Fairy Ring Map

By Cowman_133

Here you can view the world map showing all the fairy ring teleports available after starting the Fairy Tale Part II - Cure a Queen quest. NOTE: you do NOT need to meet the quest Herblore and Farming requirements to get far enough in the quest to access the rings!

You must be wielding a Dramen or Lunar staff to use any fairy ring but after the Fairy Tale Part III, A - Battle at Orks Rift you will not require a Dramen/lunar staff to use any fairy ring. All fairy rings outside of the Lost City of Zanaris will only take you back to Zanaris, where you can dial another destination. Using the Zanaris fairy ring brings up three dials (like a combination lock) which you can click to change to different letters. Each click turns the dial to the next letter (click to one side to go right or left). After you have travelled to a fairy ring, it will be added to the Travel log, which lists the codes you have already travelled to. When you click on an entry, it will automatically adjust the dials for you. When the combination is adjusted as desired, click the "Teleport to this location" words at the bottom.

This text overview of fairy rings is in our Getting Around Guide.

Most of the teleports on the RuneScape surface have been added to the map. They are interactive. If you move your mouse over one of the teleport locations, the combination code will appear. If there is extra information, such as special requirements or uses, this will appear as well.

Useful teleports (not shown on the RuneScape surface map) are featured in the first table below. The second table shows the useful destinations in text format for convenience. Dud codes that do not teleport out of Zanaris are listed in a hidden third table at the end of the guide

A highlighted entry denotes that the location is either underground, or in another plane.

Click on the below map to see the 1.2MB full-screen interactive version.

Useful Teleports not shown on the Map
Code Clicks Destination Nearby Features
A I S 0 0 1 Naragi Homeworld Requires The World Wakes quest, although you only need to have visited the Naragi homeworld with Guthix before being able to come here again; not fully complete the quest. There is nothing particularly new here, however after Guthix's death, memories of the event pop up in certain locations such as the bed at the very top of the homeworld. You can also view lore that you missed during the quest, such as examining Skargaroth.
A J Q 0 3 3 Dorgesh-Kaan South Dungeon (underground) Requires Death to the Dorgeshuun quest and warns of need for light source. Agility course, shortcut to Kalphite Hive, Dorgesh-Kaan goblin city, Lumbridge Caves.
A L P 0 1 0 A cavern in the Gu'Tanoth region Accessed during the Fairy Tale Part III, A - Battle at Orks Rift to get Shredflesh's tooth. During or after the quest you can mine a part of the north wall for a shortcut to Gu'Tanoth. If you search the mushrooms found in the south-east corner you can also get 7 Grimy Ranarrs, 7 Grimy Cadantines, 7 Grimy Dwarf weeds, 2 Ranarr seeds, 2 Dwarf weed seeds, and 3 Cadantine seeds (level 85 Herblore required). Gu'Tanoth is to the east and Castle Wars is to the north.
A L R 0 1 2 Abyss area (extradimensional) Unconnected to Runecrafting Abyss, no Runecrafting rifts. Contains Abyssal leeches, guardians, walkers *AND* Abyssal demons; nothing else accessible.
3 0 2
1 0 0
2 1 2
0 1 0
Orks Rift Battleground (extradimensional) The Orks Rift Battleground can be accessed upon completion of the Fairy Tale Part III - Battle at Orks Rift. It was the stage of the final battle between the Fairies and the Fairy Godfather
B I R 3 0 2 Sparse Plane You are teleported to this plane when you try use the fairy rings after completion of the Fairy Tale Part II - Cure a Queen quest by Fairy Very Wise because the Fairy Queen will need your help again.
B J R 3 3 2 Grail Castle (extradimensional) Fisher King's realm requires starting Holy Grail quest. Brimhaven to south via exit; gold mine near exit
B K Q 3 2 3 Enchanted Valley (extradimensional) Level 36 Stag, level 1 Rabbits. Chopping trees, fishing, or mining here will awaken their old associated randoms to attack you.
B L Q 3 1 3 Yu'biusk (extradimensional) Requires Land of the Goblins quest.
C I S 2 0 1 Evil Bob's Island This area was formerly associated with a random event.
C K P 2 2 0 Starflower Plain (extradimensional) Used in the Fairy Tale Part II - Cure a Queen quest. Filled with starflowers for magic essence potions.
D I R 1 0 2 Gorak Lair (extradimensional) Used in the Fairy Tale Part II - Cure a Queen quest. Packed with level 145 aggressive Gorak monsters.
D K Q 1 2 3 Glacor cavern Home to Glacors, which can be killed after the Ritual of the Mahjarrat.

The next table shows the fairy ring destinations by roughly dividing the RuneScape map into three sections: West, Central, and East. The West area includes the members-only areas west of Taverly, excluding Karamja. The Central area includes the F2P map area plus all of members-only Karamja. The East section is again members-only, covering Morytania and the Kharidian Desert. These rough divisions are intended to help players plan their travel. The locations are listed from north to south for each area. Darkened rows indicate fairy ring locations that are underground.

All Fairy Ring Travel (by map region)


Code Clicks Destination Nearby Features
A J R 0 3 2 Slayer Cave Arrive outside and slightly west of cave. Rellekka (Fremennik village) to west
A J S 0 3 1 Penguin Island Level 8 Penguins, nothing else accessible
A K Q 0 2 3 Woodlands Hunting area Hunting area south-east, Falconry training ground to east, Piscatoris fishing colony and Summoning Obelisk to north
A K S 0 2 1 Chompy Area south-east Gnome Glider to north-west, Chompy quest start to east, Jungle Hunting area to south
A L S 0 1 1 McGrubor's Wood Seers' Village to east, Coal Trucks to west, Ranging Guild to south.
B I S 3 0 1 Unicorn Pen Ardougne Zoo Arrive inside cage of Level 15 Unicorns; cannot access city.
B J Q 3 3 3 Ancient cavern Arrive at the Waterfiends in the Ancient Caverns.This fairy ring is incomplete when you first get to it. You must use 5 mushrooms and a spade on the middle of the fairy ring to complete it.
B K P 3 2 0 Chompy Frog Pond West Castle Wars to north, Jiggig to east
B L R 3 1 2 Legends Guild gate Arrive outside and east of Guild. East Ardougne to south-west, also mining site.
C I P 2 0 0 Miscellania Requires Fremennik Trials quest. Miscellania Castle, Etceteria (bank) to east, sail to Rellekka (south-east)
D K S 1 2 1 Keldagrim and Snow Hunting Snow Hunting grounds to north, entrance to Keldagrim Dwarven Kingdom (and path from Trollweiss Mountain slopes) below cliff.
C I Q 2 0 3 South of Tree Gnome Maze Yanille to south and east
C J R 2 3 2 Sinclair Mansion Arrive west-north-west of it, near log crossing. Seers' Village to south
C L R 2 1 2 Ape Atoll cliff During the Fairy Tale Part III, A - Battle at Orks Rift quest, you teleport here to pick a mango to give to Gromblod. During or after the quest, you can teleport back here and unblock the log while in human form to make a shortcut into the Ape Atoll Agility course. You can only use this shortcut if you are wielding the small ninja greegree. The Ape Atoll agility course is a small bit to the east.
C L S 2 1 1 Hazelmere and Jungle Spiders Yanille to west
D J R 1 3 2 Sinclair Mansion Arrive north-west of it, north-west of CJR spot. Seers' Village to south.
D J P 1 3 0 Necromancer Arrive outside house, near Tower of Life; Ardougne to north, Khazard to south-west.


Code Clicks Destination Nearby Features
A I Q 0 0 3 Mudskipper Point Mogre slayer area. Rimmington to north, Port Sarim to north-east
B L P 3 1 0 TzHaar Arrive in city, south of furnace. Karamja volcano is west, Brimhaven above and to west
C K R 2 2 2 Southern Karamja Arrive south of Tai Bwo Wannai Village. Nature altar, Shilo Village, Karamja Hunting area, karambwanji lake, Cairn Isle, Lady of the Waves ship to Ports Khazard or Sarim, Kharazi Jungle
D I S 1 0 1 Wizard Tower Arrive outside; Draynor Village to north-west, Lumbridge Swamp to north-east.
D K P 1 2 0 Karambwan fishing area on Karamja Shaikahan, shipyard and glider to south-east, log bridge to south-south-west leading to Nature altar, Tai Bwo Wannai and Shilo Villages
D K R 1 2 2 Edgeville Canoe Station Edgeville to west across river, canoe station to north, Grand Exchange, Spirit Tree and Varrock to east


Code Clicks Destination Nearby Features
A L Q 0 1 3 Haunted Woods Arrive west of Port Phasmatys and south of the farming allotment. Werewolf Agility Course is south-west.
B I P 3 0 0 Polypore Dungeon Arrive just outside the dungeon entrance. You can travel south-west from here to reach Al-Kharid.
B K R 3 2 2 Mort Myre Swamp Nature Spirit grotto, Haunted Mine, Mort'ton, Burgh de Rott, and Meiyerditch to south
B I Q 3 0 3 Kharidian Desert north-west Kalphite Hive, Level 28 Ugthankis, Shantay Pass, Bedabin Camp
C K S 2 2 1 Canifis mushroom patch Arrive west of Canifis and east of the Salve Temple dungeon exit. Near Slayer Tower and Mort Myre Swamp
D I P 1 0 0 Mos Le'Harmless - Islands south-west of Trouble Brewing During the Fairy Tale Part III, A - Battle at Orks Rift quest you teleport to this island to find K'Chunk to get Bre'egth's tooth. During or after the quest you will need a hammer, a total of 8 Planks and 16 Nails to repair both bridges. Also if you light the campfire you can get a once off reward of 10,000 Firemaking experience (8 willow logs and 85 firemaking required). Trouble Brewing is close by.
D L Q 1 1 3 Kharidian Desert East Desert Lizards, Pollnivneach to south-west across bridge, Uzer to north-east, Nardah to south, Desert Hunting area north
D L S 1 1 1 Canifis Pub Myreque secret passage Requires In Search of the Myreque quest; go through two caves to main passage. Canifis, Barrows, Swamp Hunting area.

There are additional codes that are not listed above. These "dud" codes do not teleport players away from Zanaris; however, it's *possible* that they may be part of a series of teleport codes, such as the Fairy Queen sequence (AIR, DLR, DJQ, AJS), which requires the Nuff certificate to be used. They can be viewed or hidden by clicking below.

Dud Codes (no evident teleport) Hide/Show


Special Thanks to: Jaffy1

Thanks to: anishka0, Baffler, bambino, Bluehooloovo, cronoschild, Cruiser, Dark_Aura, Ddraiggoch06, erzmeister, Farmer_Iain, Gandorf61, Gathug, Headnazgul, Howlin1, ikkevincent, Jake_Corsair, JoeDaStudd, knittinqueen, Kwimbob, Lady_Shahdie, LordBaer, mchainmail, Minu Kitty, oddfaery2, Omnitec, pokemama, Raven6666, rnt2, rocki3434, SportsGuy, Sy_Accursed, Vhellcat, wyvren2000

Map Updated: 13-Dec-2012

Last Updated By: Howlin0001

Text Updated: 09-Aug-2014

RuneScape 2007
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