| Giant Dwarf, The | ||||
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Difficulty level: Medium Start location: Talk to the Dwarven Boatman in the cave east of Rellekka - north of the mining field. It's the same cave as in the Between a Rock... quest - if you've done that. Once you've entered the first cave, there'll be yet another entrance right in front of you (with some statues in front of it). You'll find the boatman in here. Required: Skills: 33 magic, 16 firemaking, 14 thieving, 12 crafting Items: Coal, Iron bar, 3 Sapphire (cut), pickaxe, Tinderbox, a log, Law, Air rune and a Redberry pie Suggested: Level 20 or above mining and smithing highly recommended, also the runes for Falador teleport will be helpful. NPC: Dwarven Boatman, Commander Veldaban, Blasidar the Sculptor, Santiri, Riki the sculptor's model, Vermundi, Librarian, Saro, Dromund, Thurgo. 1: Starting out
After you speak with the boatman, he'll sail you to the dwarven city of Keldagrim. On the way there the boat in which you journey will tip over the great statue, and you'll be arrested by the black guards of the city as you arrive.
You'll be asked by Commander Veldaban to help the local sculptor rebuild the statue. He can be found in West Keldagrim, north of the bar. He will tell you to go talk to the sculptor. The sculptor is located in a small building just east of the Giant Trading Building in East Keldagrim. Blasidar the sculptor will tell you that he needs you to find three things to help him: a pair of boots, a battleaxe and some clothes. However, these items cannot be some random items, they need to be as close to what the statue was wearing as possible.
2: The Boots Items for the next part: 1 air and 1 law rune. Walk to the south west part of Keldagrim into the shield shop and talk to a man named Saro. Ask him about some special boots. He will tell you that he sold the special boots to a man named Dromund. He says Dromund is known for his wealth and peculiarities. He lives north of the bank. Talk to Dromund and he won't let you have the boots. Try and take the right boot from the display table and the cat will meow and you will not able to take it. Then place yourself outside the window next to the right boot and when he's on the left wall not looking telegrab the boot. You may mess up a few times but keep trying. The left boot is very easy. Once he passes the table just grab it. Talk with the sculptor after giving the boots to the model. 3: The axe Items for the next part: 3 Sapphires, Redberry Pie, and an Iron Bar. Go to Santiri in the sword shop in the north-west of Keldagrim. Ask him about a special axe. Talk for a bit and he will give you it and, talk about an Imcando dwarf fixing it. If you have done The Knights Sword, you'll already know which dwarf he's talking about. After you're done talking, use your sapphires on the axe. Go to the south east and take the cart to the Dwarven Mines. Walk to Port Sarim, and then further south to find a house just west of the dungeon icon on the minimap. Talk to the dwarf, and he'll say how he LOVES redberry pie (see Cooking guide for details on how to make it). He asks you to bring him one redberry pie. THIS DOESN'T HAPPEN EVERY TIME, HOWEVER! Sometimes he remembers your pie and doesn't ask you for another one. If he does ask for one, offer it to him, talk to him again and he says he needs an iron bar to fix the axe. If you have it in your inventory already, you'll automatically give it to him, and seconds later you'll receive the repaired axe. Go back to Keldagrim (you'll get an option to be instantly transferred right after you receive the axe). Talk to the sculptor who sends you to his model. Give him the axe.
4: The clothes Items for the next part: 1 Coal, 1 Log, a tinderbox and 200gp. Right next to the sculptor's house, there is a massive marketplace, where you will find Vermundi. Ask her about some special clothes. She will send you to the librarian in West Keldagrim to get a book. The librarian will tell you it is called "A Scholar's guide to Dwarven costumes" and has the king's costume in it. The librarian will say it's on one of the shelves, but he can't remember where, so you'll just have to search them all. You will find the book on a bookcase where you have to climb a ladder to search it (if you are too heavy you will not be able to reach the book). Once you have the book grab your coal, log, tinderbox and at least 200gp from the bank. Ask Vermundi about the special clothes once again and she will take the designs. She will need some help with her spinning machine, so use your log/coal on it (it's placed up against the west wall of the market place), and after that, use your tinderbox on it. Talk to Vermundi about the special clothes and she will need 200 "credits" (gps). Pay her and you'll have the clothes. Take them back to the sculptor who will once again tell you to give them to his model.
5: The head Items for the next part: Pickaxe, money. Now that you have given the three items to the sculptor, he will tell you that he needs to know what the head should look like. He wants you to go ask the directors of the Consortium (on the second floor in the centre/marketplace on the west side of the river). You will need assorted ores for this part of the quest. You can mine some ores in Keldagrim or buy them from the Blast Furnace shop in the southeast part of the city. See also Tips and Tricks below. The Consortium directors won't even talk to you at first. You will need to first prove yourself to the secretary before you can join one of the companies. The choice of company is up to you, but only choose one. (Note that the Yellow Fortune company only hires females and the Brown Engine company only hires men). Speak to the secretary of any of the companies and you will be asked to return with some of a specific type of ore. Once you've brought the ore, ask the secretary for another task. You'll need to do a total of 5-10 tasks (random) before the secretary will refer you to the director. Ask the director about joining the company, and s/he'll tell you that you need to prove yourself. So do a few tasks for the director. These will require bars. When you have proven yourself, you can ask about joining. Once you've joined, tell him/her that Blasidar sent you, and that you'll support having his/her head on the statue. Talk to Commander Veldaban once again, and you will be asked to go with him to a meeting. Whether or not you watch the cutscene, you will receive the meeting notes. After that you should be done. Congratulations! ![]() Reward:
Quest points gained upon completion: 2 Advancement: This quest is needed for: Tips, tricks & notes:
Written By/Credits: Airdragon229 and Ks Jeppe
Last updated: October 2nd 2009 |
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