Difficulty: Master Requirements: Easy Length: Medium
Start location: Speak to the High Priest of Icthlarin in Sophanem.
Skills: High combat level (over 80), high agility, high thieving
NPCs: High Priest -Sophanem-, Jex, Maisa, Osman
Walkthrough hide »
First Trip to Sophanem
For the entire first phase of the quest (Assignment, Entering, Getting Through,
The Demand) bring the following:
Talk to the High Priest in the temple in the south-western corner of Sophanem. He needs help getting Menaphos to release their quarantine on Sophanem. A cut-scene will show the High Priest's attempts to bring a delegation to Menaphos being harshly blocked. You may now ask the High Priest about possible ways to enter Menaphos. Ask him about ways to approach from underground and he will tell you about about the lesser deity Scabaras, whose followers were proficient at making subterranean buildings. He suggests you talk to Jex, the caretaker of the temple of Lesser Deities.
Head to the temple in the north-east corner of the city and talk to Jex. He will tell you of strange scarab creatures which burst up from the cellars, destroying the temple and the bank underneath it. He will send you down into the ruined bank with his blessing and a suggestion to take a light source and a tinderbox. Climb down the trapdoor; you will be in a maze filled with high combat monsters.
3: Getting Through
Here is a map of the maze, with the path marked in red:
There are two ways to get to your destination. One is to follow the red path marked above, which is explained in the detailed maze text below. If you fail certain traps, you will fall into the multi-combat dungeon level and your light will be extinguished. The quicker way is to *choose* to descend into the multi-combat dungeon level (entering by ladder will not extinguish your light). You can use your tinderbox to re-light your light source, or, if you need a one-click lighting option, you can take a torch and some dry sticks. Left clicking the sticks will re-kindle your torch.
A. Dungeon: There are no traps in the dungeon, but it is filled with Locust riders (melee and range) and Scarab mages.
B. Maze (see map above): this dungeon has a number of traps including floor spikes, wall spikes, scarab swarms, and trapdoors.
4: The Demand
Go down the ladder and follow the path. At the end you will find a giant room, and by the entrance Kaleef's Body. Search the body to find a Parchment, which you should read.
Go further into the room and talk to Maisa. She needs to get in contact with Osman, but does not trust you to do it for her, so she asks you questions about the Prince Ali Rescue Quest. She will first ask where the prince was taken, the answer being "Draynor Village". Next she will ask you who helped you rescue the prince, the answer is "Ozan and Leela". She will now ask you to bring Osman to her.
5: Convincing Osman
Get to Al Kharid and talk to Osman about Sophanem. He will give you a small amount of history on the situation. Eventually it will come time to convince him to go down to Sophanem in person. Normal motivations will not stir him, you will have to point out that it would drive a wedge between the Menaphite cities. This is enough to get him to agree to go to Sophanem, but he has some things to do prior to heading down. Go ahead down on your own to meet him there.
Second Trip to Sophanem
For this entire second phase of the quest (The Attack and The Fight), bring the following from the bank:
6: The Attack
Osman is just north of the gates to Sophanem, but cannot get in the city as he is too old to scale the walls. Tell him you know of a secret entrance to the north and a cut-scene will show him within the city getting into the Temple of the Lesser Deities. After the cut-scene, retrace your steps through the dungeon until you reach the exit ladder you went down earlier. Go down and you will watch a cut-scene of Osman talking to Maisa. Osman will be attacked by a Giant Scarab and will disappear.
7: The Fight
When you are ready to battle the Giant Scarab, head down the path. When you begin attacking the Giant Scarab (level 124), a Scarab Mage and two Locust Riders - one ranger and one meleer - may spawn around it and begin attacking you. Focus completely on the Scarab, however, as killing it causes the other creatures to disappear. The Scarab's hide is hard to hit with melee, though it appears very weak to magical attacks. Some players find it helpful to stay near Kaleef's body, using the area to help with monster blocking. *Please note, Kaleef's body alone will not act as a safe spot! Instead, walk towards the body and backwards a few steps (towards the entrance) to get the giant Scarab stuck behind the wall.*
When you have succeeded in killing it, Osman will reappear telling you that he had slipped into the shadows. He will eventually thank you and leave telling you to take Kaleef's Dagger - Keris - as a reward. Head back to the High Priest in Sophanem and talk to him to finish the quest.
Quest points: 1
This quest is a requirement for:
Tips, Tricks & Notes
Written by: SaidinWoT
Last updated: 28-Jun-2015
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