Another Slice of H.A.M.

Difficulty: Intermediate Requirements: Easy Length: Medium

Start location: Speak to Ur-tag or Ambassador Alvijar in Ur-tag's house in Dorgesh-Kaan (north-eastern corner of the second level of Dorgesh-Kaan; Fairy Ring A J Q).


Skills: Level 15 Attack, Level 25 Prayer

Items: A light source


Skills: Good Ranged or Magic

Items: Ranged or Magic weapons, weapon, armour, food

Monsters: H.A.M. Mage (Level 30), H.A.M. Archer (Level 30), Sigmund (Level 64)

NPCs: Ambassador Alvijar, General Bentnoze, General Wartface, Goblin scribe, Sergeant Mossfists, Sergeant Slimetoes, Tegdak, Ur-tag, Zanik

Walkthrough hide »

1: Old and New
Items Required: None
Items Suggested: None

Speak to Ambassador Alvijar or Ur-tag - they are discussing the development of a train link, for which the building schedule must be changed because of recent discoveries. Ask what the two are arguing about, and you will find the cave goblins and the dwarves are attempting to establish a train link between Dorgesh-Kaan and Keldagrim. However, the construction process has been halted because old goblin bones were found, having been buried during the Dorgeshuun Civil War. As you've passed the archaeological examination at the Digsite, Ur-tag would appreciate your help with excavating these artefacts. Agree to help, and Ur-tag will send you to the train tunnel in the south-west of the city.

2: Excavation
Items Required: None
Items Suggested: None

Go through the Doorway on the southern part of the west wall of the city. Head south, get on the train tracks, and continue until you find Tegdak. Speak to him to tell him you've been sent by Ur-tag. The goblins are trying to extract the artefacts buried in the ground, but they fear their inexperience will cause them to break them. Tegdak will ask you to extract the artefacts, clean them, and give them to him; he will provide a trowel and specimen brush. Use the trowel on the six artefacts on the ground - two where you are, and four south of you - to extract them.

Use each artefact on the specimen table to clean them, allowing you to see that they are shards of some armour, a shield, a helmet, a sword, an axe, and a mace.

Specimen Table

Speak to Tegdak to give him the shards. While looking at them, Zanik will recognise the design on the armour as being similar to that of the armour surface goblins wear, proving to Tegdak that the ancestors of the cave goblins kept many surface customs when they went underground. When looking at the shield, Zanik will point out a stress fracture, showing that the shield broke easily. Tegdak says this is because the shield was produced during the Dorgeshuun Civil War. The helmet shard reveals that early Dorgeshuun had smaller eyes, as they had only just come from the surface. When Zanik recognises the sword fragment, Tegdak will realise that early Dorgeshuun used a larger variety of weaponry. The axe head offers a similar revelation. The mace is the only artefact intact, and Tegdak believes it to be from the time when the Dorgeshuun walked the surface. It is covered in symbols, so Tegdak wishes to deliver it to the Scribe, who may know what they mean.

3: No Knowledge
Items Required: Ancient mace
Items Suggested: None

Zanik will be following you, eager to take the mace to the Scribe. Head North and go back through the doorway, into Dorgesh-Kaan. Go to the council chamber at the North end of the city and speak to the Goblin scribe. Zanik will show him the mace, but he will find the symbols completely indecipherable. However, he will suggest you speak to the Goblin Generals in the Goblin Village, as they might know more.

4: Doubted Destiny
Items Required: Ancient mace
Items Suggested: Ranged or Magic weapons

Zanik does not wish to walk across the surface, and wonders if Oldak might be able to teleport both of you. Go to the north-west corner of the first level of the city and speak to Oldak. He has been experimenting with MOD Spheres, and believes he could teleport you to anywhere you want. When you ask for a sphere to get to the Goblin Village, he will make two, one to get there and one to return. You will immediately teleport with Zanik and arrive in the Goblin Village.

Speak to the Generals, and a cut scene will show the conversation. The Generals will recognise the Dorgeshuun as the Lost Tribe. When you show them the mace, they will call it the 'holy mace of Big High War God', which was used by the strongest goblin warriors. When an enemy was favoured by a god, the mace would apparently steal the favour of the god away from the enemy. When the Generals doubt Zanik is a goblin, a small surface goblin named Grubfoot will come to her support. Ignoring the Generals' wishes for him to stay quiet, Grubfoot will tell of his dream of Zanik, revealing her as a Chosen Commander. Though General Bentnoze doubts that Zanik is the Chosen Commander, he will let her speak to the goblins of the village. Zanik will tell the goblins about the Dorgeshuun's history. When the goblins protest, a few will be mysteriously killed, and the goblins will scatter into the buildings.

5: Kidnapped!
Items Required: Ranged or Magic weapons
Items Suggested: Ranged/Magic armour

It turns out there are two H.A.M. snipers in a tower near the village. In order to stop them, you must get to the ladder at the south end of the village. Go around the west side of the village, behind the houses, and climb the ladder.


Kill the H.A.M. Mage and H.A.M. Archer (both Level 30) with ranged or magic - there is a crossbow and some bronze bolts next to you if you have nothing to attack with. As soon as you defeat them both, you will see Sigmund attacking Zanik. Zanik will tell you to shoot him, at which a blinding flash of light will come, fading to show Sigmund holding Zanik, ready to kill her. H.A.M. has made a tunnel between the Lumbridge Swamp Caves and the train track, and Sigmund intends to use the train on it to kill Zanik, initiating a war between the two races. Sigmund will take her away, at which point the Generals will come out. When they have learned that Zanik has been kidnapped, they say you must rescue her. To aid you, the Generals will send their best warriors, Sergeant Mossfists and Sergeant Slimetoes, who will meet you in Lumbridge Swamp. The Generals will allow you to keep the Ancient Mace, thinking it may help you in the rescue.

6: Stealth
Items Required: Ancient mace, a light source
Items Suggested: Melee armour, weapon, food

Find the two warriors in the Lumbridge Swamp - they are at the entrance to the Caves, due west of the water altar. Speak to either of them, then go down the entrance to the caves. Just south of you is an opening with a ladder - go down it as well to arrive in the H.A.M. tunnels. One guard will go for reinforcements while two more battle the goblin warriors. If any guard sees you, or the final guard attacks you, you will be thrown out, ending up right next to the entrance to the Caves. Tell one goblin to stay, then lead the other through the door to the south.


Wait for two guards to walk past your room to attack the other goblin that waited behind at the ladder. Lead the one with you through the door, to the end of the dungeon, where two more guards are waiting. Hide behind the crates and one of the guards will walk past, leaving just one guard standing near the ladder at the end. Walk towards the guard, but then position yourself so that the goblin is closest and it will attack the guard. While they are fighting, you can go down the ladder.

7: Salvation
Items Required: Ancient mace
Items Suggested: Melee armour, weapon, food

When you go down the ladder, you will see a cutscene of Sigmund watching Zanik, who is tied to the train track. Sigmund (Level 64) will attack you; use the Ancient mace's special attack to rob him of his prayer, then finish him off any way you wish. Make sure you wait until Sigmund activates his prayer before using the special attack or you will waste it. Immediately before his death, he will teleport away, vowing revenge. Note: If you leave the tunnel during combat, the fight will restart. Quickly untie Zanik from the track - the first train will go past right as you leap off.

Untie Zanik

It is finally time for ceremony as Ur-tag announces the opening of the train link. Ur-tag expresses the debt of the city, and offers you your reward. Quest complete!


  • 3,000 Mining Experience
  • 3,000 Prayer Experience
  • Ancient goblin mace
  • Access to Dorgesh-Kaan - Keldagrim train route
  • Ability to buy Goblin Village teleport spheres from Oldak
  • 2 Treasure Hunter keys

Quest points: 1

This quest is a requirement for:

Tips, Tricks & Notes

  • After the quest, you can use the train to travel between Dorgesh-Kaan and Keldagrim for free.
  • If you lose the Ancient Mace during the quest, you may reobtain it from the Goblin Generals in the Goblin Village for a fee of 1,000 gp.
  • If you lose the Ancient Mace after the quest, you may buy another from Tegdak (east from the Dorgeshuun bank, north-east of the market) for 1,000 gp.


Written by: SaidinWoT

Special thanks to: Baffler

Thanks to: eyehawk78, Game_Freak67, Jaffy1, Lady_Shahdie, LordBaer, mega vegeta6, Necromagus, N_odie, Raven6666, Ryuuka, Sworddude87

Last updated: 01-Sep-2013

RuneScape 2007
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