Barrows Guide

Verac\'s tomb
Skill Defence Logo This minigame has been rated as High Risk. See the minigames page for a definition of high and low risk.
Minigame Grouping Icon Note: Barrows Brothers - Rise of the Six supports the Grouping System.

Introduction

Barrows is a members only, combat-based minigame in which you do battle against six powerful brother spirits (seven if you have completed the Ritual of the Mahjarrat quest) for a chance to receive a piece of their armour. It can be played by adventurers of all levels and is not only quite enjoyable for many people but also profitable. As such, this guide will cater to all kinds of players.

During the Temple at Senntisten quest you are required to do a Barrows trip in order to obtain the Barrows icon.

Note: You cannot use Summoning familiars or the Dwarf multicannon during the Barrows minigame.

Requirements

Below is a list of requirements to play the Barrows minigame as well as some suggested requirements. Note that it is not necessary to bring a spade to enter the tombs of the brothers.

Required Quests
Suggested Quests
Suggested Levels

Barrows can be attempted with levels below these, however you may find it difficult to do multiple trips without banking or even one trip without banking.

  • 70 Attack, Strength, and Defence
  • 70 Constitution
  • 70 Range for Black dragonhide armour for tanking Ahrim
  • 43 Prayer - Protection prayers are advised, particularly against Dharok
  • 55 Slayer and 50 Magic for the Slayer Dart spell
  • Optional: 70 Range, 70 Magic and 70 Attack if using the Black Salamander method
  • Optional: 70 Magic for Ice Burst if using the Ancient Magicks method

Getting There

Although the Barrows are accessible on foot, the route is seldom used due to its length and the presence of ghasts throughout the swamp. A number of faster alternatives exist for those who have completed the suggested quests. These are shown on the following map.

Path To Barrows
Bank Burgh de Rott or Canifis
Teleport Drakan's medallion*, Games necklace** or Canifis Teleport.
Fairy Ring DLS - Mort Myre Swamp, Swamp Boat

*After completing the Branches of Darkmeyer quest.
**After the total level of the NPCs in the Temple Trekking minigame has reached 500

The Barrows Brothers

Upon arrival at the Barrows you will notice there are six mounds which are home to the six (or seven) Barrows Brothers. In order to access the tombs under the mounds where the brothers reside you can use the spades provided at each mound to dig while standing atop the mound of the Brother you wish to fight. You should be aware that when you enter a brother's tomb, your prayer will start to drain at a speed dependent on the number of brothers you have killed.

Barrows Mounds

Below are profiles of all seven of the brothers you can fight, including the special effect their armour set has and a very basic information for them. For more detailed information on how to fight them, see the tactics section.

Click on the name of the Barrows Brother whose profile you want to view:
Ahrim the Blighted | Dharok the Wretched | Guthan the Infested | Karil the Tainted
Torag the Corrupted | Verac the Defiled


Ahrim the Blighted (Bestiary Profile)
Combat Level: 150 Ahrim The Blighted Lifepoints:
12000
Maximum Hit:
200
Attack Style(s):
Magic
Set Effect
Blighted Aura: His combat spells will have a chance to drain your strength. This cannot be blocked by protection prayers so lower levels might want to bring a stat restore potion with them.
Overview
Defensively, there are two main ways of dealing with Ahrim. You can either pray against his magic attacks or tank them, the former being advised for lower levels. Offensively, Ahrim is weak to range but he can also be taken down quite easily with melee if you have 90+ combat stats and access to Chaotic weaponry.
Armour Pieces

Ahrim\'s HoodAhrim\'s Robe TopAhrim\'s Robe SkirtAhrim\'s Staff
 

Akrisae the Doomed

Akrisae the Doomed is the seventh Barrows Brother and is only available to players who have completed the Ritual of the Mahjarrat quest. Rather than having his own tomb, Akrisae shares one with Verac.

Akrisae the Doomed (Bestiary Profile)
Combat Level: 150 Akrisae The Doomed Lifepoints:
12000
Maximum Hit:
340
Attack Style(s):
Melee
Set Effect
Doom: Akrisae's attacks have a chance of deactivating your own prayers and also draining your prayer points and adding them to his own if you do not have prayers active.
Overview
Unlike the other brothers, Akrisae uses protection prayers which alternate to protect against your chosen attack style every 150 damage he takes. Akrisae's melee and range defence is low so they are the most viable options to swap between. He can hit a lot harder than his brothers, however he is not very accurate or particularly fast so he is not overly dangerous.
Armour Pieces

Akrisae\'s HoodAkrisae\'s Robe TopAkrisae's Robe 
SkirtAkrisae\'s War Mace
 

The Tunnels

Every time a Barrows run is started, a random brother's coffin will be chosen as the entrance to the underground tunnels. Instead of having the brother appear to fight you, you will be given the option to descend into these tunnels. It is here that the chest containing your rewards is located. Your goal will be to make your way to the centre room without the aid of a minimap while having your prayer be drained by the previously defeated brothers. Note that as long as you do not open the chest inside, you may enter and exit the tunnels freely without resetting your progress.

Barrows Tunnels

Opening doors will cause random monsters to spawn. These may either be a crypt rat (level 43), a bloodworm (level 52), a skeleton (level 77), or the Barrows Brother whose crypt you are currently in. Once defeated, the brother will not appear again. All the creatures that may be found in the tunnels are listed below.

Three of the four doors leading to the centre room will be locked, while the remaining one will be a puzzle door. The puzzle must be solved in order to proceed to the chest room. Answering the puzzle incorrectly will reset which of the doors are locked. The answers to the puzzles are provided below:

Barrow Puzzle Answers
Click Here

If you did not already defeat him, the crypt's corresponding brother will appear when you attempt to open the chest. Once he is defeated, you may claim your prize. To leave, you may teleport or make your way back to the ladder. More detailed information on the rewards can be found in the rewards section.

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Suggested Set-ups

Barrows can be played by players of all levels and as a result there are many acceptable set-ups that can be used. For this section, set-ups have been split up into low level, mid level and high level. You can of course use any of the set-ups if you have the equipment for it, but you may find them less effective (particularly if you're a high level player).

Note: Players who have access to Akrisae the Doomed should bring at least two combat styles with them unless they are using the Salamander method.

Low Level/Beginners

These methods are the safest ways to kill the Brothers which is ideal for low levelled players or players new to the minigame, however some higher levelled players continue to use these methods due to their ease.

Low Level/Beginner Set-ups
Barrows Slayer Dart
Slayer Dart                Ancient Magicks
Helmet: Helmet of Neitiznot > Berserker helm > Proselyte sallet
Amulet: Amulet of fury > Amulet of glory
Body: Verac's brassard > Torag's platebody > Proselyte hauberk
Legs: Verac's plateskirt > Torag's platelegs > Proselyte cuisse
Boots: Steadfast boots > Dragon boots > Infinity boots
Gloves: Culinaromancer's gloves 10 > Regeneration bracelet > Combat bracelet
Cape: Completionist cape (Max cape) > Fire cape > Soul wars cape > Ardougne Cloak 3/4
Ring: Berserker ring (i) > Berserker ring > Ring of wealth
Shield: Zamorak's unholy book
Magic weapon: Staff of light > Slayer's staff
Special Weapon: Korasi's sword > Dragon claws
Aura: Greater Reverence > Reverence

As a result of the melee brothers' non-existent magic defence, you can get away with using melee armour and casting Slayer dart. The use of melee armour allows you to tank some of the weaker Brothers, such as Torag and Guthan. The advantage of this set-up, particularly for lower levelled players, is that you will more than likely get more Mind and Death runes back from the rewards chest than you use. You should bring a melee weapon, too, and possibly even a ranged weapon if you struggle with Ahrim. Bringing some high magic defence armour is a good idea if you do not want to pray against Ahrim. The Staff of light's special attack is useful if you struggle with Verac as it reduces melee damage by 50% for a period of time.


Inventory shown: One-click teleport (Teleport to house), range top (Karil's top), range bottom (Karil's skirt), Mind runes, Death runes, melee weapon (chaotic rapier), Dragon defender, Enhanced excalibur, Korasi's sword, Sharks, Prayer potions, Ring of wealth and Drakan's medallion.

Mid-Level/Skilled

Barrows is an easy minigame to pick up so after a few runs you will probably be confident enough to move to more aggressive set-ups, assuming you have the levels.

Mid-Level/Skilled Set-ups
Barrows Salamander
Black Salamander                Polypore Staff
Helmet: Void mage helmet > Verac's helm > Helmet of Neitiznot
Amulet: Amulet of fury > Amulet of glory
Body: Elite void knight top > Void knight top > Bandos chestplate > Verac's brassard
Legs: Elite void knight robe > Void knight robe > Bandos tassets > Verac's plateskirt
Boots: Steadfast boots > Dragon boots
Gloves: Culinaromancer's gloves 10 > Regeneration bracelet > Combat bracelet
Cape: Completionist cape (Max cape) > Fire cape > Soul wars cape > Ardougne Cloak 3/4
Ring: Berserker ring (i) > Berserker ring > Ring of wealth
Weapon: Black salamander
Ammunition: Harralander tar
Special Weapon: Enhanced excalibur > Dragon claws
Aura: Greater Reverence > Reverence

This method is one of the best for any level at Barrows as it hits the brothers hard and is not affected by equipment bonuses and has high accuracy. If you are using Void armour, you should bring both the Void mage helm and Void melee helm and a melee weapon so you can swap to melee for Ahrim and Karil.


Inventory shown: Ardougne cloak 3/4, Enhanced excalibur, Prayer potions, Drakan's medallion, Ring of wealth, melee weapon (Chaotic rapier), melee armour (Verac's brassard and Verac's plateskirt), One-click teleport (Teleport to house), Water runes, Blood runes, Death runes, Sharks, Void melee helmet.

High Level/Expert

With experience and high levels a Barrows run can be very fast. With good gear, soul split, overloads and special restore potions it is possible to stay at Barrows for over an hour.

High Level/Expert Set-ups
Barrows Melee
Melee (Chaotic Weaponry)                Void Set-up
Helmet: Void melee helmet > Helmet of Neitiznot > Berserker helm > Proselyte sallet
Amulet: Amulet of fury > Amulet of glory
Body: Elite void knight top > Bandos chestplate > Verac's brassard > Torag's platebody
Legs: Elite void knight robe > Bandos tassets > Verac's plateskirt > Torag's platelegs
Boots: Steadfast boots > Dragon boots
Gloves: Goliath gloves > Culinaromancer's gloves 10 > Regeneration bracelet > Combat bracelet
Cape: Completionist cape (Max cape) > Fire cape > Ardougne Cloak 3/4 > Soul wars cape
Ring: Berserker ring (i) > Berserker ring > Ring of wealth
Shield: Void knight deflector > Dragon defender > Dragonfire shield
Melee weapon: Chaotic rapier > Chaotic maul > Goliath gloves > Vine whip
Special Weapon: Korasi's sword > Dragon claws
Aura: Greater Reverence > Reverence

The aim of this set-up is to give you good offence while maintaining a good defence. The Chaotic rapier is your weapon of choice because of its speed and accuracy, however the brothers are very vulnerable to crush so the Chaotic maul is an option (not so much against Ahrim or Karil though). Overload or Extreme potions are highly recommended to make melee a worthwhile method. The advantage of this set-up over others is your ability to tank the melee Brothers and Karil.


Inventory shown: Korasi's sword, Ardougne cloak 3/4, Prayer potions, Drakan's medallion, Ring of wealth, Special restore potions, Overload potions, One-click teleport (Teleport to house).

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Tactics

The order in which you tackle the Brothers can have a significant effect on your trip, the wrong choice could slow you down considerably, or even permanently if you die. The most efficient means of doing Barrows is to start at either Dharok and work your way round clockwise or Verac and go anti-clockwise. If you find yourself struggling with a particular brother's attacks, you may want to tweak your kill order so you deal with him while you have prayer or consider drinking an extra dose of Prayer potion. Players using Void armour, may wish to use Soul split against Ahrim and Akrisae to maintain their health.

Slayer Dart Method
Hide/Show:
Brother Prayer or Curse Attack Style Strategy
Dharok the Wretched Protect from Melee OnDeflect Melee On Slayer dart Use Slayer dart and pray protect from melee. You should keep an eye on your prayer as Dharok can hit very hard if he has low lifepoints.
Ahrim the Blighted Protect from Magic OnDeflect Magic On Melee OR Range It is not worth trying to kill Ahrim with magic so the best option is to either take him down with melee or range (preferably with a Rune crossbow or better).
Karil the Tainted Protect from Missiles OnDeflect Missiles On Melee OR Slayer dart You will post likely be running low on prayer at this point so you can either drink a dose of prayer potion or choose to tank Karil. Players with high combat stats should be able to melee him without any problems. Lower levelled players should use protect from range and Slayer dart.
Guthan the Infested None Slayer dart Use Slayer dart and he should die pretty quickly, unless he gets some lucky healing hits on you.
Torag the Corrupted None Slayer dart Again just run down his health using Slayer dart and he shouldn't pose much of a threat
Verac the Defiled None Slayer dart Use Slayer dart and just keep an eye on your health, if you are struggling you can either drink a dose of prayer potion to reduce his damage or use the Staff of light's special attack. The former is preferable if you still have to fight Akrisae.
Akrisae the Doomed None Korasi's sword special AND melee. Kill Akrisae with a combination of your melee weapon and Korasi's sword special attack. If you don't have Korasi's sword, alternate between melee and magic when necessary.

Tunnel Brother: If your tunnel brother is either Karil, Dharok or Ahrim it is a good idea to have at least one dose of Prayer potion on you as they could bring a fairly swift end to your trip (particularly Karil). Anyone else you should be able to tank with relative ease. If you have some special attack available then unleash Korasi's sword's special on your tunnel brother, if not stick with Slayer dart unless it's Ahrim, in which case using melee will probably be your best option.

Ancient Magicks and Polypore Staff Method
Hide/Show:
Brother Prayer or Curse Attack Style Strategy
Dharok the Wretched Protect from Melee OnDeflect Melee On Magic Freeze him in place with your ice spells and then either swap back to your Polypore staff or continue on with your ice spells. If he thaws out just freeze him again. Make sure to keep him a good distance from you when he's on low health.
Ahrim the Blighted Protect from Magic OnDeflect Magic On Melee Unless you have brought a crossbow with you, melee is the best way to take Ahrim down here and pray protection from magic.
Karil the Tainted Protect from Missiles OnDeflect Missiles On Melee OR Magic Karil is the biggest threat to you but he should be easy to take down with an onslaught of spells (unless you have decent combat stats to melee him) and pray against him.
Guthan the Infested None Magic Freeze him in place with your ice spells and then either swap back to your Polypore staff or continue on with your ice spells. If he thaws out just freeze him again.
Torag the Corrupted None Magic Freeze him in place with your ice spells and then either swap back to your Polypore staff or continue on with your ice spells. If he thaws out just freeze him again.
Akrisae the Doomed None Melee AND Ice spells Equip your melee weapon (Korasi's sword works well here) and start off by freezing him in place, then when he changes his prayers attack him with your melee weapon. Keep alternating between the two until he dies. If you have Korasi's sword you can use its special attack.
Verac the Defiled None Magic Freeze him in place with your ice spells and then either swap back to your Polypore staff or continue on with your ice spells. If he thaws out just freeze him again.

Tunnel Brother: If your unlucky, your tunnel brother will be Karil and you will have to pray against him. For any of the melee brothers you can just freeze them in place and attack them from a safe distance. Ahrim should not pose too many problems, but you may want to carry a dose of Prayer potion just incase.

Salamander Method
Hide/Show:
Brother Prayer or Curse Attack Style Strategy
Dharok the Wretched Protect from Melee OnDeflect Melee On Salamander: Blaze You can fight Dharok without prayer, but until you've got experience it's risky. Freeze him in place and stand one square diagonally from him so he can't attack you. If you use Ice barrage you can get 6 attacks in with a Salamander before he's able to move again. It is a good idea to run behind his sarcophagus and freeze him to avoid being hit for very high damage.
Ahrim the Blighted Protect from Magic OnDeflect Magic OnTurmoil On Melee A good melee weapon is more effective than the Salamander here. If you want to use your Salamander, use the Flare attack style.
Karil the Tainted Protect from Missiles OnDeflect Missiles OnTurmoil On Melee You can use your Salamander here, but a good melee weapon is much more effective. Protect from missiles as per usual.
Guthan the Infested None Salamander: Blaze Freeze him in place with your ice spells and then step diagonally and attack him. If he's able to move before you kill him, just freeze him again.
Torag the Corrupted None Salamander: Blaze Freeze him in place with your ice spells and then step diagonally and attack him. If he's able to move before you kill him, just freeze him again.
Akrisae the Doomed None Salamander: Blaze AND Scorch The Black salamander makes Akrisae very easy, instead of swapping weapons you swap attack styles (you can swap Void helmets too if you wish). Blaze does magic damage and Scorch does melee damage. You can freeze him if you wish, but he's not overly dangerous.
Verac the Defiled None Salamander: Blaze Freeze him in place with your ice spells and then step diagonally and attack him. If he's able to move before you kill him, just freeze him again.

Tunnel Brother: Karil is the only brother you will have to pray against, assuming you're freezing the brothers, depending on your confidence and freezing ability you may need to pray against Dharok when he's near death too. As in the tombs, freeze the brothers and side-step them to avoid taking damage. Ahrim could cause you problems so if you're worried about him, just carry an extra dose of Prayer potion.

Melee Method
Hide/Show:
Brother Prayer or Curse Attack Style Strategy
Akrisae the Doomed Protect from Melee OnDeflect Melee OnTurmoil On Korasi's sword special AND Chaotic Rapier Take down Akrisae with a combination of Korasi's sword special and Chaotic rapier. Once you have killed him, drink a dose of your special restore potion.
Verac the Defiled Protect from Melee OnDeflect Melee OnTurmoil On Chaotic rapier Fairly straight forward here, just keep attacking him until he dies.
Ahrim the Blighted Protect from Magic OnDeflect Magic OnTurmoil On Chaotic rapier Ahrim will be a pushover assuming you have a decent weapon, just keep going until he dies.
Karil the Tainted Protect from Missiles OnDeflect Missiles OnTurmoil On Korasi's Sword Unleash several (but not all) special attacks on Karil and he should be nearly dead, then swap back to your Chaotic rapier and finish him off. Afterwards drink a dose of special restore.
Torag the Corrupted None Chaotic rapier Torag should not pose a threat at all and should be dealt with swiftly.
Guthan the Infested None Chaotic rapier Guthan will not be particularly dangerous, just fight him until he dies.
Dharok the Wretched None Chaotic rapier Don't be afraid to drink a dose of Prayer potion if you start to run low on health as he is likely to come off better if you're both close to death.

Tunnel Brother: Karil is once again the only brother who could cause you problems here, but you should not need any prayer. Take down your tunnel brother with Korasi's sword's special attack and your melee weapon should the special attacks fail to kill him. If Dharok is your tunnel brother, keep a watchful eye on your health. You may want to hurt him with your melee weapon before you attack him with Korasi's sword to help ensure he dies

Void Method
Hide/Show:
Brother Prayer or Curse Attack Style Strategy
Akrisae the Doomed Protect from Melee OnDeflect Melee OnTurmoil On Korasi's sword special AND Chaotic Rapier Take down Akrisae with a combination of Korasi's sword special and Chaotic rapier. Once you have killed him, drink a dose of your special restore potion.
Verac the Defiled Protect from Melee OnDeflect Melee On Magic Equip your Polypore staff and use it to kill Verac.
Ahrim the Blighted Protect from Magic OnDeflect Magic OnTurmoil On Chaotic rapier Swap your Polypore staff for your Chaotic rapier and kill him. If you took some damage from Verac, flash soul split to heal. After the fight, drink another dose of special restore potion.
Karil the Tainted Protect from Missiles OnDeflect Missiles OnTurmoil On Chaotic rapier Use whatever prayer you have left here and again just fight him until he dies, keep an eye on your health if you run out of prayer.
Guthan the Infested None Magic Guthan will not be particularly dangerous, just fight him until he dies. Once you have killed him, drink another dose of your special restore potion.
Torag the Corrupted None Magic Torag should not pose a threat at all and should be dealt with swiftly.
Dharok the Wretched None Magic Dharok should fall quickly, but keep an eye on your health to ensure he doesn't kill you by surprise.

Tunnel Brother: Once again Karil is the threat, even more so with the lack of defence Void armour provides. With a full special attack bar, Korasi's sword's special attack should be able to kill (or near enough) any of the brothers so you should not have too much difficulty there.

These set-ups are just suggestions and by no means definitive as skill levels can have quite a significant effect on fighting the brothers. It is therefore a good idea to experiment with orders and set-ups to find out which works best for you. With the right set-up, strategy and high skill levels it is possible to do a trip in under 5 minutes.

Restoring Prayer

Prayer is one of the most important tools in Barrows as without it, you will probably struggle to survive for more than a couple of trips. The obvious way to restore prayer is through prayer potions because they're convenient, however after completing the Branches of Darkmeyer quest a much better way of restoring prayer becomes available. For this method you will require the following:

The idea here is that after opening the chest, you teleport to either the Monastery south of Ardougne using the cloak or teleport to your house if you have an altar there. Once you have recharged your prayer you can use the medallion to teleport you directly back to Barrows. The medallion permits 10 teleports from outside of Morytania and it can be recharged just south of the Burgh de Rott bank, which it can teleport you too.
In many cases this is actually faster than walking out of the tunnels and will save you money on prayer potions. You should still keep a prayer potion or two on you, just incase something goes wrong. You can also receive prayer potions as loot from the Barrows chest.

Safe-spotting the Brothers

The use of Ancient Magicks to freeze the melee Barrows Brothers is a good way to cut down on prayer usage and it makes it considerably safer for lower levels too. If you are using magic to attack the brothers then safe-spotting using ice spells is easy, however if you are using the Salamander method then it's slightly more risky as it is a close range weapon.
In order to safe-spot with a Salamander you need to cast the ice spell of your choice on the brother and then take one step to the side so you are on a diagonal to your opponent and attack.

Melee Safespot Barrows

The number of attacks you can get in before the brother is able to move again depends on the spell used:

  • Ice Rush: 1.5 attacks (Experience for splashing = 34 XP)
  • Ice Burst: 3 attacks (Experience for splashing = 40 XP)
  • Ice Blitz: 4.5 attacks (Experience for splashing = 46 XP)
  • Ice Barrage: 6 attacks (Experience for splashing = 52 XP)

Obviously, where the number of attacks is not a whole number you should round it down for safety, therefore the Ice Rush spell is not really worth using. Ice Barrage is also not worth using due to its high cost, instead you would be better off drinking a dose of prayer potion.

The exception to this method of safe-spotting is Dharok as during the short time he is un-frozen he can hit you hard. The safest way to freeze Dharok is to run around the other side of his sarcophagus and freeze him from there. It is therefore a good idea to count how many attacks you have landed so you know when to run for cover. When you cast your spell, your character will run back round the sarcophagus, but the spell will hit Dharok before he gets to you. Beware of your ice spells splashing; using the in-game XP tracker is a good way to see if they have hit or not.

Dharok Safespot

Using the Barrows Amulet

The Barrows Amulet is a possible reward from the Barrows Chest, and can be used on a brother's sarcophagus to skip having to defeat their spirit. Once used, the amulet shatters, and the brother's name is added to the slain list. You may skip a maximum of three brothers per run through of the minigame. Thirty untradeable amulets are received upon completion of the Missing, Presumed Death quest.

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Rewards

The main target for people playing the Barrows minigame is an item of Barrows armour from the chest at the end. The likelihood of receiving a piece of Barrows armour from the chest is affected by how many of the brothers you kill before you loot the chest. It is worth noting for those that have access to Akrisae that your chance of receiving a piece of Barrows armour is not increased beyond killing the sixth brother, therefore you may want to skip the brother whose armour pieces are worth the least.

Barrows Chest

Contrary to popular belief, your kill count in the tunnels has no effect on your chances of getting a piece of Barrows armour. Instead it effects the runes and bolt racks you get from the chest, the higher the kill count the higher your chances are of getting better rune drops and more bolt racks. That being said, many players do not bother with kill count as the rewards do not usually warrant the time spent killing monsters.

You can obtain any of the following items from the rewards chest:

Some items are only available once you have obtained a certain kill count, these are as follows:

Kill Count Drops
0-1 Mind Rune, Chaos Rune, Death Rune, Coins, Potions and Barrow pieces only
2+ Blood Runes are possible drops
3+ Bolt Racks are possible drops
5+ Half keys are rare possible drops
6+ Dragon Medium helms are rare possible drops

Barrows Armour Basics

Barrows armour is some of the best armour for its price currently available in game, however unlike more conventional armours it does degrade after 15 hours of combat. Once it has degraded to 0 you will receive an in-game message and it will lose all its stats and you will no longer be able to equip it unless already doing so. In order to repair it you can visit one of the following four NPCs who will charge a small fee for each item:

  • Bob in Lumbridge Axe shop
  • Tindel Marchant in Port Khazard
  • Squire by the anvil at the Void Knight's Outpost
  • Dunstan in Northern Burthorpe

Alternatively, you can repair them in your own home using an armour stand but there is still a charge for this. The cost of repairing your armour depends on your smithing level, the higher you are the cheaper it is.
The repair costs at level 1 Smithing are as follows:

  • Barrows Helmets: 180k
  • Barrows Bodies: 270k
  • Barrows Legs: 240k
  • Barrows Weapons: 300k
  • Total repair cost: 990k

At level 100 Smithing (using the Smithing skill cape), the cost of repairing your armour is half the price of repairing it at level 1 Smithing.

For more information on the Barrows armour, visit the Combat guide, Magic guide and the Ranged guide.

Good luck and happy hunting!


Fight Karil
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Credits

Original Guide by: Deadman Andy & chenw

Revised Guide by: BloodAngel

Special thanks to: Quyneax, Warriormonkx

Thanks to: abomb67, Aurhora, BattleThingz, blacknabit, Bugzrip, carnivor0, chenw, Chitose, codguy, CookMePlox, Cowman_133, Dark_Aura, dcba41, Dragnfly, Dudecrush8, Eeeeediot, Ezkaton, fabo_fwend, fierc3 ltu, Futton, GeniusNL, Gouwenaartje, Hubbardman, Huge Brain, Iglw, Jonkletman, Juhniz, kingmickez25, Lalala7324, Leesters, LittleNobody, Lukeypro, Magib1, Mecokoda, Medead0, megadetha121, neoleolev, n_odie, nyosuht, Octarine19, oddfaery2, Paw_Claw PereGrin, pokemama, Profins, RemnantHope, SerpentEye, Shiva, spaz4010, Speedyshel, Sy Accursed Tact, Teemupets, Tetrisgod, tomgrill, Wachtwoord, Wingless, Zaaps1

Last updated by: BattleThingz

Last updated on: 2-Dec-2014


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