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Getting Around Guide
Guide Links
Introduction Running and Energy Restoring Energy Teleport Spells Lodestone Network Fairy Ring Network Teleportation Items Spirit Tree Network Transportation by Air Transportation by Water Carts Summoning Familiars Miscellaneous Methods Credits IntroductionIn your many endeavours to explore and experience the wonders of the RuneScape world, you will have undoubtedly come across the problems of traversing great distances in the shortest possible time - to get to a party on time, your next clue location or to meet your friend like you promised. Read on to learn about the many ways of saving time, taking shortcuts and avoiding long walks in the wonderful scenery. As you explore the world, you might want to use the Jagex world map which pops up in game by clicking the world picture next to your minimap, or alternatively utilise our own interactive world map when getting around. The transportation icons (arrows) on the maps quickly identify key locations. Return to TopRunning and EnergyYou have the option of choosing to walk or run from where you are to where you click to go next. Running is twice as fast as walking. To toggle between running and walking, click the run icon found next to the minimap. It is also possible to run for a short time instead of running until your energy is consumed. Just hold CTRL when you click and you will run until you reach that spot. The next time you click, assuming you aren't still holding CTRL, you will be walking again. However, the two factors of energy and weight will play a vital role when you consider whether to walk or run. When you walk, you do not lose energy. When you run, you lose energy. Energy recovers automatically back up to 100% when you are not running. There are several methods and many items that can help recharge energy. Weight affects running because more weight will use up your energy faster. To check your weight, you need to open the equipment stats menu. The total weight carried is shown as in below image. Wearing certain weight-reducing items can help to counter the effect of a heavy inventory, which will let your run energy last longer. However, note that reducing your weight below zero will make no difference. Note that all weight-reducing items are members only.
Return to TopRestoring EnergyYou can recharge your run energy several different ways. The most common ways to recharge it are to allow it to restore naturally, using helpful items (see section below), and resting. When restoring energy naturally, the "auto-run" feature will enable you to begin running again automatically as soon as your recharge rate reaches 40%. For members, the higher your Agility, the faster your energy will recover. Note that restoration advantages from agility do not carry over to free servers.
* In order to recharge by the unmarked musician in Pollnivneach, sit near Ali the Snake Charmer by the south door of the bar. ** Resting anywhere within taverley and Burthorpe will count as resting next to a musician. If you're not one to sit around and take breaks, you can restore your run energy on the go by making use of various energy restoring items. These are listed in the table below:
Return to TopTeleport SpellsBesides running around on foot, players like to make use of other much faster methods of transportation. One such method is teleports, which allow you to teleport directly to major cities and locations all across the RuneScape world. As you increase your Magic level, you will gain access to more of these teleports. Note that spells in grey rows are members only. Refer to the magic guide for more details on these spells. Standard Spellbook
* You can make teleport tablets corresponding to these spells. Refer to the Teleporation Items section for more information. ^ You can tie portals in your POH to these locations. For more information, refer to our Construction Guide for more information on the Portal Chamber. There are three 'Teleother' spells which a player can cast on another to teleport them. This will only work if the target has his or her 'Accept aid' option on. The spells are shown below, but for more information refer to our Magic guide.
Ancient SpellbookIf you have completed the members Desert Treasure quest then you will also have the ability to use the Ancient Magicks Teleports. These bring you to a variety of new locations, with particular teleports even sending you directly into the Wilderness.
^ You can tie portals in your POH to these locations. For more information, refer to our Construction Guide for more information on the Portal Chamber. Lunar SpellbookIf you have completed the members Lunar Diplomacy quest then you will also have the ability to use the Lunar Magicks Teleports. Besides offering a wide range of destinations, Lunar Magicks also offers telegroup spells, which allow you to teleport everyone standing within one space of you when you cast the spell. Like Teleother spells, those wishing to be teleported must have 'Accept aid' on, and will receive the option to be teleported to the location.
* Note: These spells are unlocked as rewards from the Livid Farm Minigame. Finally, regardless of which spellbook you are currently using, you will have access to the all encompassing Home Teleport spell. This spell allows you to teleport to various lodestones in the world, spread across a diverse range of locations. Unlike other teleport spells, it requires no runes and no experience is gained from it. Additionally, this teleport spell takes time to cast, so is not suitable for combat situations as, if you get interrupted, the spell will fail. You can however use vis wax for quick teleports which will immediately teleport you and skip the usual animation for home teleportation, each vis wax provides 10 quick teleports. You can cast this spell as often as you like. Refer to the next section for more information on the Lodestone Network.
Return to TopLodestone NetworkSpread across the world are ancient teleportation beacons known as lodestones. When you cast your Home Teleport spell, you will be presented with a map of the world and icons representing the lodestones you have unlocked. Selecting any of these icons will teleport you to the respective lodestone with your Home Teleport spell. Right-clicking your Home Teleport spell will give you the option to automatically direct your Home Teleport spell to the last lodestone you travelled to, bypassing this interface entirely. However, not all of the lodestones can be teleported to immediately; some are inactive, and will need to first be activated before you can teleport to them via the Home Teleport spell. This be can done by travelling to the lodestone and activating it, after which its corresponding icon on your Home Teleport interface will be unlocked. Lodestones in grey rows can only be unlocked by members. The various lodestones are described in detail in the table below:
Return to TopFairy Ring Network (members only)The Fairy Rings, accessed by starting the A Fairy Tale Part II - Cure a Queen quest, provide an extremely extensive network of travel. You must be wielding a dramen or Lunar staff to use any fairy ring, unless you have completed A Fairy Tale Part III - Battle at Orks Rift, which allows for use of the fairy rings without these items. All fairy rings outside of the Lost City of Zanaris will only take you back to Zanaris, where you can dial to teleport to another destination. Using the Zanaris fairy ring brings up three dials (like a combination lock) which you can click to change the destination of your teleport. After you have traveled to a fairy ring, it will be added to the Travel log, which lists the codes you have already travelled to. When you click on an entry, it will automatically adjust the dials for you. When the combination is adjusted as desired, click the "Teleport to this location" words at the bottom. Note that you cannot use the Fairy Ring network when you are teleblocked.
The list of codes on the Fairy Ring Map PAge shows the useful destinations by roughly dividing the RuneScape map into three sections: West, Central, and East. These rough divisions are intended to help players plan their travel. The locations are listed from north to south for each area. A few possible combinations and destinations take you to isolated or island locations with no monsters, nothing to do and nowhere else to go. Most unused combinations (not included in any of the tables) bring you back to Zanaris, within a few steps of the fairy ring. Return to TopTeleportation ItemsWithin the lands of RuneScape there are a number of items you can obtain during the course of your travels and adventures that will greatly assist you to get places in a hurry. These items, and the locations they can bring you to, are detailed in the table below. Members only items are denoted by a grey background.
Return to TopSpirit Tree Network (members only)Once you have completed the members Tree Gnome Village quest, you can use the various Spirit Trees dotted around the world to aid you in your travels. Below are some of the locations of Spirit Trees:
Spirit Trees generally have two forms, young and ancient. Young Spirit Trees can only be teleported to from ancient Spirit Trees, and will only teleport you to the Tree Gnome Village Spirit Tree, while ancient Spirit Trees can teleport you to any other Spirit Tree. Simply speak to a Tree to use the network. After completing the Grand Tree quest, you will be able to use the Tree Gnome Stronghold Spirit Tree to teleport to other Spirit Trees. Level 83 farmers have the option of growing a young spirit Tree at one of three patches: west of Draynor, south-east Etceteria, or north-east Brimhaven. You are only permitted to have one Spirit Tree planted at a time. After having finished The Prisoner of Glouphrie Quest, a second Spirit Tree can be planted if you also have 86 Farming. If you have reconnected the dying Spirit tree to the Anima Mundi in The Path of Glouphrie quest you will be given a new option for Spirit Tree teleporting.
Additionally, you will also gain the ability to teleport between any two trees, without having to make use of an ancient Tree. Return to TopTransportation by Air (members only)Ingenious adventurers will be able to make use of various gravity-defying methods of transportation. This section covers these methods, which include gnome gliders, hot air balloons, eagles and magic carpets. Gnome Glider NetworkOnce you have completed the Grand Tree quest, you can take advantage of the many Gnome glider locations to fly across RuneScape. Shown below is the map you see when you click on the Gnome pilot, with the translations shown as well. Gliders across the world will take you to the Grand Tree, and from that hub you will be able to fly to other gliders. Note that travelling to the Digsite location is one-way. The glider option at the Feldip Hills is unlocked after completing the One Small Favour quest, and the glider option at the Tree Gnome Village is unlocked after completing the Prisoner of Glouphrie quest. If you are doing or have completed the Monkey Madness quest, you can talk to Daero at Blurberry's Bar (in the Grand Tree) to be taken to the secret military glider hangar. From here, you can fly to Crash Island which is located east of Ape Atoll. You can talk to the gnome on Crash Island to take a boat trip to the Atoll. You can follow the process backwards to return. Hot Air Balloon NetworkAfter you have completed the An Enlightened Journey quest, you can sail high above the ground on each of the subsequent routes you help Auguste to unlock. Instructions and pictures to unlock each route are in the Balloon Routes guide. To travel between two locations, each of them must have been unlocked (using the Balloon Routes guide). To travel to a particular place, you need to bring 1 log of the type you originally used to unlock it. Note that your weight must be less than 40kg.
Note: The levels required to burn logs in the air is different than the levels required to burn them on the ground. Also, you gain no firemaking experience for the log used to travel via a Hot Air Balloon once you have unlocked a route. EaglesIntrepid hunters, once they have completed the Eagle’s Peak quest, have the opportunity to harness these noble birds of prey and ride them between four of the different hunting locations. You may travel from the woodlands (south of the Piscatoris Fishing Colony) to the following three hunting locations – desert (north-west of Uzer), jungle (south of Feldip Hills) or snow (north-east of Rellekka). From these three locations you can only travel back to the woodlands, so if you wanted to travel from the heat of the desert hunting area to the chill of the snow hunting area, your route would have to be via the woodlands hunting area hub. Here you can disembark and catch a connecting flight to your desired destination. When you have completed the Back to my Roots quest, you can also use the eagles to fly to the middle of the maze in the quest, which is located to the north-east of Shilo Village in the Karamjan jungle. For further details refer to our Hunter Guide. Magic Carpet NetworkJust south-east of Shantay Pass, and at various desert locations, the Rug Merchants run a network of Magic Carpet travel routes. Each trip is 200gp, or 100gp after doing the Rogue Trader minigame, and 75 gp if wearing the Ring of Charos(a). The fast travel option takes you to your destination immediately, at five times the standard cost. It's faster (and safer!) than running and connects to major locations in the Desert:
Return to TopTransportation by WaterVast expanses of water cover the world of RuneScape, be they small streams or the magnificent ocean. This section covers the methods you can use to get around these bodies of water, including basic seacrafts, chartered ships and canoes. Basic SeacraftsThere are many locations across the world where you can take small ships, simple boats and the like to travel to and from various locations. This section covers these basic routes you can take in your travels. The journeys you can take on ships are listed in the table below. Each of these journeys can be taken in reverse, unless noted by a star.
Chartered Ships (members only)Besides the basic seafaring crafts listed above, it is also possible to charter ships to sail from port to port. Trader Stan has made his fleet of ships available for private charter around the world of RuneScape. These form an extensive network covering a wide range of locations, but on the flipside are more expensive to use. To charter a ship, simply speak to Trader Stan or any one of his sailors at the ports shown. Some ports will not be shown on your map until you complete a related quest. These are marked with an asterisk * in the tables below. Chartered locations with quest requirements:
The prices for chartering a ship are shown in the tables below. The first table shows the base prices. If you are wearing the ring of Charos(a) when you book a charter, these prices will be halved. Players who have completed the Cabin Fever quest are deemed to be experienced sailors. The price they pay to charter a ship will be also be less. (Wearing a ring of Charos(a) will further reduce this charge).
Players who have completed the Cabin Fever quest OR are wearing a ring of Charos(a) will be charged half the above prices. Players who have completed the Cabin Fever quest will also see a new destination on their map - Mos Le' Harmless. You can sail for free between Port Phasmatys and Mos Le' Harmless, using Bill Teach's ship.
Players who have completed BOTH the Cabin Fever quest AND are wearing a ring of Charos(a) will be charged the lowest rate of all. (This is half of the above rates, which works out to be a quarter of the base prices).
CanoesPlayers can build canoes and use them to travel them up and down the River Lum, which runs from the wilderness to Lumbridge. You can make four different types of canoes based on your woodcutting level. A canoe can be used to travel to other canoe stations along the River Lum, with better canoes able to cover a greater distance before sinking. To make a canoe chop down the "canoe tree" at any station. Click to shape the canoe and choose your design. Once you have made your canoe you can decide which station you want to go to. Note that there is no canoe tree in the wilderness, and hence the wilderness is an arrival destination only. The canoe stations, from north to south, are listed below:
Note: only the Waka canoe can travel to the wilderness. Return to TopCarts (members only)Keldagrim Steam-powered Cart Network
Dorgesh-Kaan - Keldagrim Subway Train
Shilo Hand-drawn Jungle Cart
Return to TopSummoning FamiliarsThe Summoning skill can lend in hand in your travels, allowing you to summon familiars which offer unique teleports. These familiars and details of their teleports are listed below.
Return to TopMiscellaneous MethodsThere are other little ways of sneaking around and taking short cuts, listed and described below. The Abyss Ardougne-Wilderness teleport Edgeville-Wilderness-Ardougne teleport Dark Wizard teleport Harmony Island Magic Guild portals
Mort Myre Swamp Shantay Jail teleport Wilderness Teleport Portals
Artefact Botany Bay Teleport Dying Return to TopCreditsOriginal Guide by: Eeeeediot Revised version by: Saradomin_Mage Special Thanks to: Jaffy1 Thanks to: abomb67, Adamskii, ah_sam1, Akoolb, All Bogs, anishka0, Annialator10, asgeorge, AtomicBoss, Aurhora, bambino, bbeetuna, bbillfan92, Beethovens29, bluehooloovo, Brainymidget, brunokiller, Cameron, Cowman_133, creepybacon, Crisis Star, d4rk inferno, Dalcyte, dogfever, dsavi_x4, ebenezum1, Empror1, Flippi273, fox369, Fudgy666, Gandorf61, GeorgeLemmons, gnat, Grasle, Headnazgul, Howlin1, Huge Brain, i have fun, ikkevincent, inferno_char, Jaffy1, jaklumen, Jarwing, jimmyw3000, Juhniz, KArthur90, kayoszee, Kaphias, Kiara_Kat, killer_bowey, knittinqueen, krogiecom, Lady_Shahdie, Laikrob, LordBaer, Lorexvath, Mc90123, Mchainmail, mik0082, Mil, Mirrorforced, misplacedme, Nightgunner, nothnxtoyou, obnox6, oddfaery2, Personcowcow, Pinkbullet3, Pker_Dude_Jr, pmthecat, pokemama, Raven6666, retrac1324, Rien_Adelric, SaidinWoT, Sandorsandor, Saradomin_Mage, SATANsSTI, SerpentEye, Shasta_Sms, Shelby_Polo, Silver Eros, sirlonewolf, sjefderat, smellysocks, Speedyshel, SportsGuy, sunmann99, supa_newb, Tecbro532, TheEaglez, thezara, the49ronin, tigerboy788, Tuturuturu, twiggy_6692, tryto, Uksparhawk, Ultrninja, Umega, Vap137, vlad the old, Vox1st, Vulxai, Wachtwoord, Warriormonkx, Weodwn, weirdguy0101, Wisetsm, wyvren2000, XxTearGodxX Last Updated by: Howlin0001 Last Updated on: 09-Nov-2014
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