![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The Bird and the Beast
|
![]() |
|
![]() |
If you wish to fight for Armadyl, travel to his war camp south of Falador and speak to the Armadyl recruitment officer. Similarly, to join Bandos' armies, travel to his camp north of Falador and speak to the Bandos recruitment officer. Once you have chosen a side, the officer will hand you either a Bronze Armadylean token or a Bronze Bandosian token. You can use your token to teleport to your camp, check the map showing the world event's progress, and track your own score.
If you ever wish to change sides, you can speak to Kara-Meir located at the crossroads north of the Falador lodestone. Please note that when you change sides, you will lose all progress gained with your old god.
WARNING: Setting foot into the opposite god's camp will result in the respective general hitting you for 10% of your maximum lifepoints every few seconds. However, upon death, you will safely respawn in your own war camp.
![]() (Construction XP) |
![]() (Combat XP) |
![]() (Prayer XP) |
![]() (Divination XP) |
Both your score and the two factions' collective scores can be seen on the scoreboard at the top of your in-game HUD. This overlay appears whenever you are nearby a war camp or a node. You can also check this information at any time by going to your 'Adventures' menu and selecting the 'Bird and the Beast' tab.
The conflict centers around the gathering of divine energy found around Gielinor, with the purpose of powering massive weapons capable of destroying the other god. There is no central battlefield, rather, there are various sites located across the free world that can be claimed by players. Each god occasionally summons convoys to travel from site to site in order to collect divine energy. As you aid your side by performing different tasks around these sites, you will gain renown which can be spent at your war camp for various rewards. You can obtain a maximum of 30,000 renown every day until the event ends. Below is a picture of the war map, which can be checked using your token, or by looking at the map within your war camp.
Neutral sites should be visited as soon as possible to claim, while enemy and friendly sites can be visited to attack or defend, respectively. Sites will be highlighted in yellow when a convoy is nearby.
Success in the battle will come easy if your side can control as many of the fourteen sites as possible. Control is achieved by building structures at each of the sites, which provide certain benefits once completed. Once constructed, the building will claim the area for your faction until its endurance time expires, or it is destroyed by enemy players. If a tower is completely built on a site, you can use your token while standing within your war camp to teleport there.
Picture | Stats and Benefits |
![]() | The Faction Banner provides no bonuses other than being the fastest structure to build. Therefore, if you want to claim a construction site quickly and for a longer time, construct the banner. Time to Build (maximum): 6 minutes Base duration: 2 hours |
![]() |
The Spider Hole will spawn NPC allies to defend friendly convoys or attack enemy convoys if they travel nearby. If all bodyguards protecting an enemy convoy are killed, the allies will proceed to attack the convoy itself. Time to Build (maximum): 10 minutes Base duration: 1 hour, 30 minutes |
![]() |
The Combat Monolith will provide all nearby friendly players (7 square radius) with an enemy life draining boost. When in PvP combat, you will gain lifepoints equal to half the damage you deal, capped at 200 healed lifepoints per strike. Time to Build (maximum): 11 minutes Base duration: 1 hour, 20 minutes |
![]() |
The Divine Siphon will increase friendly convoy energy gathering by 10% (25% with node benefit effect active), and drain enemy convoy divine energy by 10% (15% if node benefit effect is active). Drained energy will also contribute to the friendly faction's score. Time to Build (maximum): 12 minutes Base duration: 1 hour, 10 minutes |
You earn Construction XP and renown when participating in site construction. You also gain XP and renown for tearing down enemy structures. You will gain a set amount of XP every game tick (0.6 seconds) depending on your skill level and whether PvP Mode is enabled.
With PvP Mode enabled, at Level 1, you gain 0.2 XP per tick, and at Level 99, you gain 16.7 XP per tick. You gain 10 renown around every game tick. In Non-PvP Mode, this experience rate is lower, and you gain renown at a much slower rate (5 every couple of ticks). If you can find a safe site, it is much more efficient to build or destroy towers with PvP Mode enabled.
Convoys will spawn at random nodes throughout the day and travel between them looking for divine energy. You can help protect your own convoy from enemy ambushes, or instead go on the offensive and attack the enemy convoys.
A server-wide announcement will appear in the chatbox when faction convoys have spawned. Your allied convoy will always be tracked on your world map, and you can see the position of both convoys on your war map if they are at a tower site.
After spawning at a random node, the convoy will travel along pathways shown on the war map, passing through 0-2 further nodes before reaching a final destination node. Convoys are immune to player engagement while moving between nodes, symbolized by floating rings around convoy NPCs.
If you are attacking the enemy, you will earn renown for defeating their bodyguards. If you are defending, you will earn renown for fending off any ambushing parties and assisting the convoy's gathering of energy.
Experience and renown gains are greatly increased if PvP Mode is enabled. With this risk comes the opportunity to face your faction's player enemies in combat. Contributing to a kill will reward you with 265 renown, and if you dealt the most damage, you will also receive a heroic skull. These skulls can be taken back to your faction's war camp and buried, providing Prayer XP. More experience is rewarded if you bury multiple skulls at once.
To toggle PvP Mode, open your 'Adventures' menu and select the 'Bird and the Beast' tab. From the world event interface you can manage various settings including PvP Mode. There is a small delay in between switching modes, but otherwise you are able to switch whenever you want.
At the end of a convoy's journey, its diviners will begin siphoning divine energy from springs in the ground. You can earn Divination XP and renown by helping to collect from these springs.
Once the convoy's energy capacity (represented by the blue bars) has reached maximum, all contributing players will be rewarded with renown and the convoy will teleport back to the war camp to deposit its energy. Score will be added to your faction's total for the world event. If your convoy is destroyed, it will disappear and the divine energy gathered before its death will be deposited.
While gathering divine energy from springs across Gielinor you may be rewarded at random with a divine crystal. This powerful crystal can be released in your war camp to earn a large amount of renown. You can obtain these crystals anywhere while training Divination. If you are already maxed out in renown gains that day, you may store the crystals in your bank for later. Similar to disabling PvP Mode, you can disable earning divine crystals on the world event interface within your 'Adventures' menu.
There are several different random events that can occur which influence the convoy's journey and players' abilities. There are two types of events: Passing and Gathering events. Passing events occur during the convoy's journey en route to the final node, where gathering events may occur. Consult the table below for more information.
Event Name | Information |
Ambush | The Godless faction will ambush the convoy as it tries to gather energy. |
Bodyguard Armour | The convoy bodyguards will have better armour, reducing damage taken by 25%. |
Defenders | Local townspeople will show up and defend the convoy. They will engage anyone who attacks convoy-related NPCs. |
Dysentery | A random bodyguard will contract a disease and take 1,000-4,000 damage every 5 seconds for approximately 50 seconds. |
Disruptor Rod | Players carrying disruptor rods will have them either randomly recharged or discharged by two charges. The rod still has a maximum of ten charges. |
Enriched Wisps | A single wisp at the gathering site are enriched, providing a 175% gather rate for players. |
Large Wisps | Wisps at the gathering site are larger than usual. Gather rate is increased by 25%. |
Poison Gas | A cloud of poisonous gas will appear and deal damage to NPCs and players in the area. It will also weaken golems, reducing their damage dealt. The closer you are to the center, the more damage you will take. |
Poisoned Weapons | Bodyguards' weapons are poisoned at random. This only occurs on P2P worlds. |
Small Wisps | Wisps at the gathering site are smaller than normal. Gather rate is reduced by 25%. |
Event Name | Information |
Alchemist | A wandering alchemist will appear. Players may speak to him to try one of his prototype potions. Drinking the potion restores 4,000-6,000 energy for P2P players for 2,000-3,000 to F2P players. After 40 players have tried the potion, the benefit cannot be acquired by anyone else. |
Builders | A master builder and builder will appear at a blank build site. This event can occur at any neutral node and is not limited to convoy location. They will ask players if they want help in building a faction structure. If 10 players from a faction ask them for a building, a random free building will appear on the site. Unlike player-constructed towers, this free building can be replaced immediately and has no endurance length. |
Brigands | A brigand and his boss will appear at a blank build site, blocking off players from building on the site unless they are paid in gold coins. This event can occur at any neutral node and is not limited to convoy location. Players must cumulatively give them 300,000gp to satisfy their demands. Players can pay a minimum of 10,000gp and a maximum of 50,000gp, and each player may only pay once. |
Golem Parts | A follower of Sliske will appear and offer players some golem parts. The first faction to have 20 players accept the offer will be rewarded with 5% gains in all golem build sections. |
Makeshift Banner | If a convoy passes by a neutral node, a makeshift banner will appear. This banner can be replaced immediately and only has an endurance of 15 minutes. |
Treasure | A treasure chest containing gold coins will appear, which can be searched by up to 10 players. The amount rewarded depends on your character's total level. |
Tricking the Godless | A Sliske follower will appear and ask if players want to trick the Godless into attacking the enemy faction. If 20 players from your faction accept the offer, the Godless will attack a random enemy tower. If a truce (below) is active, the attack will be delayed. |
Truce | A Godless faction member will appear and offer a truce. Players can vote for a truce with any faction, even the enemy's. 20 votes for a faction will trigger a two hour truce between the Godless and that faction. |
Skirmishes are randomly generated fights that occur in various locations across the world. Depending on each faction's army management strategies, a certain number of NPCs will spawn in one of the locations listed below and fight to the death. Players can travel to these battles and aid their NPC allies.
Like convoy bodyguards, faction NPCs killed in these skirmishes may drop sacred metal fragments or other rewards. For more information, see the Rewards section.
The more renown you earn, the more say you have in your faction's strategic decisions throughout the war. Visit your war camp and speak with your record keeper to place votes on your preferred strategy and army management style.
Different microchange and escalation options will be available throughout the course of the world event. Army management affects your faction's available NPCs in skirmishes. However, often the true victor of skirmishes comes as a result of the players involved. If you wish to turn the tide of a skirmish battle, visit the location yourself with fellow faction members and wreak havoc!
You may also place votes at your faction's strategy board. You can vote for one strategy for each of the four categories.
To counter the enemy faction's forces, your faction is always working on the construction of a powerful golem. With your earned renown, similar to voting for strategy, you can contribute to golem construction progress by spending your current renown total on various parts. You can select between offensive, defensive, and special components for the golem's head, torso, arms, and legs. Once enough players have contributed to each category (totaling 100%), construction will complete and the golem will become active, teleporting to combat hotzones to counter enemy threats.
If a golem is constructed with offensive components, it will teleport to enemy convoys and attack its NPCs.
If a golem is constructed with defensive components, it will act as an additional bodyguard for friendly convoys. It will engage any enemies that threaten convoy NPCs.
If attacked by both players and NPCs, golems will place priority on eliminating players first. However, they will not wander out of their current tower area's radius to follow fleeing players.
As you earn more renown with your god, you'll be rewarded with token upgrades which provide various bonuses with it wielded. The table below explains each token and their various benefits.
Your token is upgraded automatically if you equip it in your pocket slot. Upgrades occur based on your total accumulated renown, including both spent and unspent.
Your choice of god-alignment will dictate which rewards will be available to you. Rewards come in three tiers for both gods; tier 1 being available from the beginning of the battle, tier 2 becoming available in phase 3 of the event, and tier 3 becoming available in phase 5.
These rewards are available exclusively to those loyal to Armadyl, and can be obtained by speaking to the Armadylean quartermaster at the Armadylean base.
Item | Name | Cost in Renown | Armour* | Life bonus* |
![]() |
Warpriest of Armadyl boots | 25,000 + ![]() |
+56 ![]() |
+180 ![]() |
![]() |
Warpriest of Armadyl gauntlets | 13,000 + ![]() |
+56 ![]() |
+180 ![]() |
Item | Name | Cost in Renown | Information |
![]() |
'Scout' (Title) |
22,000 + ![]() |
"Scout Username" |
![]() |
'Armadyl's Glory I' (Emote) |
23,000 + ![]() |
The player sprouts small phoenix wings and jumps into the air, hovering for a second in a flurry of feathers whilst the Armadyl symbol appear above them, before dropping down to the floor in another flurry of feathers. |
Item | Name | Cost in Renown |
![]() |
Small XP lamp | 4,000 + ![]() |
![]() |
Medium XP lamp | 7,000 + ![]() |
![]() |
Large XP lamp | 13,000 + ![]() |
![]() |
Huge XP lamp | 25,000 + ![]() |
Pic | Name | Cost in Renown | Information |
![]() |
Sacrifice | 21,000 + ![]() |
A basic ability that deals 100% damage to your opponent, ignoring protection prayers. Heals 25% of the damage you deal, or 100% if your target dies. |
Item | Name | Cost in Renown | Armour* | Life bonus* |
![]() |
Warpriest of Armadyl cuirass | 41,000 + ![]() |
+260 ![]() |
+1440 ![]() |
![]() |
Warpriest of Armadyl greaves | 25,000 + ![]() |
+249 ![]() |
+1080 ![]() |
Item | Name | Cost in Renown | Information |
![]() |
'Wingman' (Title) |
40,000 + ![]() |
"Wingman Username" |
![]() |
'Armadyl's Glory II' (Emote) |
40,000 + ![]() |
The player sprouts medium sized phoenix wings and jumps into the air, hovering for a second in a flurry of feathers whilst the Armadyl symbol appear above them, before dropping down to the floor in another flurry of feathers. |
Item | Name | Cost in Renown |
![]() |
Small XP lamp | 4,000 + ![]() |
![]() |
Medium XP lamp | 7,000 + ![]() |
![]() |
Large XP lamp | 13,000 + ![]() |
![]() |
Huge XP lamp | 25,000 + ![]() |
Pic | Name | Cost in Renown | Information |
![]() |
Devotion | 32,000 + ![]() |
A Threshold ability that makes your protection prayers 100% effective for 20 seconds. Killing an opponent refreshes the duration of the effect. |
Item | Name | Cost in Renown | Armour* | Life bonus* |
![]() |
Warpriest of Armadyl helm | 41,000 + ![]() |
+33 ![]() |
+0 ![]() |
![]() |
Warpriest of Armadyl cape | 25,000 + ![]() |
+226 ![]() |
+720 ![]() |
Item | Name | Cost in Renown | Information |
![]() |
'Wingleader' (Title) |
73,000 + ![]() |
"Wingleader Username" |
![]() |
'Armadyl's Glory III' (Emote) |
165,000 + ![]() |
The player sprouts medium sized phoenix wings and jumps into the air, hovering for a second in a flurry of feathers whilst the Armadyl symbol appear above them, before dropping down to the floor in another flurry of feathers. |
Item | Name | Cost in Renown |
![]() |
Small XP lamp | 4,000 + ![]() |
![]() |
Medium XP lamp | 7,000 + ![]() |
![]() |
Large XP lamp | 13,000 + ![]() |
![]() |
Huge XP lamp | 25,000 + ![]() |
Pic | Name | Cost in Renown | Information |
![]() |
Transfigure | 105,000 + ![]() |
An Ultimate ability that stuns you for six seconds. When the stun ends, you heal 250% of any damage taken during the stun, and become immune to stuns for fifteen seconds. |
* The stats listed are for the tier 75 version of the armour. If your defence level is less than 50 than you will be given the tier 25 version and if your defence level is less than 75, but greater than 24 you will be given the tier 50 version.
Item | Name | Cost in Renown | Armour* | Life bonus* |
![]() |
Warpriest of Bandos boots | 25,000 + ![]() |
+56 ![]() |
+180 ![]() |
![]() |
Warpriest of Bandos gauntlets | 13,000 + ![]() |
+56 ![]() |
+180 ![]() |
Item | Name | Cost in Renown | Information |
![]() |
'Grunt' (Title) |
22,000 + ![]() |
"Grunt Username" |
![]() |
'Bandos' Might I'
(Emote) |
23,000 + ![]() |
The player stomps their feet into the ground, before crouching like a goblin and laughing manically. |
Item | Name | Cost in Renown |
![]() |
Small XP lamp | 4,000 + ![]() |
![]() |
Medium XP lamp | 7,000 + ![]() |
![]() |
Large XP lamp | 13,000 + ![]() |
![]() |
Huge XP lamp | 25,000 + ![]() |
Pic | Name | Cost in Renown | Information |
![]() |
Sacrifice | 21,000 + ![]() |
A basic ability that deals 100% damage to your opponent, ignoring protection prayers. Heals 25% of the damage you deal, or 100% if your target dies. |
Item | Name | Cost in Renown | Armour* | Life bonus* |
![]() |
Warpriest of Bandos cuirass | 41,000 + ![]() |
+260 ![]() |
+1440 ![]() |
![]() |
Warpriest of Bandos greaves | 25,000 + ![]() |
+249 ![]() |
+1080 ![]() |
Item | Name | Cost in Renown | Information |
![]() |
'Soldier' (Title) |
40,000 + ![]() |
"Soldier Username" |
![]() |
'Bandos' Might II' (Emote) |
40,000 + ![]() |
The player stomps their feet into the ground, before crouching like a goblin and laughing manically. |
Item | Name | Cost in Renown |
![]() |
Small XP lamp | 4,000 + ![]() |
![]() |
Medium XP lamp | 7,000 + ![]() |
![]() |
Large XP lamp | 13,000 + ![]() |
![]() |
Huge XP lamp | 25,000 + ![]() |
Pic | Name | Cost in Renown | Information |
![]() |
Devotion | 32,000 + ![]() |
A Threshold ability that makes your protection prayers 100% effective for 20 seconds. Killing an opponent refreshes the duration of the effect. |
Item | Name | Cost in Renown | Armour* | Life bonus* |
![]() |
Warpriest of Bandos helm | 41,000 + ![]() |
+33 ![]() |
+0 ![]() |
![]() |
Warpriest of Bandos cape | 25,000 + ![]() |
+226 ![]() |
+720 ![]() |
Item | Name | Cost in Renown | Information |
![]() |
'Veteran' (Title) |
73,000 + ![]() |
"Veteran Username" |
![]() |
'Bandos' Might III' (Emote) |
165,000 + ![]() |
The player stomps their feet into the ground, before crouching like a goblin and laughing manically. |
Item | Name | Cost in Renown |
![]() |
Small XP lamp | 4,000 + ![]() |
![]() |
Medium XP lamp | 7,000 + ![]() |
![]() |
Large XP lamp | 13,000 + ![]() |
![]() |
Huge XP lamp | 25,000 + ![]() |
Pic | Name | Cost in Renown | Information |
![]() |
Transfigure | 105,000 + ![]() |
An Ultimate ability that stuns you for six seconds. When the stun ends, you heal 250% of any damage taken during the stun, and become immune to stuns for fifteen seconds. |
* The stats listed are for the tier 75 version of the armour. If your defence level is less than 50 than you will be given the tier 25 version and if your defence level is less than 75, but greater than 24 you will be given the tier 50 version.
Collecting 1,000
sacred metal fragments from attacking the bodyguards/caravans (as well as killing the godless ambushers in special events) has the added benefit of making
aesthetic overrides for weapons, once you've acquired the following specific items from hunting the opposition's caravan (as monster drops).
Pic | Name | Creates |
![]() |
Aviansie claw component | Aviansie Claws |
![]() |
Aviansie shield component | Aviansie Shield |
![]() |
Aviansie throwing star component | Aviansie throwing star |
![]() |
Aviansie wand component | Aviansie wand |
Pic | Name | Creates |
![]() |
Orkish claw component | Orkish claws |
![]() |
Orkish shield component | Orkish shield |
![]() |
Orkish throwing star component | Orkish throwing star |
![]() |
Orkish wand component | Orkish wand |
Original Guide by: Warriormonkx, Omnitec, & Stev Peifer
Special thanks to: Howlin0001, Kimberly
Last updated by: Warriormonkx
Last updated on: 17-Jan-2013
RuneScape 2007 |
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible. |
Add a Tip.It button to your web site:
© 1999 - 2023 RuneScape Tips, all rights reserved.
RuneScape® and Jagex® are trademarks of Jagex Ltd © 2000 - 2023 Andrew Gower.
Reproducing or copying any material found on this page is not allowed. Designed for IE8+, Firefox 3.5+, Safari 4+, Opera 10+, and Chrome by Mil.