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The Warriors' Guild

Warriors Guild Cyclopes (Level 56,76) Cyclopes (Level 56,76) Cyclopes (Level 56,76) Cyclopes (Level 56,76) Cyclopes (Level 56,76) Note that all Warriors Guild mini-games are High Risk. If you die, you can lose items.

Introduction

The Warriors Guild is a members only guild located just west of the Burthorpe soldier training grounds and the pub. It is southwest of the castle.

To enter the Warriors guild, your attack level plus your strength level must be over 130. However, a pure can enter by achieving 99 attack or 99 strength.

Inside, the guild offers 6 different training areas, 3 shops, and a bank. The goal is to gain experience and Warrior Guild tokens, which are needed to enter and fight the cyclopes on the top floor of the guild. Warriors Guild tokens can be collected from any of the masters in the guild after earning them in the minigames.

The sapphire games necklace offers a teleport to the nearby Burthorpe game room in the castle cellar, within easy walking distance. Alternatively, the combat bracelet teleport choice drops you just outside the guild door.

Ground Floor

The ground floor offers 2 shops, a bank, and two training minigames.

Lilly runs the Warrior Guild Potion Shop, selling attack, defence, and strength potions. Next door is Lidio's Warrior Guild Food Shop, which sells trout, bass, pizza, potatoes with cheese, and stew. Prices are controlled by the Grand Exchange.

Animated Armour Combat Training. You will need to bring a spare platebody, legs, and full helmet (a matched set) that will be used to create a monster for you to fight. Also bring a melee weapon and whatever armour and supplies you wish to risk in battle. Use the spare armour on the animation point and then fight the animated armour like you would fight any other monster. The experience gained is normal; you get the regular experience determined by hits dealt and fight style. Reward tokens are based upon the type of metal armour animated.

Animated Armour
Armour Type Level Hits Tokens
Bronze 11 10 5
Iron 23 20 10
Steel 46 40 15
Black 69 60 20
Mithril 92 80 25
Adamant 113 100 30
Rune 138 120 40

Note: The armour you animate to train against has a chance of breaking. The higher the level of armour you use, the less likely this is. If training on armour below black, it is advisable to have a reserve set to replace items that may get broken.

Dummy Attack Training. This room is similar to a whack-a-mole game, but with a combat flavour. Stand in the centre of the room, and different dummies will pop out of trapdoors around you. Each dummy in this room can only be affected by a certain attack style: you must use that specific type of attack or you will take some damage and will not get experience or tokens for hitting it. The attack types include: Accurate, Aggressive, Controlled, and Defensive, but also Stab, Slash, or Crush. You will obviously need two weapons in order to make all of these attacks, or you may just choose to focus on some of them. You earn 15 attack experience and 2 tokens for each dummy you attack correctly. The Information Scroll beside the entrance lists which type of attack to use on each dummy, and for convenience the dummies are shown by location in the picture below (oriented north).

Attack Dummies
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First Floor

On the First floor (second floor in USA) there are three more training areas and an Armoury shop.

The shop on this floor is Anton's Warrior Guild Armoury which sells battleaxes, chain mail, daggers, maces, medium helmets and swords. Anton will also buy any of the items he sells, at the usual descending scale depending on player stock.

Catapult Defence Training. The training master will supply you with a special shield for this game - no other equipment is useful. When you enter and climb the steps, the catapult launches different shaped projectiles at you and you must choose the correct style to defend yourself from the objects. Click on the picture of the object on your defence style screen that matches the object being thrown at you. If you fail to choose the correct style you will be dealt a few damage. You get 1 token and 10 defence experience for each successful block.

Shot-Put Strength Training. You get experience and tokens for each successfully thrown shot-put, but the amount depends on the length and weight of the throw. The balls in the northern cage are lighter than those in the southern cage so give less experience. However, throwing the heavier balls will cause your energy to run out quicker. Note: The lower your energy level falls, the greater the chance you will drop the shot-puts and deal yourself damage.

In order to improve your throws, it is advisable to use some ground ashes. To make these you need to take some ashes left after burning any type of log, then use them with your pestle and mortar to grind them.

Keg Balancing Minigame. This clandestine game is in a storage room just south of the shot-put game. All you need to do is stack kegs on your head. Go to any of the upright kegs and click on it to put it on your head. Next walk over to another upright one and click on it; you will either put it on your head, or drop it and receive some damage. Once you are finished speak to Larry and he will write your name in the ledger. Then you can speak to any master to receive your tokens.

Second Floor

The second floor (third floor USA) is a large training area in which you can kill Cyclops (level 56 and level 76). You must have 100 tokens to enter, and your tokens drain at a rate of about 10 per minute. Once the number of tokens you are carrying falls below 10 you are informed that your time is up. At this point you have approximately 1 minute before you are whisked out of the door and told to be a bit quicker next time you are asked to leave. The Cyclopes are currently the only monsters that drop defenders.

In order to be admitted to the room you need to speak to Kamfreena, standing at the doorway, and be carrying at least 100 guild tokens. The first time you enter she will tell you that she will release Cyclopes who could drop a bronze defender. Once you obtain a bronze defender you need to exit the room and speak to her again in order for her to release the Cyclopes carrying the next level of defenders. The order of release is bronze, iron, steel, black, mithril, adamant and finally rune. Each time you need to exit the room and speak to her in order for the next level to be dropped.

If you die and lose your defender you will need to start all over again, so a good idea would be to bank a defender of the last level you reached, while you work for the next one. Once you get a rune defender, it is worthwhile getting a spare to ensure you stay at that level if you should happen to lose your rune defender.

Defenders cannot be sold or traded.

Many players have reported that wearing a Ring of Wealth appears to increase the chances of a Cyclops dropping a defender.

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Credits

Original Guide by: abomb67

Thanks to: AllBogs, Fizzzard, Howlin0001, Kiara_Kat, LadyShahdie, pokemama, and Vlad_the_Old

Last updated by: pokemama

Last updated on: 27-Mar-2009

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