Skeletal Wyvern Guide
"Skeletal Wyverns are extremely dangerous, and they are hard to hit with arrows as they slip right through. To stand a good chance of surviving, you'll need some elemental shielding from their icy breath." - Slayer Masters
Skeletal Wyverns are one of the most dangerous monsters that are not considered boss monsters in Runescape and require 72 Slayer to kill. Wyverns should not be underestimated and as such you should not fight them in anything you are not prepared to lose. They can easily kill even the best players with their ice breath attack if appropriate precautions are not taken, and therefore it is highly recommended that one equips a Dragonfire shield or a shield from the Elemental Workshop quest series.
Wyverns have high defence and are fairly resistant to stab and slash attacks, however they are very vulnerable to crush attacks. Unfortunately the one-handed crush weapons available to players are not very powerful so in most instances a Chaotic longsword, Chaotic rapier, or Vine whip is preferred. Some players fight Wyverns with a Chaotic maul and use Soul Split to maintain their health, and while this method is highly dangerous, it is the most effective way of killing them.
Even though Slayer Masters advise against the use of Range to fight Wyverns, it is a viable method due to you being able to safe-spot them, meaning you only have to worry about their ranged attack. This is considerably slower than using melee, but it is safer and less food is consumed.
72 Slayer is required before you can harm these creatures. If you attempt to fight them with less than 72 Slayer you will do no damage, however they can still kill you!
Recommended Requirements for Melee
Recommended Requirements for Range
You can fight Wyverns with stats lower than this however your effectiveness will be reduced, as will your chances of survival. 43 Prayer is the minimum level you should have in order to protect against one of the Wyvern's attack styles.
Skeletal wyverns are found exclusively in the Asgarnian Ice Dungeon and there are four main routes you can take to get there:
*If you are using the Fairy Ring network.
The quickest means of getting to the Wyverns is by using the banks in Edgeville, the Grand Exchange, or Zanaris and then using the nearby fairy ring to teleport to Mudskipper Point and running north to the dungeon. A second, slightly slower option is to use a Rimmington tablet to teleport you to the Rimmington house portal and then running south east to the dungeon entrance. Other alternatives include walking from Falador, Draynor Village, the Clan Camp or Draynor cabbage patch. Wyverns are not particularly close to a bank so you should bring a means of teleporting away for banking if you do not have access to a Pack Yak and want to bank the bone drops. Even if you do not plan to bank bones it is a good idea to bring a teleport due to their distance from a bank.
Wyverns are found at the furthest point from the entrance to the dungeon, past the Muggers, Pirates, Hobgoblins, Ice Giants and Ice Warriors, none of which should pose a threat to you. When you arrive at the entrance to the Wyvern cave you are warned about the danger that lies beyond so you cannot accidentally go in. Be aware that upon entering the Wyvern cave you will be attacked almost immediately, so make sure you are fully prepared.
Melee is the most effective way of killing the Wyverns, and there are four generally accepted methods:
This final melee method is highly dangerous and should only be attempted by players who are very experienced with fighting Wyverns. You should not use this method with equipment you cannot afford to lose, as a bit of bad luck with the Wyvern's ice breath attack could kill you before you can react.
Ranging Wyverns is a slow but safe method due to you being able to 'safe spot' them. The maximum range of a crossbow is greater than that of the Wyvern's ice breath attack so it is possible to avoid taking damage altogether.
Before entering the Wyvern lair it is a good idea to drink a dose of your potions and turn on Protect from Missiles as you will be attacked immediately. With protect from missiles active you will only take damage from the Wyvern's melee attack and ice breath attack, the latter being the main source of damage you will take. It is a good idea to keep your health above 500 lifepoints and only heal yourself when you have been frozen by the Wyvern's ice breath attack. Try to rely on your Unicorn stallion (if that is the familiar you brought) and Excalibur for healing and keep the food for emergencies. Wyverns also occasionally drop three cooked lobsters occasionally which can be useful if you are struggling to keep yourself healed.
Again, before entering the lair it is a good idea to pot up and turn on your Protect from Missiles prayer and Rigour, as you will be attacked almost immediately after entering. Once you are in the Wyvern's lair do not move from the spot you are on and you should be attacked by the Wyvern in the north-east (see image below). This wyvern should be unable to get to within melee range so you can 'safe spot' it. Sometimes the wyvern that spawns to the west of the entrance also positions itself so it can be 'safe spotted'. If you are still taking damage from the ice breath attack then you can move backwards as your crossbow has a greater range.
Unfortunately until the Wyverns become non-aggressive it is likely that others in the lair will attack you with melee which is why it is a good idea to bring a reliable means of healing. Once they become non-aggressive you should be able to kill the wyverns in the north east or north west corners without taking any damage.
If you are more interested in charms and speed over profit then bringing a Dwarven multicannon to Skeletal Wyverns is advised if you are using melee. Even though the cave itself is single combat and Wyverns are fairly resistant to cannon fire (like they are to most things) it does speed up kills enough to warrant using it. The cannon is also useful for luring in other Wyverns and damaging Wyverns which may otherwise be out of your range, which is especially helpful if you get frozen. Using a cannon with Range is not advised as it will break your safe spot by luring Wyverns from around the room into melee range.
There are two locations that are good places to set up your cannon, the best one being in the far west of the dungeon, between the two Wyvern spawns in the northern alcove. This location normally allows your cannon to target four Wyverns. The second option is just east of the entrance to the lair which gives your cannon up to three Wyverns to attack.
Wyverns themselves are not very profitable unless you get lucky and get a visage drop so if you have brought a Pack yak with you then you should use it to bank the Wyvern bones you receive from killing them. This also helps to negate some of the cost of cannoning them.
Skeletal wyverns are one of the best monsters to hunt for players without 99 Summoning, as their double crimson charm drops mean you should average a little over 1 charm per kill, but beyond that they are not a particularly attractive prospect for any player. However, their loot, particularly their bones, allow you to profit unlike their charm dropping rivals: Waterfiends and Black demons. They also have a higher chance of dropping the Draconic visage than most dragons.
Original Guide by: BloodAngel
Special Thanks to: Quyneax, Warriormonkx
Thanks to: Octarine19
Last updated by: Aurhora
Last updated on: 12-Apr-2012
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