Difficulty: Intermediate Requirements: Medium Length: Short
Quests: Fremennik Trials, The
Skills: Level 40 Firemaking, Level 50 Woodcutting
Skills: High agility (60+), able to beat a level 70 monster
Walkthrough hide »
1: A Favour
Speak to Olaf Hradson south of the Fremennik polar hunting area. He asks you for a favour - helping him make his family proud through deceiving them. He needs you to take carvings to his wife and son, with the claim that he is on a distant island. However, his carvings are no good with damp wood; he'll need fresh wood from a windswept tree up on the cliff.
Head to the north part of the cliff east of Olaf. Cut some logs from it, then head back to Olaf. Speak to him and he will carve the wood into two crude carvings. The crude carving - which you should claim is 'something tribal' - is for his wife, Ingrid, while the cruder carving is for Volf, his son. His family is in Rellekka, so head south-west to the city. Take the carvings to each family member:
3: Fire and Food
Return to Olaf to tell him you have succeeded in delivering the gift. He will be too cold to care and needs a fire to warm up. He'll provide damp planks, so you simply need to light the driftwood embers to get the fire going. Speak to Olaf again; he will ask for some food before he is willing to give you the map. After he has eaten (the first food in your inventory), he will tell you he believes the map to be cursed. With that warning, he will give you the last map Sven the Helmsman ever made, showing the location of his treasure.
Look at the map to find the treasure is right up the cliff. Ascend the cliff and dig right next to the windswept tree. You will fall into a dungeon. Head east, then all the way north, and finally west to the picture wall.
Kill a Skeleton Fremennik and pick up the key it drops. Search the wall to bring up a puzzle. In the top segment of levers, pull each lever one time, then pull the lever in the bottom segment. Search the picture wall again to go past it.
Head north and grab two rotten barrel and six ropes from their respective spawns. If you did not kill a Skeleton fremennik earlier, kill one now for the key. Walk onto the bridge and go across - at each gap, use a rotten barrel on the walkway. The bridge is very slippery, and you might fall into the water at any time; if you do, you will end up slightly north of Olaf with any weapon or shield unequipped. According to Jagex, every time you fall on the bridge, your character 'learns' how to deal with it, and there is a lower chance of slipping the next time around. Halfway across the bridge, you will find a gate which you should try to open. Note the shape of your key's handle, and use it on the lock of the same shape. Should you fall off after the gate, you will need to kill another Skeleton fremennik for a new key.
Go to the wreck of the old ship and open the chest. A giant skeleton named Ulfric will arise from the nearby grave and attack you. Melee protection prayer will completely defend you. After defeating Ulfric, open the chest again. This time you succeed, and in it is your reward.
Quest points: 1
Tips, Tricks & Notes
Written by: SaidinWoT
Last updated: 10-Apr-2015
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