Curse of Arrav, The

Difficulty: Master Requirements: Hard Length: Medium

Start location: Speak to Ali the Wise, located on the north side of Nardah.


Skills: Level 61 Agility, Level 64 Mining, Level 64 Ranged, Level 37 Slayer, Level 64 Strength, Level 41 Summoning, Level 66 Thieving

Other: You must have completely restored Senliten

Items: Mith grapple, A Crossbow, Sacred oil (1 dose), 3 Dwellberries, Ring of life, Macaw pouch, Insulated boots


Skills: Level 43 Prayer, Level 61 Magic (for Trollheim teleport)

Items: Trollheim teleport (runes or tab), Varrock teleport (runes, tab or use the lodestone), 4 Nardah teleports, Waterskins or an Enchanted water tiara, Food, Armour, and a Weapon

Monsters: Arrav (level 180)

NPCs: Ali the Wise, Arrav, Senliten

Walkthrough hide »

Items Required: None
Items Suggested: Nardah teleport

1. Travel to Nardah, located in the south-eastern side of the Kharidian Desert. The fastest way to get there is to use a Nardah teleport. Carpet rides from Shantay Pass are another option.

2. Speak with Ali the Wise, who will ask you to go to Trollweiss mountain to scout out Zemouregal's fort.

Scouting out the Fort
Items Required: None
Items Suggested: 2 Law runes, 2 Fire runes, Food, Armour, and a Weapon

3. Teleport or walk to Trollheim and take the north-western path (click to view path) to a cave (located across from the Ice Gate - not through the Ice Gate). Walk through the cave (click to view map). Protect from melee prayer is advised, as there are aggressive Ice Trolls. Exit to be on top of Trollweiss Mountain.

4. Walk to the east and enter the next cave. This cave is a labyrinth of rubble that has to be mined to pass. Note that each pile of rubble can only be mined once from each side, and piles of rubble must be mined one to three times to be cleared. In some cases, it is necessary to take a path around a group of rocks to mine a rock from another side. On the map below, blue dots represent rubble that can be mined, white cannot be mined, and green fall as a result of a cave-in and cannot be mined either.

Curse of Arrav Labyrinth

5. Pick up the Stone, Granite, Slate and Shale Tablets off of the ground at the locations marked with a red dot on the map above. These can optionally be given to Ali to learn more about the Mahjarrat.

6. After passing through the last bit of rubble, you will find yourself in a room with stairs and some bookcases. Search the bookcases for Notes (a-j). Continue up the stairs afterwards.

7. After climbing the stairs, speak with Arrav, and he will attack you. It is recommended to use Protection from melee while battling him, which should make it a simple fight. Once at around half health, Arrav will stop and tell you to search the flame tapestry to the south for something that may help the both of you. Shortly after, he teleports away and the fight is over.

8. Walk to the southern room and search the tapestry for a Base key and Base plans.

Curse of Arrav Tapestry

Mummies and Hearts
Items Required: Sacred oil (1 dose), 3 Dwellberries, Ring of life, Base plans
Items Suggested: 2 Nardah teleports

9. Return to Nardah and speak to Ali the Wise. After talking with Ali about the base, walk north-east, and navigate through Senliten's pyramid south of Uzer (from Missing My Mummy). Speak with Pharaoh Queen (Senliten) to receive a Canopic jar and instructions for filling it.

10. Fill the Canopic jar with Sacred oil, three Dwellberries, and a Ring of life. Be careful not to eat the Dwellberries. Return to Ali the Wise after filling the jar, and speak with him about the jar and what to do next. He will give you a list of items that are necessary in raiding the base.

Items Required: Mith grapple, Crossbow, Macaw pouch, Insulated boots, Base key, Canopic jar (Full)
Items Suggested: Nardah teleport, Varrock teleport (runes, tab or use the lodestone)

11. Go to the north-western tower of the Varrock palace and ask Hartwin to escort you to Zemouregal's base, located under the Chaos Temple in the southern Wilderness (north of Varrock). You cannot simply go to the Chaos Temple yourself, you must have Hartwin escort you.

Curse of Arrav Base

Continue through the tunnels, past the Armoured Zombies (protect from melee prayer is again advised, as these are aggressive), until you reach the room located directly east of the third metal door. Warning: Getting caught at any point (by getting caught by guards or a trap) will result in a small amount of damage, and you will wake up at the door by the Armoured Zombies.

Wilderness Chaos Temple Dungeon

12. When you get to the room, equip your Insulated boots if you're not already wearing them. Then squeeze through the pipe and walk through the sewer.

13. When you get to the far end, try to enter the drain, but you will not be able to. Summon a Macaw and have it look through the pipe and the guards move away so you can safely crawl through. Do not dismiss the macaw after crawling through, as if you get caught, you are thrown into the dungeon with Armoured zombies and must use the macaw again to crawl through the pipe.

14. Move to the southern room, search the tables for the Decoder strip and Notes (k-z), and pick the lock on the chest for a Code key.

15. Read the Code key for a 4-letter code, "FHGE" for example. Operate the keypad, located to the left of the pedestal room door, and line up each Decoder strip with its corresponding letter. For example, 1 would line up with F, and 2 would line up with H, etc. After lining up each of the decoder strips, enter the number seen in decoder strip #1 into the first number box using the up and down arrows then press the right arrow to enter the next number, enter the number seen in decoder strip #2 in the second box, etc. Press the right arrow after the final number is entered. After completing the puzzle successfuly, the door will unlock.

Curse of Arrav Keypad

16. Enter the pedestal room, grapple the pipe, and cross the fire traps.

17. Use the Canopic jar with the pedestal to place the heart in the jar. This is important, as simply taking the heart off the pedestal will trigger an alarm! Teleport out (or get caught), and return to Ali the Wise. Now Ali says it's his turn to do research. Quest complete!


  • 14,000 Thieving XP
  • 9,000 Ranged XP
  • 9,000 Strength XP
  • 9,000 Agility XP
  • 30,000 Mining XP
  • 2,500 Slayer XP
  • 4,000 Summoning XP
  • 2 Treasure Hunter keys

Quest points: 1

This quest is a requirement for:

Tips, Tricks & Notes

  • After Desert Treasure, players can use the lodestone to teleport to the Bandit camp for easy access to the Desert.
  • A Pharaoh's sceptre, obtained from Pyramid Plunder also allows for quicker access to the Desert and to Nardah.
  • Moving a player-owned house to Pollnivneach (requires Level 20 Construction) also allows for quicker access to the Desert.
  • Another way to get to Nardah quickly is to use the Ring of slaying teleport to Pollnivneach, then take the carpet to Nardah.
  • Only 1 dose of Sacred Oil is needed during the quest, but any dosage can be used (only 1 dose will be consumed).
  • You can give Ali the Wise the four tablets and notes after the quest to learn more about the Mahjarrat.
  • You can boost your thieving to open the chest for the code key from level 63 with sq'irk juice, or you can try your luck with spicy stews.


Written by: Lalala7324

Special thanks to: Rien Adelric

Thanks to: AlwinDark, Aurhora, Baffler, Bob_For_Life, Chris0464, Codguy, CookMePlox, Cowman_133, Essiw, Game_Freak67, gameziller, Jaffy1, Speedyshel, Traktoriukas, Werpheus, Wyvren2000, xswitch

Last updated: 10-Nov-2013

RuneScape 2007
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible.

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