This minigame has been rated as Low Risk. See the minigames page for a definition of high and low risk.
The Void Knight in charge of the Facility, Captain Ethar, can guide players through a tutorial of the Conquest minigame. The tutorial gives a brief overview of the game, and demonstrates how to play through a practice session with a NPC. Completing the tutorial is not mandatory in order to play Conquest, but doing so is very helpful to newcomers.
Recruiting a Squad
Before starting a game of Conquest, it is recommended to speak with Knight Dorian (found by Captain Ethar on the ground floor of the Facility) and select whichever Void Knight recruits you wish to command as part of your squad. The recruits serve as gamepieces in each Conquest match, and they come in a variety of differing combat types, so care is needed in making the selection. A great deal of the strategy involved in Conquest revolves around players' troop selections, since a poorly-composed squad can make all the difference between winning and losing.
Note:: If you start a game without organising your squad, you will be forced to use the default selection provided by the minigame.
The troops available for selection are divided into 7 different categories, according to their combat capabilites and other attributes (as explained in the tutorial). Players may choose up to 10 troops of any type to include in their squad, however, a certain restriction applies.
The "Squad Resources", seen in the picture above, is that restriction. Every player participating in the Conquest minigame is limited to 1000 Resources, and it is with these Resources that you "buy" troops; the costs of troops vary, depending on the type (anywhere from a mere 25 Resources for a Scout to 200 for a Champion). Players cannot exceed the limit of 1000 Resources while buying troops, so keep this in mind when creating your squad.
The different types of troops can be seen here:
As shown in the table above, each type of troop is unique and comes with its own strengths and weakenesses. Experienced players will typically seek to balance these by forming a squad of complementary troops (i.e. selecting a mixture troops specialising in short-, middle-, and long-ranged combat).
Once you've settled on your squad's composition, you should take the time to speak with Knight Dorian again and decide how you want to organise your newly-created squad.
Of course, should you choose not to, the minigame will organise your troops in default positions, so it's better to decide for yourself. Simply click and drag your troops to the desired starting positions, and do so in whichever manner best suits your strategy. When you're satisfied with the squad formation, click "Accept" to save the formation and continue on.
Note: You cannot move one of your troops through another, so take that into consideration before crowding your squad together.
"Commands" are special abilities which can be used on the battlefield to either support your own troops or hinder the actions of your opponent's. There are 9 different Commands, and you can select up to 4 to take with you into battle. However, similarly to troops, Commands require that you first purchase them with Conquest Resources. This means, unfortunately, that you may have to downgrade or even sacrifice some of your troops if you wish to also use Commands during your matches; there is no second supply of Resources to buy Commands with, so you'll have to dedicate Resources from your original supply of 1000.
If you're interested in buying one or more Command(s), talk to Knight Dorian and switch tabs from "Select Troops" to "Select Commands" on the Squad Selection screen.
Despite the costs, investing in Commands is generally worthwhile. Players without any will almost always be at a severe disavantage, so incorporating the use of certain Commands into your strategy is practically a necessity if you wish to remain competitive. Of course, some Commands may be of more benefit to you than others, so consider the differences before deciding which to use.
A list of Commands and their effects can be viewed below:
To prevent the overuse of Commands, a cooldown period must pass each time one is used; the exact number of turns required varies between the different Commands. However, even if the cooldown period has passed, players cannot use their Commands unless they have a sufficient number of Command Points.
At the start of each of their turns, players receive 25 Command Points. In addition to this, defeating enemy troops will also yield Command Points equal to their cost in Squad Resources (e.g. defeating an Archer would award the player 100 Points, while defeating a Champion would award 200). Because of this, highly aggressive, offensive strategies are often the most effective, since defeating enemy troops allows for the more frequent use of Commands.
Note: You cannot use Chastise on your opponents character if it is the last character on their team left.
Starting a Game
After you've finished organising your squad and selecting Commands, you'll be ready to start a game of Conquest! Climb down the stairs by Captain Ethar to enter the Conquest Training Facility, where the minigame matches are held.
Since you've already taken care of the preparations, you can start a match whenever you're ready. Walk through the northern green barrier if you want to play a game as soon as possible; it leads to the Auto-Matching Chamber, which will automatically pair you with someone else in the Chamber. Entering the southern red chamber, on the other hand, will take you to the Challenge Chamber. There, you can choose your opponent for yourself and additionally opt to play either a "Regular" or "Staked" match with them. Like it sounds, a regular match is played simply for fun, while a staked match allows for you and your opponent to bet GP or items on the outcome of the match.
Note: Standard trade restrictions apply to "Staked" matches.
Once you and your opponent have agreed to the match, you'll simply have to decide on a timit-limit for each turn (anywhere from 30 seconds to 3 minutes per) before the game officially begins.
The main objective in the Conquest minigame is to defeat your opponent's squad before he or she can defeat yours. Aside from this, you will also win if your opponent logs out during the match and you accept the victory (although you can wait to see if they log back in and continue playing from there). The only other way to end the match is to offer a truce, which would end the game in a tie if both sides agree to it.
When the match starts, your troops will appear on a large, checkered board (measuring 20x20 squares) in the formation you designated earlier, and your opponent's troops will be situated at the other end of the board. The game will then generate a random coin flip to determine who goes first, and the rest will be up to you.
Note: If you aren't aware, you can adjust your view of the playing board by pressing the arrow keys on your keyboard and by moving your cursor across the game screen; clicking a point on the minimap works as well. It is also useful to remember that you can view the "details/attributes" (e.g. health, movement, range, etc...) of each troop on the board by right-clicking them.
If you completed the tutorial, you'll remember that each of your turns consists of a progression of 4 "phases" (unless you decide to end a phase or your turn early). These are the Selection, Movement, Combat, and Rally phases. They are displayed prominently on the minigame interface, as shown above.
The Selection Phase
The Movement Phase
The Combat Phase
The Rally Phase
After ending your turn, your opponent will follow suit and attempt to target your troops. This will continue, of course, until one of you defeats the other's entire squad. At that point, the match will come to an end, and the rewards for the game will be distributed accordingly.
Players who manage to skillfully command their squads in defeating their opponents will be rewarded with Void Knight Commendations and an increased Conquest Ranking.
The Commendations are the same as those awarded by the Pest Control minigame, and can be used to purchase a variety of rewards from any Void Knight in the Outpost (see below). The Ranking, on the other hand, reflects players' relative skill in the Conquest minigame; everyone starts with a Ranking of 1000, but that number will either increase or decrease accordingly as they win or lose their Conquest matches.
The number of Commendations and the increase in Ranking a player receives upon winning a match is ultimately dependant on the Ranking of their opponent (e.g. the higher the Ranking of your opponent, the greater number of Commendations/increase in your own Ranking you'll receive should you win). Similarly, should you lose to an opponent of lower Ranking than yourself, your Ranking will decrease by a greater amount; however, it should be noted that you will not lose any Commendations if you lose in a match (only Ranking).
Note: Players who attain a Conquest Ranking of 1250+ will be listed in the Official Hiscores.
The following rewards can be bought from any Void Knight in exchange for Commendations:
Original Guide by: Rien Adelric
Special thanks to: Shelby_Polo
Thanks to: goh_joel, Jaffy1, reapistplz, Speedyshel, X3EN
Last updated by: Saradomin_Mage
Last updated on: 22-Nov-2011
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