One Small Favour
Difficulty: Experienced Requirements: Medium Length: Very Very Long
Start location: Talk to Yanni in the antique shop in Shilo Village.
Skills: Level 36 Agility, Level 25 Crafting, Level 18 Herblore, Level 30 Smithing
Other: Ability to kill a level 90 monster.
NPCs: Aggie, Apothecary, Arhein, Brian -Battleaxe Bazaar-, Captain Shanks, Fred the Farmer, Gnormadium Avlafrim, Hammerspike Stoutbeard, Horvik, Jimmy the Chisel, Johanhus Ulsbrecht, Jungle forester, Petra Fiyed, Phantuwti Fanstuwi Farsight, Rantz, Sanfew, Seth Groats, Tassie Slipcast, Tindel Marchant, Wizard Cromperty, Yanni Salika
Walkthrough hide »
To start the quest talk to Yanni Salika in the antique store of Shilo Village. Ask him if there's anything to do and continue to chitchat until he asks you for a small favour. He wants you to go to one of the nearby foresters to get some red mahogany logs. Now that doesn't sound too hard does it?
2: The forester:
The forester can be found just south of Shilo Village. You have to go to the ship afterwards so try to either bring teleport runes to somewhere near Port Sarim or buy a ship ticket upstairs in the Fishing Shop. The forester would like to give you these logs, but he has a small favour to ask for himself. He wants his axe sharpened. Tell him you'll do it and make sure you get the blunt axe; you'll have to go to Brian in Port Sarim Axe shop to get this done. Captain Shanks in the west should be able to take you.
3: Captain Shanks:
The captain tells you he can't take you because he's too busy, but you could buy a ticket to Port Sarim and go there yourself. The tickets are sold up the ladder in the fishing shop, or you can just teleport and walk to Port Sarim.
Show Brian the axe, he would sharpen it for you, but his mind is not set on it. This is because he is worried about a friend of his who is going to court. He wants Aggie to testify for him. Brian will take the blunt axe now, though.
5: Aggie the witch:
Aggie the witch can be found in Draynor (she's the one who makes dyes). Ask her to testify. She will but she has just one small favour to ask of you. Jimmy the Chisel has gone missing and she would like you to find him.
Johanhus Ulsbrecht can be found in H.A.M headquarters. This dungeon is located north-east of Lumbridge, over the river bridge. Successfully pick the lock on the trapdoor, and you will be able to enter. He's not dressed like H.A.M. and is located to the total south and then in the east room near the jail where Jimmy the Chisel is being held. In return for Jimmy's release, he wants a monthly supply of chickens from Fred the Farmer.
Fred is the farmer to the north, on the road from Draynor to Lumbridge. He is the farmer from the Sheep Shearer quest. He doesn't have enough chickens and sends you to Seth Groats.
8: Seth Groats:
Seth Groats is on the other side of the river, on the road from Lumbridge to Varrock. He has the chickens but needs cages to transport them in. His friend Horvik can help you with this; he has done some favours for Seth Groats before. Speaking of which, he still needs to pay him for the last one. So when you go to Horvik, bring 3 steel bars.
9: Horvik the Armourer:
Horvik the Armourer can be found at the Varrock centre anvils, north-east from the big fountain. He would like to make these chicken cages for you, but he's a little ill. On top of that, it would be a lot easier and faster to just adjust some pigeon cages, so get 5 of those when you're in Ardougne. There is no need to do this now, you'll get there later in this quest anyway. To heal Horvik, you will need to get some Herbal Tincture and Breathing Salts which you can get from the Apothecary in the South-west part of Varrock.
10: The Apothecary:
The Apothecary is happy to give you both of these and it looks like you can finally get the quest over with. He gives you the Herbal Tincture but he accidentally breaks the airtight pot containing the Breathing Salts and they will be useless. You will have to go to Tassie Slipcast, at the pottery in Barbarian Village to get a new airtight pot.
11: Tassie Slipcast:
Tassie can be found at the pottery in Barbarian Village. She tells you she is far too busy to make this pot for you, because she still has a loan running at Hammerspike. Hammerspike is a dwarf gangster and can be found in the Dwarven Mine.
To get to Hammerspike, walk into the Dwarven Mine from the Barbarian Village since you are there anyway. Go south until you can go west, through some rooms until you reach the complete west side of the mine. Here you will find Hammerspike and some of his gangsters. Hammerspike won't leave Tassie alone unless you get him to be a druid. His fellow gangsters laugh at you, since he's obviously trying to make a joke out of you, but you go to Sanfew anyway. On your way you'll probably be closer to the bank than when you're with Sanfew, so get the following items: vial of water, 1 harralander and 1 marrentill.
Sanfew can be found in Taverley. He lives on the east side of the river in the middle house opposite the pet shop. Make sure you have the vial of water and the herbs with you. He will tell you to he would accept this dwarf, if you do him one small favour. If you could just run up to the gnome pilot on White Wolf Mountain and give him some “Guthix Rest”, since the gnome must be freezing. Also, when you're there anyway, ask if the gnome can fly the druid to Feldip Hills, to convert the Ogres there. To make the Guthix Rest potion, use the harralander and marrentill on the vial of water and you will get Guthix Rest.
14: The gnome:
Talk to the gnome on White Wolf Mountain. He will thank you for the Guthix Rest and say he might be able to expand the route to the Feldip Hills, for one small favour. All you have to do is walk to Catherby and ask Arhein for some T.R.A.S.H. which is a special rope, making the gnome flyer lighter and more capable of going to Feldip Hills.
Arhein is in Catherby, you can find him at the docks (he runs the General Store). He will get the rope for you from Brimhaven, but he will need a weather report to be sure he can sail. Go to Phantuwti for this.
He is located in the house at the total west of Seers' Village. He will give you the weather report if you free a young girl called Petra for him. She should be in a cave somewhere.
17: The goblin cave:
This cave is the goblin cave. You can find it just east of the Fishing Guild, quite close to the entrance. Now go into the goblin cave and to the north. Go into a new room to the east. You will find a strange wall sculpture. Search it. You will see a message on the girl's belt. It says to go to a wizard in Ardougne.
18: Wizard Cromperty:
Go north east of Ardougne's market square to find the wizard called Cromperty. He will admit that one of his spells has gone wrong. He will make a spell to get the young girl free but will need some Iron Oxide to do this. Go to Tindel Marchant in Port Khazard to get this. While you are in Ardougne anyway, you might as well get the five pigeon cages. They are outside the house just south of the northern bank. Also, get about 2000-3000gp and a chisel from the bank.
19: Tindel Marchant:
He will ask you to get him a good mattress. He will give you a very poor looking mattress and tell you to go to Rantz to fill it with chompy bird feathers. If you lose this mattress, it will cost you 100gp for a new one.
Rantz is the ogre that's also the start of the Big Chompy Bird Hunting quest. He's found in Feldip Hills to the east and it's the only quest start point there. Rantz will fill the mattress if you stop some Gnome from making too much noise.
21: The gnome:
The gnome is straight west from Rantz. He is making so much noise because he's working on the new route to Feldip Hills. He will stop once they are finished so offer to help him. He will tell you to fix the landing lights. Search each one and you will obtain a gem. Cut each gem and put it back in the landing light by using the gems with them. If you break one and didn't bring any gems with you, new ones can be bought for 500gp each from the gnome but only after you have put all your available gems to the lights. Talk to the gnome again when you've fixed them all. He will test them and they will work. There won't be any noise anymore from that point on.
22: Turnaround Point
Finally, you have reached the end of the long road of favours! Now all you have to do is go back to everybody you've visited in reverse order.
23: The weather report:
23: Finishing the Chain:
24: Finishing the Quest:
Take the logs back to Yanni and he will thank you. After a few seconds you realise he is about to leave it with that and you ask him if that “thanks” is all your getting. He will tell you it took you so long that he could've just gotten them himself! Your character will get angry and tell him what you have been through. Yanni will give in and properly reward you. Quest complete!
Quest points: 2
This quest is a requirement for:
Tips, Tricks & Notes
Written by: Empror1
Last updated: 12-Mar-2014
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