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Death of Chivalry, The
Difficulty: Novice
Requirements: Easy
Length: Medium
Start location: Speak with Sir Owen at the Edgeville Monastery. Requirements: Items: 5 free inventory spaces, combat gear and food for your level. Suggested: Skills: Level 80 Strength and Level 65 Prayer for extra members-only rewards after quest completion Monsters: Various enemies with lifepoints and special attacks that scale to your level. They are not weak to a specific combat style. NPCs: Dawn -Death of Chivalry- , Fern -Death of Chivalry-, Fortress Guard -Death of Chivalry-, Fortress Guard -Death of Chivalry- -2-, Fortress Guard -Death of Chivalry- -3-, Hierophant Marius -Death of Chivalry-, Lieutenant Graves -Death of Chivalry-, Lieutenant York -Death of Chivalry-, Saradomin -Death of Chivalry-, Sir Owen -Death of Chivalry- Walkthrough hide »This quest is fully voice-acted! Turn on your sound for the full experience.
Obtaining the mission Speak to Sir Owen in the rose garden at the Edgeville Monastery. Respond with any of the four given responses. He reveals that he was sent by Sir Amik to meet a contact here. Continue to chat with him - you will be interrupted by Saradomin's sudden arrival in the garden. Choose any of the four dialogue options as you progress through the conversation. Saradomin has a quest for you and Sir Owen. The Kinshra, or Black Knights, have discovered a terrible weapon last used in the God Wars. He needs the two of you to prevent them from using it. ![]() Infiltrating the fortress Pick up and equip the suit of armour Saradomin spawns to your south-west, then speak to him again. You are impersonating Captain Dulcin, the current overseer of the Black Knights' Fortress. Sir Owen will pretend to be your prisoner. Grant Saradomin permission, and he will teleport you to the fortress. Your instructions are to proceed to the tallest tower of the fortress and retrieve the weapon. You will need act like a high-ranking Black Knight and answer the questions of the various people in the tower while generating as little suspicion as possible. Reaching a suspicion level of 100 will get you kicked out of the fortress, and you will have to start over. Begin by attempting to open the portcullis and answering the fortress guard's first question. No matter your answer to this first question, your suspicion level will be raised to 25. The best answers for each question are listed in the table below.
After satisfying the portcullis guard, proceed north to speak with Lieutenant York. After dealing with him, go north-west and speak with the guard by the staircase. He will allow you up the stairs after your conversation. Now on the first floor (second floor U.S.) head east through the dining area and then south down the hallway. Hierophant Marius will grab your attention. Finish talking to him and head up the stairs to the south-east. Praying at the altar on your way will further reduce your suspicion level by 5. The last person you must talk to before reaching the captain's quarters is Lieutenant Graves. He will offer to guard Sir Owen for you; answering with any of the three responses will yield the same result. Searching the lieutenant yields 250 gp. You can choose either to tie him up or allow Sir Owen to kill him; it will not affect the rest of the quest. The Tower Head north into Captain Dulcin's quarters and pick up a journal from his desk. From there, take the stairs up to the attic tower. Instead of finding the weapon Saradomin referred to, you find a damaged ritual circle. Sir Owen believes the only way to move forward is to repair the circle and complete the ritual. ![]() The items needed to repair the circle are scattered around the tower room.
Head back to the circle and repair it by re-drawing the symbol. Proceed to replace and light the three candles around the circle. Now you will have to chant the correct words over each candle. Start with the north-west candle and proceed clockwise around the circle. Finishing the ritual opens up a portal in the tower. Head over to the chest in the room, which now functions as a bank chest. Deposit the armour Saradomin gave you and get out combat gear and food for fighting enemies scaled to your level. They have no weaknesses. When you're ready, head into the portal. Through the portal The portal leads you to the Tomb of the Fallen, a crypt for warriors of Saradomin who died in the God Wars. You will find three Black Knights torturing a damsel. Defeat the three of them and then search their bodies for some gp and a key to her cage. She introduces herself as Dawn, a sister of St. Elspeth. She shares some information with you, namely that the Black Knights have found a weapon protected by holy barriers that can only be breached by the freely given blood of the virtuous. Choose any of the three options for what to do with her now that you've rescued her - whatever you choose, she will remain in the hall. Pick up the handwritten message lying on a crate. Optionally, you can search the supply crate nearby for 200 water and 100 fire runes. Head into the next room through the door to the east. Through the door, you find yourself in the crypt, filled with countless skeletons of warriors of Saradomin. Open the portcullis in the eastern hallway to proceed, earning 125 Strength xp in the process. Test of virtue Past the portcullis, you will find the spirit of a long-dead centaur in the center of the next room. Her name is Fern; she is the guardian of the Wand of Resurrection. She tests those who would wield it. You must fight and kill her to prove your worthiness. Fern's lifepoints will scale according to your level. She has no weaknesses and fights using ranged. She occasionally uses her special attack, charging at you with a powerful spell. This can easily be avoiding by running around the room until she stops. Once you defeat her, the first barrier to the wand will be lowered. After defeating her, your progress in the room will be saved. This is a good time head back through the portal to re-supply if necessary. The second test Approaching the wand, you are met by a puzzle surrounded by the bodies of Dawn's companions. To solve the puzzle, you must flip over a tile and find its matching tile somewhere around the edge of the puzzle square. There are eight pairs of images; Sir Owen will describe each image to you as you flip them over. If you flip two tiles over and they do not match, they will be turned back to their blank sides. You can make up to 8 incorrect guesses before the puzzle will reset itself. Once you have completed the puzzle, the second barrier will be lowered. ![]() Solution to the puzzle. The third test To breach the final barrier either you or Sir Owen must give a blood sacrifice. It does not matter which one of you does it. After the sacrifice is given, a cut scene will play. After the cut scene, run back to the room where you fought Fern. Converse with Dawn again, and then defeat all of the undead she raises. Once again, they have no weaknesses. Searching Sir Owen grants you have the option of saying a prayer for him. You can also loot his body for his shield, but it will be given to you at the end of the quest as a reward even if you don't pick it up now. Head north and open the portcullis once again. The final fight Dawn waits for you on the other side of the portcullis. Talk to her and then fight. Dawn's lifepoints will scale to your level, and she has no weaknesses. She has two special attacks she uses besides her standard magical attack. The first is a purple spell which will shove you off the platform. The second is the most deadly; she summons a purple cloud which will rapidly drain your lifepoints if you do not run out of it. The purple cloud is proceeding by concentric circles radiating out around you. When you see these circles, it is your cue to run a short distance away. These purple clouds become more frequent and last longer as her health decreases. Every time you take Dawn down 25% of her lifepoints, she will summon an impenetrable force shield around herself, and raise skeletons to fight you. The skulls at the top of the screen will show how many you have left to defeat. You must defeat these skeletons before her force shield will dissipate, allowing you to do damage to her again. Once you defeat her, loot her body to retrieve the wand, the key to Dulcin's journal, and a skull. Head back to where Sir Owen lies through the open portcullis to the south. Saradomin waits for you there. He will ask for the wand to resurrect Sir Owen. Make your decision on whether or not to trust Saradomin with the wand, and a cut scene will play. When discussing rewards with Saradomin, you can either choose to head back to the monastery or stay in the Tomb for further exploration, where there are further rewards to be had in the crypt room. If you choose to be teleported out, the skull of remembrance provides a teleport back to the tower of the Black Knight's Fortress. Congratulations, quest complete! Reward
Quest points: 3 Tips, Tricks & Notes
CreditsWritten by: Aurhora
Last updated: 15-Jan-2014
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