Firemaking Guide



Introduction - What is Firemaking?

In Runescape, Firemaking is a consumer, artisan skill used to light several items, but most importantly logs. Lighting logs will create a fire on which you can cook your food. To light a fire you will need either a tinderbox, a Forge Regent familiar, a Pyrelord familiar, or having started barbarian training any strung bow. These are listed as follows


You can buy a tinderbox from any general store. You can use it to light logs, lanterns, candles and more by using the tinderbox on them, or by using a method described above.
Bows can be bought from ranging shops or player made using the fletching skill. You can burn a log by using the bow with it. The higher your firemaking level, the higher your chance to succeed.

The best way to train Firemaking is by burning logs. To get these you will need to cut trees and therefore firemaking is closely related to woodcutting. You can also obtain logs by purchasing them from the Grand Exchange, or by trading with other players. In the different sections in this guide you can find information on how to light each type of item and some information on the experience rewards.

Where do I start?
Free to Play Information Members (Trial)
Beginner Lumbridge Advisor If you’re new to Firemaking, you may want to pay a visit to Roddeck the Advisor. He is located east of the Lumbridge General Store and will teach you about the different log types that you can burn. You can get a free Bronze hatchet from Bob’s Brilliant Axes and a Tinderbox from the Lumbridge General Store. If you are a member, you might also pay a visit to Larry the Lumberjack or Moe the Miner just south-west of Varrock to obtain a handy tool - the Dwarven Army Axe. This tool can be used as a tinderbox. If you're on the Members' trial, you can also visit Marcus Everburn in Taverley, who will show you the ropes, as well as giving you recommendations as to how to train. Marcuseverburnlocation
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There are a few ways to light a log, with a tinderbox, a Dwarven Army Axe, or with a bow (as well as using the Forge Regent and Pyrelord familiars). To use a bow you have to undertake Barbarian Training (the XP earned is the same either way).

1. You can drop the logs on the ground, right click them and then choose the "light logs" option in the menu that pops up.


2. You can click on your tinderbox and then click on the log in your inventory. You will automatically drop the log and light it.

3. You can also choose to drop the log and then use your tinderbox on the log (this method isn't the fastest but maybe you prefer it).

4. You can click on your log and then click on the bow in your inventory. You will automatically drop the log and light it.


After lighting a fire, your character will move off the fire. The default direction is towards the west, unless that way is blocked.

Picture Name of Log Level to cut Cutting Experience Level to Burn (tinderbox) Level to Burn (bow) Lighting Experience
Logs Normal logs 1 25 1 21 40*
Achey Tree Logs Achey tree logs 1 25 1 21 40
Oak Logs Oak logs 15 37.5 15 35 60
Willow Logs Willow logs 30 67.5 30 50 90
Teak Logs Teak logs 35 85 35 55 105
Maple Logs Maple logs 45 100 45 65 135
Mahogany Logs Mahogany logs 50 125 50 70 157.5
Arctic Pine Logs Arctic pine logs 54 140.2 42 62 125
Eucalyptus Logs Eucalyptus logs 58 165 58 78 193.5
Yew Logs Yew logs 60 175 60 80 202.5
Magic Logs Magic logs 75 250 75 95 303.8
Blisterwood Logs Blisterwood logs 76 250 75 N/A 303.5
ElderLogs Elder logs 90 325 90 95 303.8

*An additional 10 XP is received when combining a normal log with a firelighter.

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Bonfires are a great alternative to lighting many fires in a row, that can be tended by other players. They are much less click-intensive, allow for talking, and even promote socialization as you gain more experience with more people using the same bonfire. Not only does this benefit Firemaking, but also comes with some bonuses, such as temporary Constitution boosts, a bonus for cooking food on a bonfire, and even small rewards in the form of Fire spirits. Bonfires do not work in Dungeoneering.

To start making bonfires, you need a player-made fire to feed. The log used to start the fire determines how long the fire will last, with higher level logs providing longer lasting bonfires. Once there is one, either right-click on the fire and choose "Add Logs," or left-click "Craft" on logs in your inventory, and choose "Add to bonfire," which will cause you to start adding logs to the nearest bonfire. Even by yourself, you will be gaining more experience than making lines of fires by feeding the logs into a bonfire, as shown in the table below (where the number next to the Experience headers indicates the amount of people contributing to a bonfire).

Picture Name of Log Level to burn Experience (1) Experience (2) Experience (3) Experience (4) Experience (5+)
Logs Normal logs 1 50 50.5 51 51.5 52
Achey Logs Achey tree logs 1 50 50.5 51 51.5 52
Oak Logs Oak logs 15 85 85.8 86.7 87.5 88.4
Willow Logs Willow logs 30 105 106 107.1 108.1 109.2
Cursed Willow Logs Cursed willow logs 30 105 106 107.1 108.1 109.2
Teak Logs Teak logs 35 120 121.2 122.4 123.6 124.8
Arctic Pine Logs Arctic pine logs 54 130 131.3 132.6 133.9 135.2
Maple Logs Maple logs 45 175* 176.7* 178.5* 180.2* 182*
Mahogany Logs Mahogany logs 50 180 181.8 183.6 185.4 187.2
Eucalyptus Logs Eucalyptus logs 58 195 196.9 198.9 200.8 202.8
Yew Logs Yew logs 60 260 262.6 265.2 267.8 270.4
Magic Logs Magic logs 75 310* 313.1* 316.2* 319.3* 322.4*
Cursed Magic Logs Cursed magic logs 75 310* 313.1* 316.2* 319.3* 322.4*
Blisterwood Logs Blisterwood logs 76 310* 313.1* 316.2* 319.3* 322.4*

* Maple, magic and blisterwood log bonfires grant a varying amount of experience based on a player's Firemaking level. The experience shown in this table is the experience for burning them in a bonfire at level 99 Firemaking. For other levels, please see the Firemaking Calculator.

In addition, the more people feeding a bonfire, the more bonus experience is gained. This stacks with boosts such as the flame gloves, the ring of fire, and both the penance horn and penance master horn, but NOT with firemaking familiars.

Number of people Firemaking bonus
2 1%
3 2%
4 3%
5+ 4%

Bonfires and Constitution

In addition to the obvious benefits to firemaking, the warmth of the bonfire will boost your Constitution after adding 5 logs of the same type in a row to a bonfire. Your Firemaking level will control the Constitution boost, and the type of log added will dictate how long the boost lasts. Try not to mix these up. A life point bonus and bonfire buff timer will show up on your buffs/debuffs interface while they are active, as shown below.

Firemaking Guide Bonfire Buff Bar

A permanent increase of 25% to the duration of bonfire health boosts can be bought from the Soul Reaper rewards shop. The same buffs can also be achieved by using Cremation with 5 or more bones rather than logs.

Firemaking level Constitution boost
1-9 1%
10-19 2%
20-29 3%
30-39 4%
40-49 5%
50-59 6%
60-69 7%
70-79 8%
80-89 9%
90-99 10%
Log used Length of boost
Normal and Achey 6 minutes
Oak 12 minutes
Willow and Cursed willow 18 minutes
Teak 24 minutes
Arctic pine 30 minutes
Maple 36 minutes
Mahogany 42 minutes
Eucalyptus 48 minutes
Yew 54 minutes
Magic, Cursed magic, and Blisterwood 60 minutes

Bonfires and Cooking

Any food cooked on a bonfire will grant 10% more Cooking experience. This stacks with any other boosts and bonuses as well.

Fire Spirits

Every so often while feeding a bonfire you may find that you have released a Fire spirit. Be sure to talk to it when you see it, as it will give you a small reward, such as charms, ore, coins, gems, and runes. The better the log use to summon it, the better your reward will be in general. Clicking on the link will bring you to a page with every variant of Fire spirit for your perusal.


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Cremation is an ability open to both free players and members that was available from the 2014 Halloween event and can be obtained randomly whilst killing various types of ghosts. The ability allows for bones to be burned on player started fires (permanent fires do not work) and it gives 250% prayer experience per bone and gives 200% of the experience you would have gained from burying the bones normally as firemaking experience.

As bones are part of the Prayer skill, there are no level requirements to cremate bones and the experience reward is the same regardless of logs used to make the fire.

Pic Bones Skill Firemaking Logo Skill Prayer Logo
Bones Bones 9 XP 11.2 XP
Burnt bones Burnt bones 9 XP 11.2 XP
Wolf bones Wolf bones 9 XP 11.2 XP
Monkey bones -Karamjan- Monkey bones 10 XP 12.5 XP
Bat bones Bat bones 10.6 XP 13.2 XP
Big bones Big bones 30 XP 37.5 XP
Jogre bones Jogre bones 30 XP 37.5 XP
Zogre bones Zogre bones 45 XP 56.2 XP
Shaikahan bones Shaikahan bones 50 XP 62.5 XP
Babydragon bones Babydragon bones 60 XP 75 XP
Wyvern bones Wyvern bones 100 XP 125 XP
Dragon bones Dragon bones 144 XP 180 XP
Fayrg bones Fayrg bones 168 XP 210 XP
Raurg bones Raurg bones 192 XP 240 XP
Dagannoth bones Dagannoth bones 250 XP 312.5 XP
Airut bones Airut bones 265 XP 331.2 XP
Ourg bones Ourg bones 280 XP 350 XP
Frost dragon bones Frost dragon bones 360 XP 450 XP

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Pyre Ships

Pyre Ships are constructed to release the spirit of a Barbarian slain in battle, sending it to its final resting place. Making a pyre ship will help train crafting, firemaking and prayer.

The knowledge of how to make a pyre ship is acquired during Barbarian Training.

To make a pyre ship you will require a log, either a bow or a tinderbox, a woodcutting hatchet and some chewed bones. Chewed bones are obtained from mithril dragons within the ancient cavern. Make sure that you are using chewed bones and not mangled bones; both look identical, but if you use mangled bones a level 166 Barbarian Spirit will be released.

Once you have all the required items in your inventory, simply click "construct pyre site" to craft the pyre ship and send the barbarian on its way.

Pyre Ship Firemaking

As a reward for setting the spirit free, it will leave an item behind for you, which if you are lucky, might even be the highly sought after dragon full helm.

A prayer bonus is also given for releasing the spirit. The type of log you used will determine how many bones you can bury afterwards that will receive a 300% exp increase. When you bury a bone with the 300% boost a message will appear in your chat screen.

Bone Message

The table below shows the skill requirements needed for making each type of pyre ship and how many bones get the exp boost.

Picture Name of Log Level to craft / light Crafting Experience Lighting Experience Number of bones with extra exp
Logs Normal logs 11 10 40 1
Achey Tree Logs Achey tree logs 11 10 40 1
Oak Logs Oak logs 25 15 60 2
Willow Logs Willow logs 40 22.5 90 2
Teak Logs Teak logs 45 26.2 105 3
Arctic Pine Logs Arctic pine logs 52 31.2 125 3
Maple Logs Maple logs 55 33.7 135 3
Mahogany Logs Mahogany logs 60 39.3 157.5 4
Eucalyptus Logs Eucalyptus logs 68 42.8 171.2 4
Yew Logs Yew logs 70 50.6 202.5 4
Magic Logs Magic logs 85 75.9 303.75 5

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Pyre Logs

Pyre logs are needed to get fine cloth for splitbark armour. This armour is meant for mages. To make pyre logs you need to have completed the Shades of Mort'ton quest. You will need to buy some olive oil from Razmires' general store, then you need to use the olive oil with the holy flame in the temple, which you built during the Shades of Mort'ton quest to make some sacred oil.

Sacred oil is needed to make pyre logs, and can be obtained during the Shades of Mort'ton minigame. The following amount of doses are needed to turn normal logs into pyre logs.

Name of Log Amount of oil
Normal and Oak 2
Willow, Teak, Arctic, Maple and Mahogany 3
Eucalyptus, Yew,Magic and Elder 4

Pyre logs are used to burn shade remains on funeral pyres. When you do this there is a chance you will get one of several keys, which are needed to go deeper into the Shade Tombs, where you can acquire loot and (possibly) fine cloth. More information on this can be found in the splitbark armour guide.

Picture Name of Log Level to Burn Experience
Pyre Logs Normal pyre logs 5 50
Oak Pyre Logs Oak pyre logs 20 70
Willow Pyre Logs Willow pyre logs 35 100
Teak Pyre Logs Teak pyre logs 40 120
Arctic Pyre Logs Arctic pyre logs 47 158
Maple Pyre Logs Maple pyre logs 50 175
Mahogany Pyre Logs Mahogany pyre logs 55 210
Eucalyptus Pyre Logs Eucalyptus pyre logs 63 246
Yew Pyre Logs Yew pyre logs 65 255
Magic Pyre Logs Magic pyre logs 80 404.5
ElderPyre Logs Elder pyre logs 95 550

  • Lighting the Holy Fire Altar in the temple gives 100 xp.
  • Adding sacred oil to any logs gives 10 xp.
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Dungeoneering Logs

Firemaking is also an important aspect of the Dungeoneering skill, becoming available in class 2+ dungeons. You can obtain the necessary logs by cutting down branches on the dungeon's walls or buying them from the Smuggler. Please be aware however that you cannot use Dungeoneering logs on a bonfire.

Pic Wood Type Level XP
Tangle Gum Branches Tangle gum branches 1 25
Seeping Elm Branches Seeping elm branches 10 44.5
Blood Spindle Branches Blood spindle branches 20 65.6
Utuku Branches Utuku branches 30 88.3
Spinebeam Branches Spinebeam branches 40 112.6
Bovistrangler Branches Bovistrangler branches 50 138.5
Thigat Branches Thigat branches 60 166
Corpsethorn Branches Corpsethorn branches 70 195.1
Entgallow Branches Entgallow branches 80 225.8
Grave Creeper Branches Grave creeper branches 90 258.1

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You can also light things other than logs, like lanterns and candles. No firemaking experience is earned for lighting these items. Lights are required to save your life in the Lumbridge Swamp Cave (located in Lumbridge Swamp), in Mos Le'Harmless Caves (on Mos Le'Harmless island), in the Contact! quest dungeon, and so on. In the dark, you will be attacked by swarms, unable to escape. Many an adventurer has died this way.

A nasty part of this situation is that lower level lights can go out. The very worst is a simple candle, because many players fail relighting it multiple times until they die. Candles can be extinguished by gusts of cave wind, and can ignite hazardous cave gas with fatal results! Falling into water (such as failing an agility obstacle over water) may extinguish your light source. The worst lantern is the Candle lantern. If you fall with this in the Lumbridge Cave it will break. If you fall with the Oil lantern it will go out and you can relight it with a tinderbox. The Bullseye lantern, Mining helmet and Seer's headbands will never go out even if you fall.

Note that all light sources are non-tradeable when lit. They can be extinguished by left clicking them. This means that the firemaking levels are absolute requirements.

Picture Name Firemaking
Can go out?
Lit Torch Lit torch 1 Lowest Yes
Lit Candle Lit candle 1 Lowest Yes
Lit Black Candle Lit black candle 1 Lowest Yes
Seer\\\'s Headband 1 Seer's headband 1 * 1 Lowest No
Bronze Torch Bronze torch *** 1 Lowest No
Silver Torch Silver torch *** 1 Lowest No
Gold Torch Gold torch *** 1 Lowest No
Candle Lantern -Lit- Candle lantern 4 Lowest Yes if broken
Candle Lantern -Lit- Black Candle lantern 4 Lowest Yes if broken
Oil Lamp -lit- Oil lamp 12 Medium Yes if broken
Oil Lantern -Lit- Oil lantern 26 Medium Yes if broken
Seer\\\'s Headband 2 Seer's headband 2 * 45 Medium No
Bullseye Lantern -Lit- Bullseye lantern 49 Highest No
Sapphire Lantern -Lit- Sapphire Lantern 49 Medium No
Emerald Lantern -Lit- Emerald Lantern 49 Highest No
Mining Helmet -lit- Mining helmet ** 65 Medium No
Seer\\\'s Headband 3 Seer's headband 3 * 75 Highest No
Seer\\\'s Headband 4 Seer's headband 4 * 75 Highest No

* Seer's Headbands from the Seers' Village Tasks do not actually need lighting, but certain firemaking levels are required to earn them.

** Mining helmets are dropped by level 11 miners (located in the Lumbridge Cave). You can wear the mining helmet and save an inventory space. Once lit, it won't go out.

*** The olympic torch items do not need lighting, nor do they need to be held in order for them to act as a light source. These could only be obtained as a reward during the Gielinor Games holiday event.

Note that all of the above light sources do NOT work for the Haunted Mine quest. You must use the glowing fungus.


When exploring dark dungeons, you may notice that different light sources are brighter or darker. Each light source provides a certain amount of light. You can carry multiple light sources to make the cave brighter, up to a point (3 lower level or 1 medium plus 1 lower level will equal the brightest light).

None Lowest Medium Highest
No Lighting Example Firemaking Guide Low Lighting Example Firemaking Guide Med Lighting Example Firemaking Guide High Lighting Example Firemaking Guide

Making Glass Lantern Parts:

The table below shows which items can be made of glass and used for your lanterns. For further details on making glass, refer to our Crafting Guide

Pic Name Crafting Level Crafting Exp
Candle Lantern -Empty- Candle lantern 4 19.5
Oil Lantern -Empty- Oil lamp 12 25
Lantern Lens Lantern lens 49 55

Making Lamps and Lanterns:

Note that you must talk to the candle seller outside Lumbridge Swamp Caves to "learn" how to make lamps and lanterns.

  • Candle Lantern
    - Use a candle with your glass Candle lantern. You can buy a lit candle from the seller in Lumbridge swamp. You can also buy an unlit candle from the Candle Shop in Catherby and light it with a tinderbox.
  • Oil Lamp
    - Lamp Oil is required to complete this lamp (see below).
  • Oil Lantern
    - Use your glass Oil lamp with an Oil lantern frame smithed from one iron bar (lvl 26 smithing).
    - Lamp Oil is required to complete this lantern (see below).
  • Bullseye Lantern
    - Use your glass Lantern lens with a Bullseye lantern smithed from one steel bar (lvl 49 smithing).
    - Lamp Oil is required to complete this lantern (see below).
  • Sapphire Lantern
    -Use a Cut Sapphire with a Bullseye lantern smithed from one steel bar (lvl 49 smithing).
    - Lamp Oil is required to complete this lantern (see below).
  • Emerald Lantern
    -Use an Emerald Lens with a Bullseye lantern smithed from one steel bar (lvl 49 smithing).
    - Lamp Oil is required to complete this lantern (see below).

Lamp Oil: Get some Swamp tar (spawns in Lumbridge Swamp and Mort Myre Swamp). Use it with the 'Lamp Oil Still' on the table inside the Chemist's house in Rimmington (Not the Fractionalizing Still outside), or next to the Lamp stall in Dorgesh-Kaan. Then use your Oil Lamp, Oil Lantern or Bullseye Lantern with the still to collect your Lamp Oil. Oil refills are never needed.

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Haunted Wood Torches

Haunted Wood Torch When travelling through Morytania you may pass through the Haunted Woods. In these woods you will find special Hollow trees whose bark possesses some helpful qualities. Note you will not always get bark for chopping down a hollow tree. With level 47 firemaking, you can burn the bark on torches found within the woods, and restore 100 prayer points. To light a torch you must have a tinderbox along with the bark and click the torch to ignite. You gain 100 firemaking experience for every torch you light.
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Evil Trees

Evil Trees which sprout across Runescape can be interacted with twice per day, and provide a fair amount of Firemaking experience should you choose to set them aflame. To find an Evil Tree, it is recommended that you speak to a Spirit Tree about them and whether one is spawned or about to spawn on your world (this becomes easier upon completion of the Tree Gnome Village quest).

Once here, you will need to hack at the roots which sprout around the tree with a hatchet or machete. This will give you evil tree kindling, which can then be used to burn parts of the evil tree, giving up to 2,000 Firemaking experience per fire started dependent on tree type. For more information on this daily Firemaking experience booster, please see the Evil Tree guide.

Type Firemaking Experience (burning kindling)
Regular 200
Oak 300
Willow 450
Maple 675
Yew 1012
Magic 1517.5
Elder 2,000.5


Dorgeshuun lightorbs

The city of Dorgesh-Kaan is kept alight by hundreds of magical lamps. These lamps often break and can be repaired (52 Firemaking required) in order to gain some firemaking experience.

Light Orb

To repair these magical lamps you need make a Light orb. See the Crafting Guide for information on making these (level 87 crafting required to make, but they are tradeable when assembled).

Once you have a Light orb, you will need to search around in the houses of Dorgesh-Kaan, until you find a broken light.

Dorgeshkaan Lamp Fixing Firemaking Guide

Simply use the light orb with the broken light to repair it. You will gain 1000 firemaking experience for each broken light you repair. Additionally, 5000 extra firemaking experience will be gained if you manage to repair 100 lights.

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Jadinko Lair

The Jadinko Lair is located in the south-east corner of Karamja. Inside the lair, long jade roots hang down from the ceiling. The rooms containing mutated jadinkos have jade roots that will curl and uncurl at random. Chopping the curled jade roots (required woodcutting level 83) will yield curly roots. To light the roots use them on dry patches - there are six of them in total in the lair. Two patches are located in each corridor leading into the Jadinko Queen's room. After lighting a fire you can add more curly roots to the fire to refuel it. Refueling the fire earns the same amount of xp as starting a fire from scratch.

Picture Name of Root Level to Burn Experience
Curly Root Curly root 83 378.7

To light the roots you can either use a normal tinderbox or a hardened straight root. To make a hardened straight root, use a straight root on a lit fire in the lair.

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Other items

Other items that are lit using the firemaking skill but earn no experience:

  • The bug lantern
    - used for slaying Harpie bug swarms. This lantern is not considered a light source, so don't try using it in a dark cave.
  • The iron spit (made at level 17 Smithing)
    - used for roasting rabbit, chompy bird, jubbly bird and bird and beast meat obtained through Hunting. All of these, apart from rabbit and bird, cannot be cooked on a regular fire or range.
  • Home chapel burners
    - includes any burners available in player-owned houses.
  • Logs used during Hot Air Balloon rides
    - once you have unlocked a particular Hot Air Balloon route, the log you burn on every trip will not gain you any firemaking experience. See Balloon Transport.
  • The Hand Cannon
    - the Hand Cannon is a dwarven weapon available upon completion of the Forgiveness of a Chaos Dwarf quest. It requires at least 61 Firemaking to load with hand cannon shots, and will be less likely to explode and be destroyed with a higher Firemaking level.
Picture Name Level to light
Lit Bug Lantern Bug lantern 33
Iron Spit Iron spit 20
POH Burners Home Chapel Burners 30
dwarven_hand_cannon Hand Cannon 61

As well as the above items there are also some other items you can light for experience. Such as origami balloons which can be made using the crafting skill. Also you can light your regular logs in a fireplace within a player-owned house for double the normal exp.

Picture Name Level to light Exp.
fireplace POH Fireplaces 1 80
Origami Balloon Origami balloon 20 20

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Hot Air Balloon Transport

After completing the An Enlightened Journey quest you can use Auguste's balloon transport system to take you to various locations across RuneScape. Details can be found in the Getting Around Guide

Before you can use the easy option to quickly travel you must first unlock each route the same way as you did in the quest with a different type of logs for each (if you fail a route you will lose all your logs from that trip even if you didn't use them!). You gain 2,000 firemaking xp for each route unlocked. After you unlock a route you can use it by only paying 1 of the required logs. Note: You do not gain any firemaking experience for the logs used to make a trip after the route is unlocked.

Destination Cost to Unlock Cost to Travel after Unlocked Level Req.
Entrana - 1 Normal log 20
Taverley 10 Normal logs (unlocked in quest) 1 Normal log 20
Crafting Guild 10 Oak logs 1 Oak log 30
Varrock 10 Willow logs 1 Willow log 40
Castle Wars 10 Yew logs 1 Yew log 50
The Grand Tree 3 Magic logs 1 Magic log 60

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Beacon Lighting

After completing the All Fired Up quest it will unlock the Beacon Network minigame. For a more in depth strategy of this minigame please refer to our Beacon Network Guide. The experience which can be gained for lighting each beacon is listed in the table. Rewards from this game which assist firemaking training are listed in the Skill Aids section.

Beacon Location Requirement to light Experience for lighting
River Salve 43 Firemaking 216.2
Rag and Bone Man 43 Firemaking 235.8
North of the Jolly Boar 48 Firemaking 193.8
North of Varrock Palace 53 Firemaking 178.5
North of the Grand Exchange 59 Firemaking 194.3
Edgeville 62 Firemaking 86.7
Black Knights' Fortress 68 Firemaking and a member of the Prayer guild. 224.4
Goblin Village 72 Firemaking and completed Land of the Goblins. 194.8
Burthope 76 Firemaking and 56 Smithing 195.3
East of Death Plateau 79 Firemaking 42 Construction 249.9
East of Trollheim 83 Firemaking 64 Agility 201
East of God Wars Dungeon 87 Firemaking 60 Crafting 255
North of the small temple in the Wilderness 89 Firemaking with either 70 Smithing OR 59 Construction 198.9
Frozen Waste Plateau 92 Firemaking 147.9

On top of the additional experience for lighting each beacon, a bonus amount of experience will also be granted for lighting beacons in a row. The experience for this is:

Number of Beacons Alight Bonus experience
1 608.4
2 1622.4
3 1987.4
4 2149.6
5 2149.6
6 2514.6
7 2555.2
8 2758
9 2839.1
10 3041.9
11 3123
12 3244.7
13 3366.4
14 4867.1

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Skill Aids

There are a few items which help boost your firemaking. For example, lighting beacons from the Beacon Network minigame offers you rewards which provide an experience boost while firemaking.

There are a few items which help boost your firemaking. For example, lighting beacons from the Beacon Network minigame offers you rewards which provide an experience boost while firemaking.
Pic Name Boost Information
Ring Of Fire Ring of Fire 2% xp boost Reward for lighting 6 beacons in the Beacon Network minigame. Can be worn with Flame gloves for a total boost of 5%.
Flame Gloves Flame Gloves 2% xp boost Reward for lighting 10 beacons in the Beacon Network minigame. Can be worn with a Ring of fire for a total boost of 5%.
Inferno Adze Inferno Adze 33% of logs cut burst into flames Reward for lighting all 14 beacons in the Beacon Network minigame. Logs burned while cutting will give normal firemaking and woodcutting experience. It is comparable in speed and efficiency to a dragon hatchet. Can wear with gloves and ring for additional bonus experience. Can also function as a pickaxe.
Spicy Stew Spicy Stew -6 to +6 (Random) Made by using Orange spice on a Stew. For more information on making Stews, please visit the Cooking Guide. This item is not tradeable.
Summoning offers three familiars to aid you while training firemaking, but none of them will allow you to burn logs higher than your actual level.
Summon Level Pic Familiar Abilities
46Pyrelord Pouch Pyrelord Fights (level 70) Strength
Invisible Firemaking boost +3
Acts as tinderbox, +10xp bonus
76Forge Regent Pouch Forge Regent Fights (level 133) Ranged
Right-click "Fireball" flames hit up to 6 enemies for up to 50 damage each
Acts as tinderbox, +10xp bonus
83Lava Titan Pouch Lava Titan Fights (level 148) Strength
Chance of hitting 50 extra damage each time
Invisible Firemaking boost +10
Invisible Mining boost +10
Teleport to Lava Maze

In addition, for players who are familiar with the Barbarian Assault minigame, there is an option that can double the experience gained from igniting logs.

Penance Horn

Players that have obtained a Penance horn can set the switch in the wave's waiting rooms to 'XP' and the Penance horn will charge up as the player makes progress through the waves. You can obtain an uncharged Penance Horn for free by talking to Commander Connad in the Barbarian Assault Lobby.

The Penance horn works similarly to the Morphic tools from the Stealing Creation minigame. The Penance horn bonus will not be applied if you are firemaking with a familiar instead of a tinderbox. As a player firemakes logs, the horn will gradually lose charge. When the horn is out of charges, it will have to be recharged before it can continue doubling the XP gained from the laps. Players who have achieved Mastery in at least one role in Barbarian Assault can buy the Master Penance Horn. Its charges degrade slower than the Penance Horn, therefore making it lasting longer.

Phoenix Lair Distraction & Diversion

Upon completion of the In Pyre Need quest, you are granted access to the Phoenix Lair D&D. Once per day, you may enter the lair of the Phoenix and defeat it for a whopping 7,500 Firemaking xp! For more information on this daily Firemaking experience reward, head to the Phoenix Lair Guide.

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Skill mastery and Beyond

Cape of Achievement

Once you have mastered the skill and reached level 99 you may want to buy a Firemaking cape from Ignatius Vulcan in the forest south of Seers Village. If you already have another 99 skill, or obtain another one while wearing the cape (unless you have it keepsaked), it will become a Firemaking cape (t).

Please refer to the Achievement Capes guide for more details.

Firemaking Cape

After obtaining 99 Firemaking it becomes possible to obtain a Fiery shard randomly, which can be combined with other shards from the other artisan skills (Construction, Cooking, Crafting, Fletching, Smithing, Herblore, Runecrafting) to create an artisan's cape and artisan's helm. The cape has the same stats as a trimmed skill cape and the helm is purely cosmetic.

True Firemaking Mastery

Achieving 99 is the ultimate goal for many players, however the skill does not stop there. For players wanting to show off their dedication to a skill it is possible to obtain "True Mastery" by obtaining "120 Firemaking" which is 104,273,167 XP. The Firemaking master cape can then be purchased from Ignatius Vulcan in the forest south of Seers Village.

Firemaking master cape

It is worth noting that beyond level 99 there is no additional content for Firemaking as the level increases are invisible so training the skill gets no faster. To work out your theoretical Firemaking level check out our XP table.

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Original Guide by: Empror1

Revised Guide by: Omnitec

Thanks to: abomb67, Adamskii, Aurhora, Biabf, caldius, DaDieselDude05, datachange99, Deadman Andy, ForsakenMage, Howlin1, Inferno_char, jaklumen, Jammy_Man, Jimmyw3000, kiwi_pearls, KS_Jeppe, Lady_Shahdie, Lass Salleh, Lood333, Mdeoxys, Misplacedme, MultiDark, pokemama, Profins, Shasta_Sms, skillcaster, Soothsayer, Speedyshel, SportsGuy, Sunli, Trev Frank, Warriormonkx, Wizard111111, wyvren2000, Zaaps1 and Crafting team

Last Updated by: Arceus

Last Updated: 27-Dec-2014

RuneScape 2007
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible.

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