Fremennik Isles, The
Difficulty: Experienced Requirements: Medium Length: Long
Start location: Speak to Mord Gunnars on Rellekka's northern docks.
Quests: Fremennik Trials, The
Skills: Level 40 Agility, Level 20 Construction, Level 46 Crafting, Level 56 Woodcutting
Other: Ability to defeat a level 130 troll
Items: 15 GP, Raw tuna, 6 Mithril ore, 7 Coal ore OR 8 Tin ore (depends on your mining level, bring the highest level ore you can mine out of the three; that is what you will be asked for), 9 Ropes, Hatchet, Knife, 5 Thread, Needle, Hammer, Bronze nail
The general store in Neitiznot sells bronze nails, needles and thread, knives and hammers during the quest for a minimal fee.
Skills: Level 43 Prayer
Walkthrough hide »
1: A Summons
Head to the north-eastern dock of Rellekka and speak to Mord Gunnars. He will tell you the King of Jatizso has requested you - by name - for an important task. Head north into the town and enter the building just west of the bank and speak to His Royal Greatness King Gjuki Sorvott IV.
Throughout your conversation with the King, his cat will interrupt. If you are wearing your Amulet of catspeak you can read exactly what the cat is saying. Eventually the king will give in to it and send you to get food - a single raw tuna. If you do not already have one, a raw tuna can be harpooned south of the bank or thieved from the fish stalls in Rellekka or Miscellania/Etceteria.
Talk to either Hrafn, the King or simply use the tuna on the cat to give it to the cat and he will stop interrupting.
Talk to the King again and he will continue his speech from earlier. He is suspicious of the Burgher of Neitiznot, telling you they have docked more trade ships than usual. Chancellor Thorkel Silkbeard will jump in to say that the Kelda traders - of the Red Axe - have arrived and are awaiting their ore. Sadly, the miners of the kingdom are rather lazy and you'll need to help them out. He will ask you for either 6 mithril ore, 7 coal ore or 8 tin ore depending on your mining level. He will ask for the highest level ore you can mine out of the three.
Bring the ore (can be noted) to the king and you will be rewarded with 5000 GP if you were asked for mithril, 2000 GP if you were asked for coal or less if you were asked for tin.
3: The Conversation
Finally, there will be no more interruptions to stop your conversation. The King will tell you Mawnis Burowgar, the Neitiznot's Burgher, is an idiot and the King wants to best him as he has done before. As a paranoid king should be, he is suspicious of the Burgher, sure that he is scheming to defeat the King. He wishes to undermine this plot by sending you - a 'bard' of Rellekka (The King's Definition: charlatan or fool) - to entertain the Burgher in order to spy on him.
You will accept the mission and be sent to Neitiznot. The King suggests using the ferry, as the bridges between the islands are broken. Before you are able to leave, though, he will tell you to take his old Spymaster's costume from his chest - a jester's outfit. He will tell you to report to the Spymaster, Slug Hemligssen, who will only respond if given the password "free stuff please".
Be sure to go to the chest and take the jester's outfit before you leave. There are four pieces in total.
Return to Mord on the dock south of the city and ask him to ferry you back to Rellekka. Once there, ask Maria Gunnars to ferry you to Neitiznot.
Head north-east into the city and speak to Slug, who is north of the bank. Tell him the password, "free stuff please," and he will tell you how to gather the information. The Burgher and his men will relax in your presence, and as such you will need to listen to their conversation while you entertain them.
Head to the building south of the bank and speak to Mawnis Burowgar. Make sure you have all four pieces of the jester costume on and that you are wielding nothing in your hands. You will have to respond to his wishes, doing the proper emotes when he asks for them. Pay attention to the conversation between the two guards behind you, as their conversation will contain all the information you need. If you take too long to respond to what Mawnis Burowgar asks you to do, you will be sent out and you will have to start over.
After making a fool of yourself, return to Slug who will ask you questions about what you heard. The answers to the questions are as follows:
After answering these questions, Slug will give you 2500 GP. He will also tell you that 'Big Daddy' - the King - has given him permission to follow up on these leads. He wishes to find out when the engineers intend to repair the bridge. In order to discover this, he will need you to gain the trust of the Burgher, which includes helping him if he asks for anything.
5: Will Work For Trust
Take off your jester uniform (you can bank it if you'd like) and speak to the Burgher. He will tell you he has sought an audience with you for a number of days, in need of a courageous and valiant person. Unfortunately, before he is willing to entrust his people's fate to you, he wishes to make sure you can be trusted. Gaining his trust requires aiding him in yet more menial tasks, the first of which is to gather rope for the new bridge. The Burgher doesn't wish to use just any rope, but that made of the hair of the Yaks to the west of the city. However, you will find that any rope in RuneScape is actually made from Yak hair - Ned was trading for the ropes, not making them - and as such can be used.
Speak to the Burgher again to give him the rope and you will be rewarded with 1000 GP. Though it may seem that a single menial task should be enough to win over the trust of an entire kingdom, it sadly is not. The Burgher has two additional tasks for you, the first of which is to provide eight arctic pine logs which have been split in two.
Arctic pines dot the region, so simply find one and cut 10 logs (you will use 2 of them later). Once you have the logs, take them to the woodcutting stump just north across the bridge to split them using your hatchet. Take these to the Burgher to be rewarded with an additional 1500 GP.
Now you are finally ready to repair the bridges for the Burgher. Each bridge requires four split logs and four ropes which you piece together with a knife. Head north, across the first set of bridges and right-click to repair the bridges connecting to the Ice Trolls' island. While you are repairing them, it is very likely you will be attacked by nearby trolls so you may wish to wear armour. After repairing both, return to the Burgher to be rewarded with 1500 GP.
Having earned the trust of the Burgher, it is finally time to discover the details of the secret assignment. The Burgher of Neitiznot wishes to raid the Troll Caves of the north in order to stop the attacks on his people. He needs for his militia to kill the Troll King to make sure the job is done. Being the cautious and generous man that he is, the Burgher offers you the honour of leading the military into battle.
You will immediately accept, but you cannot lead the attack until the rest of the army arrives. In this waiting time, the Burgher wishes to find out if King Sorvott will misinterpret his intelligence and prevent the raid. It's time to 'spy' on your original employer!
Return to Jatizso through the ferries. Rather than aimlessly spy on the King, you will find it much easier to simply talk to him. He manages to misinterpret the information and believes an offensive is being mounted against Jatizso. His coffers are dangerously low, so he intends to collect taxes, even though his people are barely managing with what they have. He will establish a new tax - on windows - in order to gather money. Like normal, you'll end up doing the work: King Sorvott appoints you the tax collector of Jatizso.
You will have to count the windows of each building and tax those who work inside 1000 GP for each window on their building. Go throughout the city and collect taxes as necessary:
* Why pay for Vanligga Gastfrihet's tax? If you pay the 5000 GP tax for her, she will give you access to her black market shop of yak products including yak hair, yak meat, yak-hide and cured yak-hide. If you decide not to pay her tax, you can also pay her any time after the quest.
After you finish collecting the taxes from the citizens, return to the King and talk to him. Unfortunately, you did not gather enough taxes to pay for the necessary equipment. After some brainstorming, he will decide to instate a Facial Hair Tax. Speak to Thorkel to be told who you can tax or see the list below.
Tax all five of them and return to the King to find you finally have enough for the equipment.
The King now wishes to send you back to Neitiznot in order to find out who has been aiding the Burgher's engineers with repairing the bridges. Use the ferries to return to Neitiznot and speak to the Spymaster.
Once again, you will need to entertain the Burgher while listening to the conversation. Put your jester costume on again and return to the Burgher. Again, you will have to respond to the wishes of the Burgher. Again, pay attention to the conversation between the two guards in the back.
Return to the Spymaster to be asked questions about what you heard. The answers to the questions are as follows:
When you finish answering the questions, you will be given 2500 GP.
9: A Royal Fool
The Spymaster will then send you back to King Sorvott to discuss your information. Use the ferries to return to Jatizso and head to the King's building.
When you speak to him, the King will have the guards stop your exit. You will now have to tell the King what Neitiznot has really been planning - a raid on the trolls, not on Jatizso. King Sorvott will doubt you, at which point you will tell him exactly what's on your mind. The King will be shocked that you talked like that to him, but will ignore everything you say. Believing his cousin, the Burgher, is trying to show superiority by attacking the trolls, the King will order his forces to be readied at once.
You will once again reprimand the King and suggest that he join forces with Neitiznot, rather than try to best them. You will be sent to tell the Burgher that interfering with his plans will be considered war.
10: Unalienable Rites
Return to Neitiznot by means of the ferries and speak to the Burgher. He will ask you if you've discovered the plots of Jatizso, at which point you will show him the document the King gave you. As there is little time to prepare for battle, the Burgher will immediately instruct his aide, Friedlief, to guide you through the ancient traditions necessary to become the head of the raiding party. Thakkrad will offer to guide you through the traditional rites. You must first wear the traditional armour of Neitiznot - yak-hide armour.
Obtain three yak hides and have Thakkrad cure them for 15 gp. Craft one of each piece of the yak-hide armour with needle and thread. Wield it and return to the Burgher to continue with the rites.
Now that you have the yak-hide armour, you will need a Fremennik round shield, made of two arctic pine logs, a rope, and some bronze nails. Make the shield at a woodcutting stump while carrying a hammer.
Wield this shield and speak to the Burgher again. You will be appointed Champion of Neitiznot and be informed of the benefits. As the Champion, you are responsible for leading the militia to the caves and bringing back the head of the beast as proof of success.
NOTE: Although the yak-hide armour and round shield do not have amazing item stats, they provide very good protection from the rocks the trolls throw. Other armour can be used if desired, but this is not recommended for lower leveled players or if you do not have any prayer potions/aren't able to use protect from missiles (level 40 prayer).
It is now time to attack! Friedlief suggests an approach to avoid the men from Jatizso. Prepare for battle, which will be at the eastern cave on the northern island. There are two sections to the troll islands, so you will have to go as far north as you can from Neitiznot before heading east.
Turn on range protect prayer and run east to the cave entrance avoiding the trolls. Enter to see a cutscene - after this you will have to fight. Upon finishing the cutscene, kill any 10 trolls. Refer to the quest journal to find out how many are left if you lose count. Trolls are weak to poison and most easily killed with melee.
NOTE: Female trolls will use ranged attack only while all other trolls in the room will attack with melee. If you are using the yak-hide armour you may only need to use the Protect from Melee prayer. If you are using other armour it is recommended to use the Protect from Missiles (Ranged) prayer to avoid being quickly killed by the projectiles in the room. This will vary depending on which trolls you are fighting and which armours you are using. Experiment with the two prayers.
During your battle, Bork Sigmundson can provide you with a varying number of prayer potion (3)s (around 3), strength potion (3)s (around 3) and tuna (around 6). Do not ask for these supplies unless you have enough space to hold everything, as he will give you each kind of supply only once.
NOTE: If you die, teleport from, or otherwise leave the cave, your progress will not reset and you can pick up where you left off when you return.
After killing the 10 trolls, run south, cross the rope bridge and kill the Troll King. As soon as you enter, a cutscene will show the angry Troll King ready to attack the intruder. Immediately following this cutscene, he will begin attacking you.
DO NOT USE PROTECT FROM MELEE - he will throw you across the room and you will take massive damage. Pray Protect from Ranged instead. Equipping your yak-hide armour and round shield would also significantly reduce the damage you take from his ranged and melee attacks. The Troll King can use ice spells, throw rocks and melee you, though he appears to favour throwing rocks (ranging). As with other trolls, he is weak to poison and most easily killed with melee. The King will only melee you if you are within melee range; otherwise, he will only attack with ranged or magic.
After you defeat the Troll King, click him to decapitate the body. Should you somehow lose the head after this, simply return to the cave and decapitate him again. Be sure the head is in your pack before you leave.
You can now teleport out or use the rope bridge to the east and head north to use a ladder and escape. Be warned that there are still aggressive trolls here, so it is safer to teleport away and walk back to Neitiznot if you have low health. You will arrive at the west end of the troll island.
Head into Neitiznot and speak to the Burgher. Upon presenting him with the head of the Troll King, he will reward you with his crown. You are victorious! As part of your reward, you can choose two melee combat skills to gain 10,000 experience each. You will be hailed and the quest will finally be at its end!
Quest points: 1
This quest is a requirement for:
Tips, Tricks & Notes
Written by: SaidinWoT
Last updated: 18-Nov-2013
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