Hazeel Cult, The
Difficulty: Novice Requirements: Easy Length: Medium
Start location: In the house south of Ardougne Castle.
Monsters: Clivet (level 13), Alomone (level 14)
NPCs: Ceril Carnillean
Walkthrough hide »
Ceril: Speak to him and he will ask you to help him retrieve his suit of armour that some thieves stole. He also tells you about the thieves' hideout in a cave south of the river. Walk south of the river and head east of the Clocktower building.
Go down the cave entrance and you will see a cultist, Clivet, walking around. You have two possible paths to complete this quest: the good side, where you don't help Clivet, and the bad side where you do help him.
Path of Evil: This is where you agree to help the thieves. Clivet tells you that if you want to enter the gang, you must kill a family member of the Carnilleans. Clivet gives you a bottle of poison to accomplish this task.
Murder: Go back to the mansion and down to the basement. Use your poison on the range. Then go upstairs and speak to the family members to find out that Scruffy, the dog, is dead.
Sewer: Go back to Clivet and he gives you a Mark of Hazeel. Now go up again and turn the valves, look below for a map that can help you find them, and find the right way to turn them.
Base: When you've done the sewer valves, go back to the cave and ride the raft. Talk to Alomone who tells you about Hazeel. He tells you about a scroll that is in the Carnillean mansion. Board the raft again and go to the mansion.
Key: Go to the house and go downstairs to find the cook. Look in the crate shown below to find a chest key.
Scroll: Go to the second floor and enter the bedroom to the west.
Knock on the wall to the left of the bookcase in the room to the west. Climb up the ladder, use the key on the chest and search it to get the scroll. Go back to Alomone and give him the scroll. Alomone will cast the spell and Hazeel will come alive. He will reward you.
Path of Honour: When you're talking with Clivet, don't agree to help him, and go back to the mansion. Talk to Ceril again and then go to the sewer valves and put the combination in (see the picture below).
Base: Take the raft to base and talk to Alomone. He will tell you about the butler that's on his side and then he attacks you. Kill Alomone (level 14) and he will drop the armour.
Ceril: Go back to the mansion and give Ceril his armour. Then you tell him about his butler but he doesn't believe you. Go talk to Ceril. Then go upstairs and search the wardrobe to find some poison. Talk to Ceril again to get your reward.
Quest points: 1
This quest is a requirement for:
Tips, Tricks & Notes
Written by: Ks Jeppe and Sir Beachy
Last updated: 31-Aug-2013
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