How to use Quest Guides



Our Quest guides contain information on how to finish a Quest, what items you will need, what enemies you will encounter, what you should or should not do during a Quest, how you will be rewarded and much more.

On our Quest Guides page, you have the option of showing or hiding the quests you've already completed. This feature makes it easier to navigate the quest list. To hide the quests you've already done, simply tick the "Done" box next to a completed quest, then click the "Save Done" button at the bottom of the page. To have your completed quests re-appear as part of the Quests list, click on the Show/Hide Done link at the top of the list. Your completed quests will now appear in the list, but will be highlighted. To hide them again, click on the Show/Hide Done link again.

The individual quest guides are divided into sections. The most important part of a guide is the walkthrough which explains exactly what to do. The walkthrough is organised per activity, and subsection names are in bold. Its also divided into small parts with information on what items to take and where you will be going until the next time you visit a bank. Below is a list of all the sections of a Quest guides with an short explanation on each.


Sections of a guide

Overall Difficulty level
This tells you how hard a Quest is. Its a good idea to start with easy Quests first and do the harder ones when you are more experienced. Our level of difficulty is based on the difficulty level assigned by Jagex, which are Novice, Intermediate, Experienced, Master, Grandmaster and Special. What follows is Jagex's description of each of these levels:

Novice Quests: Players new to RuneScape may find these quests will gain them knowledge through their first steps in the world.

Intermediate Quests: Those who have grown slightly in their experience through the novice stage and seek harsher obstacles.

Experienced Quests: Challengers with enough skill and daring to face the terror of what lies before them.

Master Quests: Quests that only the bravest and most cunning adventurers dare to challenge.

Grandmaster Quests: Quests for the truly bold and heroic!

Special Quests: Massive quests with multiple parts.

Requirement Difficulty
This tells you how difficult it is to meet the requirements of the quest. Quests with little requirements will generally be listed as Easy and those with many hard quest and skill requirements will be listed as Harder.

Shows you how long a quest will be, based on Jagex's assessment. Ranges from Short to Very Long.

Start location
This is where you start the Quest. Usually this is at an NPC (non playable character).

This will tell you the skills, items and other Quests you need to have completed to start the Quest. Under skills it says what levels you need for the Quest.

  • For some skills it will say "higher is an advantage". Mostly this will be because you need to do something fast or often, or in a dangerous situation. Being a higher level on this skill will then give you a better change of success.
  • Under items it will explain what items you will need during the Quest. Often it will say something like "Equipment to kill a level 60". You can find more information about that here. These do not include the Quest items you recieve during the Quest. This section might also go into detail explaining what you need or can get before starting a quest, and what other items you can obtain during the quest.
  • Under Quests is a list of Quests you need to have finished before starting this Quest. If you need a certain amount of Quest points to start this Quest it will be stated here as well. You can view your Quest points in the statistics window in runescape, where it says all your levels.

This includes the same sections as Required (above) but these are not needed to complete the Quest. Even though you can do it without them, they will make it easier to complete and it can be smart to look at this before you start. If you know a Quest will be hard it could be smart to get some of these items, skills or other Quests done first, before you start this one.

This will be a list of the monsters you need to defeat and their levels.

NPC stands for Non Playable Character. These are people you have to talk to but not monsters you have to fight. The main Quest npc is the person you spend most of the time on the Quest with or the one where you start. Often he/she is both.

Main Quest area
This is the area where most of the Quest takes place. Usually, this is also where the main Quest npc is located.

Notes, tips and tricks
Here are a few notes about the Quest, like you will need a ghost amulet for the entire Quest, tips like a shortcut or the enemy's weakness and tricks like how to easily solve a puzzle or a part of the Quest you can prepare for beforehand.

The most important part of the Quest guide. This is hidden when you open the guide and can be opened by clicking the 'show' link. This section contains the most spoilers. It has all the information about where to go, what to take and what to do with it. It explains everything step by step. The walkthrough is also split into subsections that will make the steps clear and easy to understand.

This is what you get as a reward for completing the Quest. Usually the best part of a Quest.

Quest points on completion
This is the number of Quest points you receive for finishing the Quest.

Written by/credits
This is the person who wrote the Quest guide. Also includes special thanks to for people that helped, thanks for corrections for people that submitted some corrections later on and thanks for submission for people that have sent a Quest guide which was not used on

Last updated
This is when the Quest guide was last updated.


Equipment to kill a certain level monster

In Quests you will often need to kill a certain monster. Because players of all combat levels can read the guide, with all kind of stats and amounts of money to spend, the items needed to kill a certain monster vary a lot. Therefore the Quest guide tells you to take equipment to kill a level 75, then it is up to you to decide what to take. To help you, below is a list of different equipment and some tips on what is smart to take:

Combat style
Firstly, it is smart to pick a combat style. To choose this you should look at your stats and the weapons you have. Some monsters can be more easily ranged then maged etc. For more information on this check our combat guide, ranged guide and the magic guide.

Now pick a weapon, some weapons are faster then others and some can attack from a distance to prevent getting damages. Read the Quest guide carefully and especially the notes, tips and tricks part to see what is best.

Try to take armour that fits your combat style. If you're planning on using range don't wear any metal armour, they lower your range attack bonus. Try taking dragonhide armour instead. Also, some armour weighs less than other, consider this when a Quest involves a lot of running or parts that must be done within a certain amount of time.

Using prayer can be very useful when fighting monsters. More information about this can be found in the prayer guide. Usually, this is especially important when you have to use the 'Protect from melee' prayer and Prayer potions against especially hard monsters.

There are a lot of different types of food you can take. Some food heals more then others but it can be harder to make or more expensive. Although a lot of cheap food might in total heal more than some expensive food, the expensive food takes less space which makes it useful if you need a lot of other items or if you want a lot of food. You should decide if you care about the costs of food or your safety when doing a Quest. Remember that when you die you can lose a lot of valuable items. More information food can be found in our cooking guide.

There are a lot of potions which can help you when fighting a monster. Most useful are the (super) attack, strength and defence potions. Also prayer potions can be very useful to keep your protection prayers going. Potions are more expensive then food but a single potion can sometimes replace a lot of food. Also if a monster is a very high level it is a good idea to bring some super potions to make sure you will hit it and some prayer potions to keep your self safe. More about potions can be found in our herblore guide.

Some magic spells can be very useful when fighting high level monsters. Sometimes a high level attack spell can be very effective but there are also spells that weaken your enemy to help you kill it. If you have some space in your inventory, it could be a good idea to take some runes to weaken your enemy or do some additional damage. Read more about this in our magic guide.


Chapters in the guides

Our Quest guides are usually divided into small chapters. This makes the guides much easier to read than large blocks of text. It can also help you return to the guide later on, simply write down the bold chapter name and you can continue right where you left off.


Items for the next part

This will be a list of the items you will need for the next part of the Quest, until there is a good time to bank again. Usually when you can teleport out of an area is also a good time to bank. Look at the locations to visit in the next part to see if you will be using a teleport to get to one of these or can easily teleport out and back. There might be some idea's for a teleport in the notes, tips and tricks section.


Locations to visit in the next part

This part of the Quest guide tells you where you will be going next. If you have equipment to teleport to these areas or can get there faster by paying someone, its a good idea to be prepared beforehand. Some ways are cheaper than others, but the more expensive way might be faster, figure out what works best for you. Check our getting around guide for more info.


Quest journal changes

These are the changes in your Quest journal when doing the Quest. It includes the parts that have been checked as done on the list. You can find your Quest journal in RuneScape by clicking on a Quest name in the Quest list. Scroll to the bottom of your journal to find the last stricken through part. After this search the Quest journal changes part in the guide to find the same part and you will know exactly where to continue.



Here are some handy tips to keep in mind when doing a Quest:

  • Be prepared by reading the next part of the guide beforehand. This can help you understand what is going to happen and to finish the quest faster. Try to keep the 'tips' in mind as well.
  • Don't go to the start point of a Quest straight away, read about what items you will need and read some of the tips while you're still at the bank. This can save you a trip back later on.
  • Train your agility well, this will help you to run longer and therefore help you finish Quests much faster. Check our agility guide
    for more info.
  • Teleporting can be very useful when doing Quests. It is best to always have some way to teleport when leaving the bank to go on a Quest. Try to have a high enough magic level and plenty of runes to use teleport spells. Some amulets, rings and other items can help you with this. Check the magic guide and the getting around guide for more info.
  • Because all items have a weight, which will drain your energy faster, try to take the least possible number of items. Taking a little too much food is better then too few, dying can mean losing your armour or some Quest items which mean repeating part of the Quest again.

Quest Calculator

Do you sometimes get confused as to which quest you should do next? Because it can be difficult to figure out which quest you can do based on your levels and which quests you've already done, you can use our Quest Calculator to help you. The calculator will help you figure out which quests you can do. It compares your stats to the minimum required stats stated in the quest requirements, and it also lets you know if you meet all the quest pre-requisites.



Original Guide by: Empror1

Last updated by: Cowman_133

Last updated on: 29-May-2010

RuneScape 2007
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible.

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