Summoning Guide
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This skill is available to members only, free players can only train it as high as level 5. |
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For information regarding Summoning in Daemonheim click here. |
Summoning - The Basics
Summoning is a members only skill which enables players to summon familiars to help them out in both combat and skilling for a period of time. As you progress through the levels you are able to summon more useful and powerful familiars which generally stay with you for a longer duration. Summoning utilises summoning charms which are dropped by the majority of monsters found in Gielinor however they are untradable so collecting them can be very time consuming.
It is not only charms that are required to make pouches as each pouch requires a pouch, a number of spirit shards and a secondary ingredient to make. Most secondary ingredients are tradable and therefore can be purchased in bulk from other players although this can be quite costly, particularly at higher levels.
The only viable way of training Summoning is through making the familiar pouches as that is where the bulk of the experience is. Players summoning familiars and using their scrolls will receive a small amount of experience but not enough to consider it a means of training the skill. Pouches can be sold to other players to try and recoup some of the cost of training the skill or pouches may be exchanged for shards (70% of the pouch's shard cost) by speaking to Bogrog or Lord Amlodd.
Summoning Aides
There are a number of items in the game that help with Slayer, many of them making it quicker to complete tasks or helping with drops.
Pigswill |
+3 |
Requires 64 Cooking to brew from 4 pieces of raw bacon. |
Mature pigswill |
+3 |
Requires 64 Cooking to brew from 4 pieces of raw bacon. |
Pork pie |
+5 |
Requires 74 Cooking to make. |
Clan Citadel |
+10 |
In the clan citadel it is possible to use the powerup skill tile to boost Summoning by a maximum of 10 levels. It also has a possibility to lower it by 10 levels too. |
In addition to these aides, there are two potions which allow you to restore your Summoning points. These are summoning potions and super restore potions. You can also use obelisks which can be found all over Gielinor to restore your points.
Getting Started
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It is advised players complete the Wolf Whistle quest before starting to train Summoning as it serves as an introduction to the skill and provides experience and charms to get you started. |
Players who have completed the Wolf Whistle quest will have at least level 4 in Summoning and will have received enough gold charms to get them to level 18. The table below shows how many of each pouch you need to make to maximise the amount of experience you will gain from the 275 charms rewarded to you. To create the pouch you need to have a blank pouch, some spirit shards, a gold charm and the required secondary in your inventory and then click on the obelisk.
The pouches you have made to get to level 18 can be turned into scrolls by clicking on the obelisk once again and selecting the "scrolls" option however the XP gained from this is minuscule and generally the scrolls are less valuable than the pouches used to create them.
Upon reaching level 18 you should have exhausted all the charms you received from Wolf Whistle and will be in need of some more. The main source of charms is through killing monsters across Gielinor and obtaining them as a drop although it is worth noting that in most cases they are not 100% drops so you will need to work for them. It is also possible to get charms from hunting charm sprites which requires 72 Hunter to do. Finally you can also gain charms from thieving chests in Dorgesh-Kaan.
Gathering Charms
There are four different colour of charms that act as the primary component of creating a pouch, however there are a number of other charms that act as a secondary. The pouches that require both types of charm generally give large amounts of experience but obtaining the secondary charms can be slow.
Below is a table of summoning charms (both primary and secondary) and the best ways to obtain them. This is not a comprehensive list and only lists monsters that have a particularly high drop rate of a certain colour of charm. In most instances monsters that drop one colour of primary charm will drop them all. As a general rule gold are the most common charm drops with blue being the rarest however it depends on what monsters you usually hunt.
Monsters with a number in brackets after their name drop more than one charm at a time.
 |
Gold charm |
Fire giants, Gelatinous abominations, Giant rock crabs, Hellhounds, Ice giant, Ice warrior, Rorarii and Werewolves |
 |
Green charm |
Bloodveld, Black dragons, Capsarii, Cave bugs, Iron dragons (2), Living rock striker, Mithril dragons (4) and Steel dragons (3) |
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Crimson charm |
Abyssal demons, Airut, Black demons, Celestial dragons (2), Glacors (3), Gladii, Greater demons, Nechryael, Skeletal wyverns (2) and Waterfiends |
 |
Blue charm |
Corporeal beast (13), Dark beasts, Exiled kalphite guardians, Exiled kalphite marauders, Glacors (3), Nex (20) and Tormented demons (3) |
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Elder charm |
Bladed muspah, Blood nihil, Force muspah, Ice nihil, Shadow nihil, Smoke nihil and Throwing muspah |
Summoning Obelisks
Summoning obelisks are where the majority of training takes place as it is where pouches are created. There are currently 7 obelisks located in Gielinor that have enough power to allow players to infuse pouches there. In addition there are a large number a small obelisks across Gielinor where players can recharge their Summoning points. All the obelisks are found as follows:
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Taverley - South-west of the obelisk, across the river. |
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TzHaar City - East of the obelisk, through the gates towards Musa Point. The entrance to the city is atop the volcano. |
|
Yanille - North-east of the obelisk |
|
Nardah - Directly east of the obelisk. Sophanem is not much further away, directly south of the obelisk. |
|
Burgh De Rott - South-east of the obelisk, quicker to use drakan's medallion to teleport to the town. |
|
Piscatoris is technically the closest, however the spirit kyatt teleports you to it so the preferred option is to use a ring of duelling or tokkul-zo to bank. This is currently the second fastest method of creating pouches. |
|
Lletya - See the Tirannwn map for details. |
 |
Prifddinas - There is a deposit bank slightly south-east of the obelisk. The main bank is located directly to the East of the obelisk. This is currently the fastest method of creating pouches. |
Asgarnia |
|
Feldip Hills |
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Fremennik Province |
|
Karamja |
|
Keldagrim |
- Keldragrim bank
- West of the Dwarven Ferryman
|
Kharidian Desert |
- Duel Arena
- Exiled Kalphite Hive
- Outside Shantay Pass
- Pollnivneach - POH portal
- Pollnivneach - Slayer Dungeon
- Polypore Dungeon - There are 3 located within the dungeon
- Sophanem - Outside the north east corner of the wall
- Sophanem - Pyramid
|
Kandarin |
- Ancient Cavern
- Barbarian Outpost
- Battlefield south of Ardougne
- Castle Wars
- Catherby
- Combat Training Camp
- Fishing Guild
- Ice Maze
- South-west of Port Khazard
- Tree Gnome Stronghold - Spirit Tree
|
Misthalin |
|
Morytania and surrounding area |
- Burgh De Rott - North-west, by the river
- Crossroads west of Canifis
- North of the Ectofuntus
- Mos Le'Harmless
|
Tiranwnn |
- North-west of Lletya
- Prifddinas - Iowerth Clan area
- Tyras Camp
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Wilderness |
|
Other |
|
Familiar Interface
There are two ways in which you can issue commands to your Familiar. The first and most commonly used way is by right-clicking on the Summoning icon on your ability bar which will bring up a menu of commands.
The second method is through the Familiar Interface which can be accessed by right-clicking the Summoning icon in the ability bar and selecting "follower details".
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Scrolls: This tells you how many scrolls you have available to you for you current Familiar and allows you to use your Familiar's special moves. |
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Attack: This commands your combat familiar to attack. To give it a target, click the icon then click on the opponent. |
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Take from Beast of Burden: Automatically takes items from your beast of burden familiar to fill any inventory slots you have free. It will take them in the order they are stored in the familiar. There is a limit of 5M worth of items. |
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Renew Familiar: Allows you to sacrifice a pouch to renew the timer and lifepoints of your familiar assuming you have enough Summoning points. |
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Call Familiar: Calls your familiar to your side if there is enough space for it. |
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Dismiss Familiar: Dismisses your familiar. Any items carried by a Beast of Burden will be dropped to the floor. |
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Special Move Bar: The special move bar determines if your Familiar can use their special move scrolls or not. |
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Timer: Shows how much time your Familiar has left before it expires. |
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Summoning Points: Shows how many Summoning points you have left. If you have to few you will be unable to summon a familiar or renew one. |
Summoning Pouches
There are a large number of Summoning pouches that can be created all of which have some benefit when training skills, engaging in combat or even doing treasure trails. This table lists all pouches that can be created and the items needed to create them. For the secondary items hover over the image to see quick information about them and click on them to go to their item database entry.
*Meercats are only obtainable as a reward from treasure trails or by purchasing them from the Grand Exchange.
**Pig familiars are only available after completing the Bringing Home the Bacon quest.
***Ghasts are rewards from the Temple Trekking minigame.
Familiars & Their Scrolls
Familiars are summoned using pouches. The table below lists familiars, their innate abilities, and their special move activated by the related scroll. The xp for creating a scroll and using a scroll is the same amount in most cases (a small fraction). The initial summoning point cost to activate the familiar is listed, along with the number of minutes it will remain. (Summoning points will continue to drain while it is used.) The bolded words show the familiar's best ability, but carrying abilities are also bolded for convenience.
If a familiar's time expires, it will drop whatever it is carrying on the ground. You get a one minute and a 30 second warning when its time is about to expire.
If your familiar is within two and a half minutes of expiration, you can press the "Renew Familiar" button (if you have another pouch in your inventory) to restore the timer to full. This is especially helpful for beasts of burden.
Using a right-click ability costs some summoning points. If your summoning points get down to zero, the familiar will still function, but you cannot invoke the right-click ability.
1 |
Spirit Wolf |
1 |
0.1 |
6 |
Fights (Attack) |
Makes NPC foes flee |
3 |
4 |
Dreadfowl |
1 |
0.1 |
4 |
Fights (Magic)
Farming Boost (1) |
Damaging magic attack |
3 |
4 |
Meerkats* |
1 |
1 |
40 |
Right click options to be used as a sextant, and to dig for Treasure Trail items |
Will dig up a Treasure Trails casket without disturbing the wizard defending it. |
3 |
10 |
Spirit Spider |
2 |
0.2 |
15 |
Fights (Controlled)
Forages red spiders' eggs |
Spawns a random number of red spider eggs on the ground |
6 |
13 |
Thorny Snail |
2 |
0.2 |
16 |
Fights (Ranged)
Carries 3 items |
Damaging ranged attack |
3 |
16 |
Granite Crab |
2 |
0.2 |
18 |
Fights (Defence)
Forages big net fish when fishing, gives small amounts of fishing experience
Boosts Fishing +1 |
Temporarily boosts Defence +4 |
12 |
17 |
Mosquito |
4 |
0.5 |
12 |
Fights (Attack) |
Sends it to attack enemy |
3 |
18 |
Desert Wyrm |
1 |
0.4 |
19 |
Fights (Strength)
Boosts Mining +1
Right-click to Forage ores |
Damaging magic attack that also stuns the opponent |
6 |
19 |
Spirit Scorpion |
2 |
0.9 |
17 |
Fights (Controlled) |
Makes your next ranged attack mildly poisonous if using poisonable ammo |
6 |
22 |
Spirit Tz-Kih |
3 |
0.9 |
18 |
Fights (Magic)
Right-click "Despair" drains opponent's prayer |
Damaging attack that hits two nearby targets |
6 |
23 |
Albino Rat |
3 |
2.3 |
22 |
Fights (Attack) |
Puts 4 cheese in rat's inventory |
6 |
25 |
Spirit Kalphite |
3 |
2.5 |
22 |
Fights (Defence)
Carries 6 items |
Deals damage to 5 nearby opponents |
6 |
28 |
Compost Mound |
6 |
0.6 |
24 |
Fights (Strength)
Forages compost and seeds
Boosts Farming (+1 + 2%)
Fills bucket with compost |
Fills nearby compost bin with compost or maybe supercompost |
12 |
29 |
Giant Chinchompa |
1 |
2.5 |
31 |
Fights (Ranged)
Chance of exploding in combat, damaging nearby targets |
Explodes chinchompa, damaging nearby targets |
3 |
31 |
Vampyre Bat |
4 |
1.5 |
33 |
Fights (Controlled)
Light enhancer
Heals itself slightly |
Deals damage and a chance of restoring a small amount of LP |
4 |
32 |
Honey Badger |
4 |
1.6 |
25 |
Fights (Strength)
Chance of attacking again without delay |
Boosts its attack and strength by reducing its defence |
12 |
33 |
Beaver |
4 |
0.7 |
27 |
Does not fight
Forages logs and planks
Acts as knife in Fletching
Boosts Woodcutting +2 |
Cuts up to three logs from nearby tree |
3 |
34 |
Void Ravager |
4 |
0.7 |
27 |
Fights (Strength)
Forages ore
Boosts Mining +1
and +1 invisible |
Teleports you to Pest Control Landers |
3 |
34 |
Void Spinner |
4 |
0.7 |
27 |
Fights (Defence)
Heals you for 10 LP regularly |
Teleports you to Pest Control Landers |
3 |
34 |
Void Torcher |
4 |
0.7 |
94 |
Fights (Magic)
Right-click "Strike" hits 10 extra points of damage |
Teleports you to Pest Control Landers |
3 |
34 |
Void Shifter |
4 |
0.7 |
94 |
Fights (Attack)
Like "ring of life", teleports you from combat to Void Knight outpost if you have less than 10% health
left |
Teleports you to Pest Control Landers |
3 |
36 |
Bronze Minotaur |
9 |
3.6 |
30 |
Fights (Defence) |
Magic attack that deals up to 40 damage, chance of stunning |
6 |
40 |
Bull Ant |
5 |
0.6 |
30 |
Fights (Controlled
Carries 9 items |
Restores run energy; more energy for higher agility level |
12 |
41 |
Macaw |
5 |
0.8 |
31 |
Does not fight
Forages herbs
Gives remote view
Improves herb drops |
Chance of creating herbs |
12 |
42 |
Evil Turnip |
5 |
2.1 |
30 |
Fights(Ranged)
Forages evil turnip slices
Heals self when using ranged |
Magic attack which lowers opponent's ranged skill |
6 |
43 |
Spirit Cockatrice |
5 |
0.9 |
36 |
Fights (Magic)
Forages cockatrice eggs
Right-click "Drain" lowers foe's combat stat |
Deals up to 100 damage, as well as reducing a combat skill by 3 (varies by cockatrice type) |
3 |
46 |
Iron Minotaur |
9 |
4.6 |
37 |
Fights (Defence) |
Magic attack that deals up to 60 damage, chance of stunning |
6 |
46 |
Pyrelord |
4 |
2.3 |
32 |
Fights (Strength)
Firemaking boost +3
Acts as tinderbox, +10 XP bonus |
Crafts gold jewellery from bars without furnace |
6 |
47 |
Magpie |
5 |
0.9 |
34 |
Does not fight
Forages jewellery |
Boosts Thieving skill +2 |
12 |
49 |
Bloated Leech |
5 |
2.4 |
34 |
Fights (Attack) |
Sacrifice LP to cure poison and stat reduction |
6 |
52 |
Spirit Terrorbird |
6 |
0.8 |
36 |
Fights (Controlled)
Carries 12 items |
Restores run energy (50% of your agility level); 2 level Agility boost |
6 |
54 |
Abyssal Parasite |
6 |
1.1 |
30 |
Fights (Magic)
Carries 7 pure/rune essence
Abyssal Prayer drain slowed |
Magic attack that gives you ten prayer points if it hits |
6 |
55 |
Spirit Jelly |
6 |
5.5 |
43 |
Fights (Strength) |
Magic attack which deals up to 120 damage and lowers enemy's Attack |
6 |
56 |
Steel Minotaur |
9 |
5.6 |
46 |
Fights (Defence) |
Magic attack that deals up to 90 damage, chance of stunning |
6 |
56 |
Ibis |
6 |
1.1 |
38 |
Does not fight
Forages when fishing, gives small amounts of fishing experience
Boosts fishing +3 |
Produces raw fish 'rain' up to bass |
12 |
57 |
Spirit Graahk |
6 |
5.7 |
49 |
Fights (Strength)
Hunter boost +5
Strikes twice if it must move to enter combat
Can teleport you to Horned Graahk (Karamja) hunting area |
Sends it to attack enemy |
3 |
57 |
Spirit Kyatt |
6 |
5.7 |
49 |
Fights (Attack)
Hunter boost +5
First attack hits up to triple damage if summoned or called directly into combat
Can teleport you to the hunting area south of the Piscatoris fishing colony |
Calls it directly into combat for instant attack |
3 |
57 |
Spirit Larupia |
6 |
5.7 |
49 |
Fights (Controlled)
Hunter boost +5
Can teleport you to Feldip Hills hunting area |
Magic-based attack, also drains enemy's Strength |
6 |
58 |
Karamthulhu Overlord |
6 |
5.8 |
44 |
Fights (Ranged)
Right-click "Drown" (water spell) |
Deals up to 160 damage on target |
3 |
61 |
Smoke Devil |
7 |
3 |
48 |
Fights (Magic)
Right-click "Flames" (fire spell) |
Deals up to 80 damage on 6 adjacent opponents |
6 |
62 |
Abyssal Lurker |
7 |
1.9 |
41 |
Fights (Controlled
Carries 12 pure/rune essence |
Boosts Agility and Thieving by 4 points |
20 |
63 |
Spirit Cobra |
7 |
3.1 |
56 |
Fights (Attack) |
Turns egg (raven, penguin, vulture, blue, red, green, chicken) into variant cockatrice egg to make pouch |
3 |
64 |
Stranger Plant |
7 |
3.2 |
49 |
Fights (Controlled)
Boosts Farming (+1 + 4%)
Forages strange fruit |
Attack with 50% chance of poison and 20 damage |
6 |
66 |
Mithril Minotaur |
9 |
6.6 |
56 |
Fights (Defence) |
Magic attack that deals up to 120 damage, chance of stunning |
6 |
66 |
Barker Toad |
7 |
1.0 |
8 |
Fights (Strength)
Right-click "Cannon" (must be loaded with cannonball) |
Deals up to 180 damage on opponent |
6 |
67 |
War Tortoise |
7 |
0.7 |
43 |
Fights (Defence)
Carries 18 items |
Boosts Defence +8 |
20 |
68 |
Bunyip |
7 |
1.4 |
44 |
Does not fight
Heals you for 2% LP every 15 seconds
Converts fish into water runes |
Provided you have Cooking level to cook, you can eat raw fish |
3 |
69 |
Fruit Bat |
7 |
1.4 |
45 |
Does not fight
Forages fruit and seeds
Light enhancer
Gathers fruit on Karamja |
Produces random fruit nearby |
6 |
70 |
Ravenous Locust |
6 |
1.5 |
24 |
Fights (Attack)
Can eat enemy's food
Remote view |
Destroys enemy player's food |
12 |
71 |
Arctic Bear |
8 |
1.1 |
28 |
Fights (Controlled)
Boosts Hunter +7
Counts as 2 arctic camouflage
Teleport to Snow Hunting area |
Magic attack that deals up to 150 damage; chance of stunning |
6 |
72 |
Phoenix |
8 |
7 |
30 |
Fights (Magic)
Right click Ash-Blast blinds opponents for a few seconds, reducing their chance to hit |
Revives phoenix from ashes when it dies in combat. |
12 |
73 |
Obsidian Golem |
8 |
7.3 |
55 |
Fights (Strength)
Boosts Mining +7 |
Boosts your Strength +9 |
12 |
74 |
Granite Lobster |
8 |
3.7 |
47 |
Fights (Defence)
Forages fish when fishing, gives small amounts of fishing xp
Boosts Fishing +4 |
Inflicts up to 140 damage; lowers opponent's Defence by up to 5 |
6 |
75 |
Praying Mantis |
8 |
3.6 |
69 |
Fights (Attack) |
Binds, deals magic-based damage, and drains enemy's Prayer |
6 |
76 |
Adamant Minotaur |
9 |
7.6 |
66 |
Fights (Defence) |
Magic attack that deals up to 160 damage, chance of stunning |
6 |
76 |
Forge Regent |
8 |
1.5 |
45 |
Fights (Ranged)
Acts as tinderbox, +10 XP bonus
Right-click "Fireball" flames hit up to 6 enemies for up to 50 damage each |
Magic attack that can disarm enemy's weapon or shield |
6 |
77 |
Talon Beast |
8 |
3.8 |
49 |
Fights (Strength) |
Three magic attacks |
6 |
78 |
Giant Ent |
8 |
1.6 |
49 |
Fights (Controlled)
Forages oak logs
Converts pure essence to earth/nature runes
Increased yield when harvesting fruit trees, belladonna, bushes and cactus |
Deals up to 110 damage on up to 3 opponents; chance of acorn drop |
6 |
79 |
Fire Titan |
9 |
7.9 |
62 |
Fights (Magic) |
Boosts your LP and Defence significantly |
20 |
79 |
Ice Titan |
9 |
7.9 |
64 |
Fights (Attack) |
Boosts your LP and Defence significantly |
20 |
79 |
Moss Titan |
9 |
7.9 |
58 |
Fights (Strength) |
Boosts your LP and Defence significantly |
20 |
80 |
Hydra |
9 |
1.6 |
49 |
Fights (Ranged) |
Use on farming tree stump to instantly regrow tree |
6 |
81 |
Nightmare Muspah |
10 |
16 |
58 |
Used as a Beast of Burden for divination memories and energy, and can gain extra energy when training divination |
Creates elder, incandescent, luminous, and radiant energies in your familiar's inventory. |
20 |
82 |
Demon Brawler |
8 |
3.9 |
30 |
Fights (Melee) |
Deals magic damage to all opponents in a 4 tile radius of the demon. |
12 |
82 |
Demon Deacon |
8 |
3.9 |
30 |
Fights (Magic) |
Deals magic damage to all opponents in a 4 tile radius of the demon. |
12 |
82 |
Demon Executioner |
8 |
3.9 |
30 |
Fights (Ranged) |
Deals magic damage to all opponents in a 4 tile radius of the demon. |
12 |
83 |
Spirit Dagannoth |
9 |
4.1 |
57 |
Fights(Controlled)
Chance of attacking again without delay |
Ranged attack deals up to 180 damage and stuns |
6 |
83 |
Lava Titan |
9 |
8.3 |
61 |
Fights (Strength)
Chance of hitting 50 extra damage each time
Boosts Firemaking +10
Boosts Mining +10
Teleport to Lava Maze |
Magic attack that also drains enemy's Special Attack |
4 |
85 |
Swamp Titan |
9 |
4.2 |
56 |
Fights (Attack) |
Area effect Magic attack that can poison opponents |
6 |
86 |
Rune Minotaur |
9 |
8.6 |
151 |
Fights (Defence) |
Magic attack that deals up to 190 damage, chance of stunning |
6 |
87 |
Ghast** |
9 |
1.8 |
68 |
Fights (Ranged) |
Makes ghasts passive while in Morytania. Prevents food from rotting under the effect of ghasts in Morytania.
Gives prayer XP for any damage it does. |
20 |
87 |
Ice Nihil |
10 |
1.6 |
90 |
Fights (Magic) |
Deals damage to opponents, plus stuns them where applicable. |
20 |
87 |
Blood Nihil |
10 |
1.6 |
90 |
Fights (Melee) |
Deals damage to opponents, plus stuns them where applicable. |
20 |
87 |
Shadow Nihil |
10 |
1.6 |
90 |
Fights (Ranged) |
Deals damage to opponents, plus stuns them where applicable. |
20 |
87 |
Smoke Nihil |
10 |
1.6 |
90 |
Fights (Magic) |
Deals damage to opponents, plus stuns them where applicable. |
20 |
88 |
Unicorn Stallion |
9 |
1.8 |
54 |
Fights (Controlled)
Right-click "Cure" Heals poison and disease |
Up to 15% of your LP is restored |
20 |
88 |
Light creature |
10 |
9 |
60 |
Grants a passive 50% chance to instantly convert harvested Divination memories.
Teleports you to either Tears of Guthix or Tormented Demons |
Gives a 6 minute buff for the following:
10% chance of double tears in Tears of Guthix
Better rewards from the Prifddinas agility course
Increased chance of converting Divination memories |
20 |
89 |
Geyser Titan |
9 |
8.9 |
69 |
Fights (Ranged)
Boosts Ranged (1 + 3%)
Fills empty bowl with hot water (use on it)
Recharges Amulet of glory or Ring of Wealth (use on it) |
Attack that does more damage based on enemy player's armour |
6 |
92 |
Wolpertinger |
10 |
4.6 |
62 |
Fights (Magic)
+5% Defence against magic
Boosts Hunter +5
x2 XP and yield when harvesting berries |
Temporary Magic boost +7 |
20 |
93 |
Abyssal Titan |
10 |
1.9 |
32 |
Fights (Attack
Carries 20 pure/rune essence |
Banks all pure essence that you and your familiar are holding |
6 |
95 |
Iron Titan |
10 |
4.7 |
60 |
Fights (Defence)
Boosts your stab, slash and crush defence by 10% |
Its next attack will be three powerful melee attacks |
18 |
96 |
Pack Yak |
10 |
4.8 |
58 |
Fights (Strength)
Carries 30 items |
Banks one targeted item in your inventory |
12 |
99 |
Steel Titan |
10 |
4.9 |
64 |
Fights (Ranged)
Boosts your stab, slash and crush defence by 15% |
Its next attack will be four powerful ranged attacks |
18 |
Exchanging Pouches & Scrolls
Instead of selling pouches and scrolls on the Grand Exchange it is possible to exchange them for shards by visiting Bogrog or Lord Amlodd. The amount of shards you get back is 70% of the amount of shards required to make the pouch which is often greater than the hi-alch value of the pouch however it works differently for scrolls. Players who have completed the Hard Tirannwn task set will receive approximately 10% more shards for exchanging with Lord Amlodd.
The table below lists the exchange rates for all pouches and scrolls however some cannot be exchanged due to their secondary ingredients being untradable (these are marked with a *). The level required to exchange the pouches and scrolls is not the same as the level required to make them. The exchange levels are located in parenthesis in the tab headers e.g. "Level 1 to 25 (21 to 35).
Pets and Followers
Pets are non-combat followers that can be raised by players with the required Summoning level. There are many ways to obtain pets such as obtaining eggs from drops, catching baby animals using the Hunter skill or buying them from the pet shops in Yanille and Taverley.
Most pets start off as babies and require raising into adulthood by having them follow you around and by feeding them. Unlike familiars, pets have little use beyond cosmetic although there are a few exceptions and they are allowed in areas the familiars are not. For more information about pets and followers see our Pet Care guide.
Summoning Activities
In addition to the traditional means of gaining Summoning experience, there are a few repeatable activities that can help with the training:
Daily Challenges |
None |
A small amount of XP based on the challenge completed |
Daily challenges are randomly assigned to any skill you have not opted to block. Summoning daily challenges involve crafting a small number of familiar pouches based on your Summoning level. It is a quick challenge but the XP reward is small. |
Familiarisation |
None |
Triple charm drops for a period of time or Summoning supplies |
The aim of this distraction & diversion is to collect as many raw spirit shards as possible in the time available whilst avoiding other familiars. The rewards are based on how many raw spirit shards you managed to collect. The triple charm reward is best used when fighting a monster that drops a lot of charms such as Waterfiends. |
Currently None |
Summoning Tips & Tricks
- The charming imp can be purchased from the rewards trader at Daemonheim for 100,000 Dungeoneering tokens. This imp will automatically collect any charms dropped by monsters you are killing and place them in your inventory. He can also destroy certain charms if you ask him to for a small amount of Summoning XP.
- Crimson and blue charms offer vastly more XP than their gold and green counterparts so try to save them for higher levels. Additionally most pouches made with green charms offer the lowest return on your investment so you may want to skip using them altogether at higher levels.
- There are various areas in Gielinor where Familiars are not welcome however you will be warned if you try to enter such an area with a Familiar or try to summon one there. Certain minigames such as Barrows and Barbarian Assault do not allow Familiars. The Corporeal Beast will eat any Familiars taken into its lair.
- Beasts of Burden cannot carry higher value items, however the Pack Yak Familiar can still send items to a player's bank regardless of their value.
- Exchanging pouches for shards is a good way to recoup some money on some of the harder to sell pouches, even more so if you have completed the Tirannwn Hard Task set as Lord Amlodd gives you 10% more shards than Bogrog.
- Some Familiars have useful teleports such as the spirit kyatt's teleport to just south of the Piscatoris obelisk, the lava titan's teleport to the lava maze and the spirit larupia's teleport to the Nature Altar.
Skill Mastery & Beyond
Upon reaching level 99 Summoning it is possible to purchase a summoning cape from Pikkupstix in Taverley. As with all skill capes the cost is 99,000 gp. Players who already have 99 in another skill will instead receive a trimmed summoning cape.
After obtaining 99 Summoning it becomes possible to obtain a summoned shard randomly which can be combined with other shards from the other combat skills (Attack, Constitution, Defence, Magic, Prayer, Ranged and Strength) to create a combatant's cape. It has the same stats as a trimmed skill cape.
True Summoning Mastery
Achieving 99 is the ultimate goal for many players, however the skill does not stop there. For players wanting to show off their dedication to a skill it is possible to obtain "True Mastery" by obtaining "120 Summoning" which is 104,273,166 XP. The Summoning master cape can be purchased from Pikkupstix for 120,000 gp.
It is worth noting that beyond level 99 there is no additional content for Summoning as the level increases are invisible so training the skill gets no faster. To work out your theoretical Summoning level check out our XP table.
Credits
Original Guide by: Tip.It Crew
Special Thanks to: chenw
Thanks to: 001hayden1, 1stArcher00, Artemis1330, asianboy7o7, Baffler, bakura18, bluehooloovo,
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Last updated by: BloodAngel
Last updated on: 24-May-2015