by: Eeeeediot Special thanks to: Iglw Thanks to: Adamskii, Advancedkill, All Bogs, andufusthebronze, AnthonyL, Aurhora, Auridan, bballboy1992, Bad Caster, Bambino, bluehooloovo, Brainymidget, buksbunny1, Cameron, Centuramage, chaosgone, Cajun_Krull, Cowman_133, Crossfire39, Darkwitchery, Dragontotem, drlxl, dung4lyfe, Eagle_tas, Elioplasma, ERaZOR, Evil Messiah, Grimnirwher9, Halo2 Rocks7, Headnazgul, Hellcrusher2, Herkmeister, Howlin1, Iiccee, Inferno_char, Jaffy1, Jay_Jay, Jorfla, Juhniz, Kaphias, kingmickez25, klankaos, krogiecom, kwimbob, Laannnn, Lady_Shahdie, Lalala7324, Layxmaster, Linkwarrior3, LordSoultar, m3talh3ad, Martse, mazzer10, Mckinzy5, mctheman, METALLICA, Moosecow1, MooseHole, Mr_Hyde1218, Natedoggygog, niccosdad, oddfaery2, Paw_Claw, pesl, pokemama, pope_durban, Profins, Pure_MageUK, randox, Rcty, Rien_Adelric, Santa1029, Satanic STI, Shadow_Clawe, Shasta_Sms, slayersashima, Smellysocks, Speedyshel, SportsGuy, stevester77, Sunli, Swine70, the49ronin, tortilliachp, tryto, Umega, Vlad_the_Old, vox1st, Wab, Wachtwoord, Warriormonkx, wyvren2000, Xachariah, zwyrm, xxshady, Zaaps1, zxzxzxzx99 Last updated by: Arceus Last updated on: 14-Dec-2014
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