The Magic Guild
This members only guild is located in Yanille and is accessible only to those with a magic level of 66 and higher.
Lower level players doing the Zogre Flesh Eaters quest or Hand in the Sand quest can ring the large bell outside on the lawn to summon an NPC, so they can accomplish their quest without entering the guild.
There are several stat boosters that can help a lower level temporarily qualify to enter. The cheapest is a wizard's mind bomb (bought from the Inn in Falador or other pubs around Runescape), which raises magic by 3. A magic essence potion (made by level 57 Herblorists using items from the Fairy Tale part II quest) will raise magic by 3 as well. Finally, a magic potion (made by level 76 Herblorists) will raise magic by 4. Since all of these raise magic for only a short time, wasting an expensive potion for a quick peek around is not recommended. You can check out the guild using this guide instead!
The most important person on the ground floor is the Wizard Distentor. He is the head of the guild, and can teleport you to the rune essence mine. This is the portal most members use to access the rune essence mine because it is the closest to a bank, namely Yanille bank.
Zavistic Rarve, the grand secretary of the guild, is also located on the ground floor. He is the guild contact for both the Zogre Flesh Eaters quest and the Hand in the Sand quest. As stated above, lower level players can summon him outside using the bell in order to continue their quest.
A visiting gnome mage, Professor Imblewyn, is also hanging around. Although he states he is learning about human magic, we suspect he is merely waiting for his lunch, ordered from the Gnome Delivery Service.
Upstairs, the magic guild store owner sells runes at a slight discount, and also sells staves. The robe store owner has a plentiful supply of the highly fashionable Mystic Robes for sale to include the Magic skill cape for those who have mastered the skill.
Top Floor (Portals)
On the top floor, there are two vial respawns on the table and three magic portals.
There's an easy way to keep the portal destinations straight (since they are not marked). Just remember that the west portal leads to the most western magic tower (Thormac's), and the east portal leads to the most eastern magic tower (Draynor). The southern portal is left over, and therefore leads to the dark wizards' tower.
Finally there is the dungeon underground level, run by Wizard Frumscone. The level 42 Zombies are in a cage which you cannot enter, hence their only purpose is to serve as targets for your spells, or for a flurry of arrows from a ranging mage. You can only recover loot from inside the cage using the telekinetic grab spell. Have fun whatever you intend to do in this guild!
Original Guide by: Eeeeediot
Thanks to: eyehawk78, Juhniz, pokemama, princehecto0, Shasta_Sms
Last updated by: Shasta_Sms
Last updated on: 24-Nov-2013
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