Waterfiends are most notably known for their high crimson charm drop rate. They are arguably the most popular method of charm collecting and can be found in the Ancient Cavern and Chaos Tunnels. It is important to remember that Waterfiends have high defence levels and are much weaker to crush attacks. Weapons with a crush option should be used against them.
The Ancient Cavern is only accessible after talking to Otto, north-west of Baxtorian Falls, and completing Barbarian Training.
The easiest way to get inside, near waterfiends, is by Fairy Ring teleport (BJQ). The fairy ring can only be accessed after starting Fairy Tale part II, and after fixing it by using five mushrooms and a spade on it.
The "front door" entrance is a whirlpool, located south of the Barbarian Outpost and north of Baxtorian Falls. The only other way of gaining entrance is by Ferocious Ring teleport - Kuradal.
There are two different Waterfiend locations inside. One is north of the fairy ring and the other is west of the stairs after you fall into the whirlpool. Both locations are not near any Mithril Dragons but are near Brutal Green Dragons; watch out for dragonfire!
The Chaos Tunnels are located in low level Wilderness. It is considered the most dangerous of Waterfiend locations because it is a multicombat area. The Waterfiends can be found in the north-western part of the tunnels. You can view a map of the Chaos Tunnels here; it is quickest to enter through the Gargoyle rift at 44.
Waterfiends in the Frozen Fortress drop two charms at a time but do not drop them as frequently, resulting in a somewhat lower charm rate compared to Waterfiends found elsewhere. They're also a bit out of the way and there aren't as many spawns. They do, however, offer 2.5% more XP per damage dealt and they typically aren't as crowded.
Requirements and Recommendations
Attack and Strength: 80+ is recommended
Using Dharoks is extremely dangerous and requires much attention, but rewards you with the fastest crimson charm output compared to any other strategy inside of the Ancient Cavern.
The key to staying alive is to use the Protect from Ranged prayer. The reason being, even when having a much higher ranged defence than magic, the Waterfiends' ranged attack is much more accurate and they use it far more often, therefore you would take more damage if praying protect from magic.
Bringing a unicorn stallion is a must, no other healing familiar will do a well enough job; meaning no titans, bunyips or fruit bats. The only possible way to use Dharoks at Waterfiends is to bring a beast of burden familiar filled with prayer potions and food.
Once you're ready and start attacking, do not use protection prayers, just so you can get to low life points. At 99 defence, one should stay at or above 200 life points and at 70 defence, one should stay at or above 350 life points; gauge yourself within those guidelines.
Bringing an Enhanced Excalibur or (extreme/super) defence potions is a must; unicorns heal very well, but will not be effective with a low defence. Piety is also extremely helpful; not for just maxing your hit, but because it also gives a 25% boost to defence.
Chaos Tunnels - Strategy
Requirements and Recommendations
Attack/Strength: 90+ Recommended
Once you enter the Waterfiends area turn on the Turmoil, Deflect Missiles and Berserker prayers. Remember, once your life points become low, pray Soul Split to heal. Don't worry about eating all of your Rocktails during the time the Waterfiends are aggressive because Soul Split is more than enough to heal later on.
The key to killing the Waterfiends fast is to use your familiars scrolls as much as you possibly can. The Iron Titan is the most effective familiar here is because its special is crush-based.
Since it's all multi-combat, it's possible to get too many Waterfiends attacking you. To avoid this, stand near or as close as you can, to the western wall.
If you do not have 95+ prayer to use turmoil, you can instead use piety with regular prayers; however, you will not last as long. Always pray Protect from Missiles and Piety; do this because your only source of healing is the rocktails you brought. Use your familiar's scrolls as much as possible and always have it attacking.
Ranged is not as effective as melee, but is still a good method to use if you lack strong melee skills. Ranging is only recommended to use in the Ancient Cavern.
The trick to killing Waterfiends without taking damage is to trap them behind something and stand far enough away, that they cannot attack; this is easy to do because their attack ranged is very short. Using safespots is only feasible in the Ancient Cavern, and there are safespots in both east and west areas. If you have at least a bunyip, this is not recommended as it takes time and thus decreases kill speed.
These pictures are in the north-eastern area of the ancient cavern, using to rocks to block the waterfiends from getting close to you.
Tips and Drops
Waterfiends are most well known for their crimson drop rate. Almost every drop will have a charm and 90% of the time, it's a crimson charm. This, arguably, makes them the best monster to kill to gain charms.
A great thing about Waterfiends is a lot of their drops are noted; which is one of the main sources of gaining profit each trip. Noted drops that should be collected are:
Rare drops are not stackable but are still worth keeping because of their sell price. These drops include:
Waterfiends will typically break-even or profit unless you use extravagant degrading items like Vesta's spear. Using the Piety or Turmoil prayers to speed up your kills will increase your profit.
Original Guide by: TheLeonardo
Special thanks to: Quyneax
Thanks to: Baffler, DaDieselDude05, Georgelemmons, Jaffy1, Juhniz, King_Mirthas, Mini_Spawn, o_knames, Rien_Adelric, Wouter828, wyvren2000, xpx, zaaps1
Last Updated by: Jaffy1
Last updated: 25-Apr-2012
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