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Table of contents
10 statue weapon
Walk-to means to move your character to the instructed place - it does not ever mean to turn run off.
3 statue weapon
You can craft the block while running. If monsters are interrupting you hide behind a statue to craft.
8 Piece Puzzle
Clicking a tile adjacent to the empty space moves that tile into that space, however, if you do a move that hinders your progress you instead fail and take damage.
Each tile takes time to move, so a good use of this time is running towards the door between each move.
Agility maze (p2p)
The door immediately to your left is only openable from the other side. As a team the Group Gatestone (GGS) should be carried over the first obstacle. The rest of the maze is always doable by anyone. Follow the clicks shown or face the wrath of the spinning blades. The pendulum almost always lets you through regardless of timing and can only hit very low damage. If you do somehow die from the pendulum, any gatestones that were in your inventory will reset to base instead of being dropped.
You should only open the shortcut doors if you plan on running through this room again later, or if teammates need to get through without the use of the GGS. Monsters only spawn past the Pendulum.
Barrel puzzle (p2p)
The Barrels are NPCs, so it is possible to trample monsters or players that block your way (step on then off their square) to allow the Barrel to be pushed through the target.
Blood fountain (p2p)
Books (Occult floors only)
Goal: Get the coloured books in their matching shelves
Correctly shelved books cannot leave their shelf again.
Broken plank bridge (p2p)
Steps 2-3 should only ever be done to let other players bypass the agility requirement without the GGS.
Coloured blocks (p2p)
This puzzle does not require herblore levels, but is only doable in p2p.
Goal: Get ferrets into their coloured squares
Ferrets move after 2 ticks in sight and remember where you were during both. For example, running right up to one will cause it to take 2 steps away from you. They can still walk diagonally around objects if you are diagonal, but not if you are in their line of sight for both ticks, since walking around an object takes 2 ticks. As NPCs, they move W/E before N/S if blocked by an obstacle. Don't worry if you don't understand this paragraph.
Running over a pad to pause it for a tick makes it much easier to fix mistakes, especially with lag. You must start 2 squares away from the pad since you run 2 squares per tick - if you stand adjacent and run over it nothing will happen. In the above example, red is 1 tick ahead of green and yellow which are sync'd. Either of the yellow clicks to the other will pause red for 1 tick, causing it to sync.
Aggressive monsters must be killed to do this puzzle. Failing an emote causes mild skill damage. In 5:5s this is reduced to 1 lp damage.
If you have trouble differentiating emotes, scroll forward to view it closer.
If you step off your pad diagonally onto another pad, the game continues the emotes process. You can even do someone else's emote, them do yours, and swap places like this and it'll be correct. This is not useful in the slightest, however.
Enigmatic Hoardstalker / Riddles (p2p)
Missing the thieving requirement? You can use items found outside of this room as the answer - for example, it's much faster to use your own salve eel than it is to get the eel from the barrel. Or if you need a banana, you could cast bones to bananas.
Each area is roughly a type of item.
Area 1: Tools
Chest / 2: Wealth + Leftover tools
Barrel / 3: Food / Liquids
Area 4: Remains (The shield is all that is left of that forgotten warrior...)
The ferret moves diagonally before going straight, as shown in the above example.
You can cook the vile fish on any fire, which is useful when getting a teammate to do the requirement for you. If holding ggs you can can carry the ggs to the fire while teammates fish so they can teleport to the fire.
If two people throw a vile fish to the pressure plate at once the ferret will glitch (it'll go there but not complete the room). If you are trying to complete it faster, do the next move shortly after someone. If you do glitch it, simply make it step off the pressure plate.
The board is always the same, but the pressure pad and ferret can be in any 2 corners.
A handy simulator (right click to force. Check the box below if you can't right click):
Remember the order of colours it cycles through to predict which flower will be cutable next, or memorize the 7 layouts. Cutting a flower at the wrong time causes mild damage. Failing to uproot the big flower does too. You can examine a flower to find out what colour it is.
Fremennik camp (p2p)
It can be useful to attack ghosts while the spirit is transferring. This way, the ghosts don't wander and you know for sure which ghost is next. Aggroing ghosts can also be useful if you are attempting to suicide back to base. Thresholds are overkill, but Berserker or Metamorphosis is useful.
Attacking ghosts that don't have the spirit is extremely ineffective. The ghost heals when the spirit transfers into it. Ghosts can melee diagonally.
Grapple tightrope (p2p)
Hunter ferret (p2p)
Simple Traps are tradable but not dropable. Once a trap has been laid, the Hunter requirement for that trap disappears. So Player A can lay a trap, and Player B pick it up and regardless of Player B's hunt level, they can now place that trap. This can be useful to avoid having to mgt. It only works for 1 trap at a time though. So if you want to lay multiple traps you would need only take 1 trap they placed at a time before setting it.
The ferret is much more likely to stop in certain places. It is not usually worth making a trap for every stopping point. Look for how many holes are close to each stopping point and decide.
Have each player stand in a corner of the room and take turns attempting to catch it (Hunter ) with their hands. The ferret runs as fast as a player, but will always avoid the closest player, allowing you to surround it.
It's possible to catch it with your hands alone, but only in certain instances. Because you run 2 squares per tick, if you can get 2 squares away from it without it spotting you, you can get an attempt at catching it.
Catching the ferret with your hands usually has a different level requirement than placing the trap. There are 4 layouts to this puzzle.
In warped floors there are wall bits sticking out in some hunt ferrets that you can use to hand catch. The ferret is stuck but can still bite/stun you.
Icy pressure pad (Frozen floors only)
This puzzle has at least 12 layouts . There is no hope memorizing them, but there are tricks to doing them!
Goal: Step on the 4 pressure pads
When attempting to go diagonal, click 1 sq diagonally from your character. Never try to solve it by starting from the area in front of a different door than you entered - these doors are spawned randomly based on the map, so you will never be required to use the squares in front of them to complete the puzzle. Though on occasion it can help you solve 1-2 pads faster. You are almost always best off backtracking to a pad you've been on and finding how it connects to another pad.
You may stumble each time you attempt a jump. The orb approaches you each time you stumble, and if you get caught by it, you take heavy damage and restart the puzzle. Once completing the puzzle you can't do actions until you jump for joy.
Keystone Bridge (p2p)
As a solo'er you simply sequentially pull each lever. You have a generous time-frame to do so. Failing this room causes moderate damage if you're near the edge of the room. If you're in the centre you don't take damage.
In a team each player takes a lever and one person counts to 3. When they say "3", pull your lever.
With experts, one player will take the two circled levers. If one of the circled ones are taken, go to a different lever unless they're all taken. Failure to do so is likely to cause displeasure among teammates.
One player doing 2 levers allows someone to path & save time for the floor. It's especially useful when someone is on an ungated path. Otherwise it just saves time for people who are slow to gt.
You type 3, click 1st lever, hit enter, & then quickly click the 2nd lever.
Doorlag can screw this up, but is very unlikely to.
When choosing your lever, don't forget the map. It makes sense for the gt holder to pick the lever by the biggest path.
You can examine the robot to see what part it's missing. The robot takes its time to actually open the room.
Blockage immediately to your right in the 2nd row
Blockage immediately to your left:
Blockage further to your right, so you can go either direction:
Blockage both ways in the 2nd row:
Memorization is the only efficient method to these. These basic instructions and experience will make it easier over time. Zoom out (scroll wheel) to see more of the maze ingame.
The Mercenary Leader is a high-tiered forgotten mage that summons endless forgotten warriors, mages, and rangers. It heals to full health if you leave the room for a few seconds - if you die, teleport back asap to prevent it from healing. Like other forgotten mages it can bind and reduce stats. If soloing the room in a large you will likely need food if you do not wish to die.
Different rocks have different level requirements. 2/8 of the repairable ( Construction) walls are circled. The rocks are excellent mining xp.
Shades don't spawn in the NE of the room. You don't necessarily need to complete the puzzle to open all doors. Sometimes a door will be a regular door or skill door.
You can pgt trick to avoid damage when there are tons of shades, like in the video below. Your 2nd gatestone uses no runes. Draw aggro with ranged weapon (ricochet/chain abilities are extremely useful for this).
Read the sarcophagus to find out which herb to pick.
The options when picking a herb are listed below. Memorizing these can be useful to quickly get 2nd page herbs while under attack.
One pondskater unlocks the room when you fish it. No feathers required.
It can be extremely difficult to spot which square is SouthWest quickly if you don't know what direction you're travelling. You should always spam click the skater, as your character is unlikely to catch it otherwise.
Portal maze (Warped floors only)
Goal: Have all players stand on the pressure pads in the centre.
This isn't always the fastest method to get to the center, but it is the most consistent. It avoids backtracking and thus has the highest chance of getting you to the center fastest. The portals are linked differently each time.
Once you've reached the center, tell your teammates which way to go. Often people will direct with "E opps" type thing, telling you to start at the east portal and then do the opposites method described here.
You can hide behind the other Ramokees or the Obelisk where the Bloodrager can't attack you.
Seeker sentinel (Abandoned floors only)
The centre seeker rotates every 5 ticks. Getting spotted by it deals minor damage and teleports you to a random doorway, which can be useful for traversing this room quickly. If you're spotted by the little eyeballs they will shriek, causing the big one to look at you. If the little seeker is in the way of its line of sight, it will be unable to teleport you. The picture below illustrates this.
Sleeping guards (Furnished floors only)
Pickpocketing the guards has no thieving requirement and is doable in f2p. With 1 door it is often worth trying the keys you have before pickpocketing or killing more guards.
Statue bridge (p2p)
Step onto the grooves sequentially until you find the one in each row that does not damage you. On teams, people will say the solution as such: 3 1 4, which means for the first row there are no spikes 3rd from the left, the next row is leftmost no spikes, and final row rightmost for no spikes. Stepping on these spikes takes mild damage, but the alternative is extremely slow - you investigate each groove with your thieving skill until you know for sure which groove on each row is safe. You may wish to use gatherer's ring for this puzzle to reduce damage.
Unhappy ghost (p2p)
If 2 or more people throw the climbing hook in step 6 at once, the bridge magically appears, as in the video below. This can save a few seconds.
Original Guide by: Tui
Special thanks to: Chu Dsl, Corrupt Idea, El Bomb, Warfare52
Thanks to: Bladekill133, Don Draper, Guac a moley, Jettrider, Namyaila, Obtaurian, Rare Pain, Salazar, Teren, Thai Tong, Toad, Usa Hell Yes, Warriormonkx
Last updated by: Tui
Last updated on: 24-01-2014
Will you use Menaphos to train your skills?
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