Difficulty: Experienced Requirements: Hard Length: Medium
Start location: Speak to any of the three guards at the collapsed tunnel entrance in the south-eastern section of TzHaar.
Skills: Level 50 Attack, Level 50 Construction, Level 43 Crafting, Level 41 Mining, Level 45 Strength
Items: Rune pickaxe or Dragon pickaxe, 15 Oak planks, Chisel (in inventory or toolbelt), Hammer (in inventory or toolbelt), range weapon and ammo (knives or darts cannot be used), runes to cast 20+ water Spells.
Skills: Able to defeat level 53 monsters using only Ranged and Magic, able to defeat a level 100 monster
Items: Charged amulet of glory, weapons, armour and food for fighting several level 53 monsters and one level 100 boss (see Tips, tricks and notes section for more information on defeating the TokTz-Ket-Dill - Level 100)
NPCs: Reldo, TzHaar-Hur-Brekt, TzHaar-Hur-Frok, TzHaar-Hur-Klag, TzHaar-Ket-Grol, TzHaar-Ket-Jok, TzHaar-Mej-Kol, TzHaar-Mej-Lor, TzHaar-Xil-Mor
Walkthrough hide »
Lost in Translation
1. Speak to the guards at the quest start in the eastern portion of TzHaar, outside the collapsed tunnel. They explain that a large creature, TokTz-Ket-Dill, has been burrowing under the TzHaar city, endangering everyone there. They cannot get through without risking another collapse, so they need someone small - you - to go through the only entrance they have. Volunteer to help stabilize the tunnels and they will send you to TzHaar-Ket-Grol to enter the tunnels.
2. Head south and a little west from the guards and speak to TzHaar-Ket-Grol about going into the tunnels. He does not trust a JalYt (Human) like yourself to be able to help, and will not allow you to enter until you have materials - Tok-Xil-Im, Tok-Ket-Hurt, and TokJal-Hurt.
3. Unless you happen to be an expert on the TzHaar language, you will need to go to the TzHaar Library to figure out what TzHaar-Ket-Grol wants. Head north-west until you reach the main plaza. The library is further west from there. Enter and speak to TzHaar-Mej-Lor about the TzHaar language. He will refer you to the JalYt section, which is filled with ashes from books that had burnt. When you fail to get any help from him, he will tell you that Reldo in the Varrock Library sent him the books.
4. Make your way to Varrock (teleporting is the easiest way). Go to the library in the Varrock Palace and speak to Reldo about the TzHaar language. He has a copy of the book you need, the TzHaar Tourist Guide, somewhere in the bookcases. It happens to be in the second bookcase up from the south-west corner of the room.
5. When you open the book, you will find a note - read it to discover the meanings of the numbers. Read through the book itself to find translations for TzHaar words. After translating the stone tablet TzHaar-Ket-Grol tell you that you need the following:
6. Return to TzHaar-Ket-Grol and tell him that you need a pickaxe, oak planks (which TzHaar-Hur-Frok can treat), and blocks of stone. TzHaar-Ket-Grol will instruct you to head to the mines to the north-east, where you need to learn how to mine magma.
7. Bring your 15 oak planks to TzHaar-Hur-Frok (who is at the quest start point) and ask him to treat them. Bank the treated planks to save inventory space.
8. Go through the cave entrance east of TzHaar-Ket-Grol and speak to TzHaar-Hur-Brekt about learning proper magma mining. When he refuses, point out its importance or offer to pay - eventually he will mention that he needs your help convincing the other four miners to be in his play. First, however, he needs your help developing a plot the miners would be willing to participate in.
9. Speak to the miners about the play - they will immediately denounce it as against all things TzHaar.
10. Speak to TzHaar-Hur-Brekt again about the play and suggest changing the plot. Offer up the idea of the humans starting it - he accepts this as a better idea.
11. Check with the miners again to find that, while the idea is an improvement, the plot is still 'horrible'.
12. Now the story needs to be tweaked to please each individual miner. Ask each one how the story could be improved:
Note: The following section must be completed in this exact order otherwise you will need to reset the plot with Tzhaar-Hur-Brekt.
13. Now that everyone is finally in agreement, speak to TzHaar-Hur-Brekt again to find that you must now assign roles to each miner. Assign and modify them as follows:
14. Report your success to TzHaar-Hur-Brekt and he will teach you to mine magma safely. Mine 20 slabs of obsidian for the tunnel repairs and use a chisel with a hammer in your inventory to craft them into pillars.
IMPORTANT: Be wary of what you are sealing off when you place planks or pillars in the correction areas. It is very easy to block off an area that you will need to get to. Take into consideration what you've already fixed and what side of the correction area you are on before fixing anything at all times!
Note: If you ever need to leave for supplies, your current progress will be saved automatically and you will skip any rooms you have already completed.
If you log out, you will be placed right outside the tunnels upon logging back in. Again, progress will be saved. If you accidentally trap yourself behind a pillar, you can log out and back in again to avoid having to push over the pillar. Pushing over the pillar will result in its destruction. Do not worry if you have to do this a few times - you have three extra pillars in case of accidents.
15. Head down through the crack in the wall (directly south of where you started the quest) to repair the tunnels. Examine each caved-in section to determine how to repair it - if it is "not too bad" or "bad" it can be repaired with treated planks; if it is "badly damaged" or "very bad damage," it will require a pillar. You must stabilize both caved in walls as well as caved in areas of the ceiling. Rock piles in the middle of the floor indicate caved in ceilings, while red marked walls on the minimap indicate caved in walls. When you have repaired each spot in the first room, mine through the collapsed tunnel to continue onward. If you attempt to move onward before repairing each spot, you will fail and take some damage.
16. In this next room, you will have to defeat the Fire Monster (Level 53) with magic. The best spells to use are water spells, the stronger the better. You can kill it immediately or you can repair the damage to the south, but you will have to defeat it before going across the stepping stones to the north. Repair the four spots to the south, then cross the stepping stones to fix the north-eastern cave-ins. There are a total of nine spots in this room - after you repair each, mine the collapsed tunnel to move on.
17. The next room with have another Fire Monster and two Lava Monsters. The Fire monster must again be killed with magic and the Lava monsters defeated with range attacks. This room has eight spots to be repaired in the south - it is wise to kill all three monsters in this room before repairing anything, as you block off paths necessary to kill them through your repairs. Once everything is repaired and all monsters are killed, cross the stepping stones and mine the collapsed tunnel.
Important: Do not use protection prayers against TzTok-Ket-Dill, it will cause it to attack you with unblockable 200+ attacks.
18. Pass through into the final chamber and head through the north tunnel to face the TzTok-Ket-Dill (Level 100). You need to break away his armour which can only be done with a Rune or Dragon pickaxe. After breaking his armour, he will only be vulnerable to crush attacks. At this point can continue fighting with your pickaxe, or switch to another weapon with a strong crush attack.
19. When you have defeated the TokTz-Ket-Dill, head back out and go out the southern cave entrance. Speak with any of the guards to report your success. They will congratulate you and reward you.
Quest points: 1
Tips, Tricks & Notes
Written by: Eyehawk78 and SaidinWoT
Last updated: 10-Jan-2016
Will you use Menaphos to train your skills?
Help keep Tip.It alive, donate a bit to our site:
© 1999 - 2017 RuneScape Tips, all rights reserved. RuneScape® and Jagex® are trademarks of Jagex Ltd © 2000 - 2017 Andrew Gower.