Dungeoneering Skills




 

Introduction

Dungeoneering allows the player to exercise many RuneScape skills to produce items. The items cannot be taken out of the dungeon, but they will definitely assist in conquering it. The complexity of the dungeon determines what skills can be used, and are noted next to the skill names above.

 

Construction (members only)

On complexity 5 and higher, you can utilise your construction skill in the dungeon's starting room. It allows you to replace the group gatestone portal with various other objects. These objects, as well as the materials and construction levels required to create them, are listed in the table below. The "cost" column specifies how much gold it would cost to buy the materials from the smuggler.

Starting Room Modifications
Image Name Level Exp Materials Cost Notes
Group Gatestone Portal Group Gatestone Portal 1 0 None 0 gp Teleports you to the group gatestone.
Photo Booth Photo Booth 1 0 None 0 gp Creates a magical copy of your appearance, which will be used as your avatar on the official forums.
Farming Patch Farming Patch 25 9.0 11,500 gp You can plant seeds in this.
Cooking Range Cooking Range 50 13.5 51,750 gp You can cook food in this.
Prayer Altar Prayer Altar 75 29.1 151,250 gp Use it to restore your prayer points.
Skillcape Stand Skillcape Stand 1 0 225 gp You need level 99 Dungeoneering to create this object. You can use it to display your Dungeoneering skillcape.
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Cooking

Food is essential to surviving in Daemonheim. You often get fish as a drop. However at complexity 2 and above you can also cook food since there's a limited amount of it given to you.

You can buy raw fish from the smuggler at the beginning of the Dungeon. You can also fish at a fishing pool with a fishing rod and feathers, both of which can be purchased from the smuggler, obtained as a drop, or rarely, found in some of the chambers.

Members can also get supplies by farming potatoes and mushrooms in patches within Daemonheim. However, you must be at a Complexity of 5 and above in order to cook stuffed potatoes. Cook the potato, and then add a cooked fish, a raw mushroom (gissel or edicap), or both at the same time to make a food that restores more life points.

  • Any fish = basic LP healing proportionate to level
  • Any fish potato = + 30 more LP than the fish alone
  • Any fish & gissel potato = + 60 more LP than the fish alone
  • Any fish & edicap potato = + 120 more LP than the fish alone

You'll want either a cooking range or fire. For either one, you will need both a tinderbox and branches, which can be obtained by woodcutting, bought from the smuggler, or dropped by monsters. Note: Higher level wood will reduce the burning rate - level 99 cooks can still burn here!

Firemaking is the same as the rest of Runescape - use a tinderbox on the branches. A range is different - it must be stoked with branches, then lit with a tinderbox. Ranges have a lower burning rate, and are found at random in the dungeons (can also be built using the construction skill).

Cooking Skill Levels
Pic Name Cooking
lvl
Cooking
exp
Healing Complexity
lvl
Baked Cave Potato Baked cave potato 1 9 xp 20 5
Gissel Potato Gissel potato 1 12.5 xp 60 5
Edicap Potato Edicap potato 1 16.7 xp 120 5
Heim Crab Heim crab 1 22 xp 20 2
Heim Crab Potato Heim crab potato 3 31 xp 50 5
Heim Crab And Gissel Potato Heim crab & gissel potato 6 41.1 xp 80 5
Heim Crab And Edicap Potato Heim crab & edicap potato 9 51.9 xp 140 5
Red-eye Red-eye 10 41 xp 50 2
Red-eye Potato Red-eye potato 13 50 xp 80 5
Red-eye And Gissel Potato Red-eye & gissel potato 16 65.8 xp 110 5
Red-eye And Edicap Potato Red-eye & edicap potato 19 82.3 xp 170 5
Dusk Eel Dusk eel 20 61 xp 70 2
Dusk Eel Potato Dusk eel potato 23 70 xp 100 5
Dusk Eel And Gissel Potato Dusk eel & gissel potato 26 91.8 xp 130 5
Dusk Eel And Edicap Potato Dusk eel & edicap potato 29 114.3 xp 190 5
Giant Flatfish Giant flatfish 30 82 xp 100 2
Flatfish Potato Flatfish potato 33 91 xp 130 5
Flatfish And Gissel Potato Flatfish & gissel potato 36 119.1 xp 160 5
Flatfish And Edicap Potato Flatfish & edicap potato 39 147.9 xp 220 5
Short-finned Eel Short-finned eel 40 103 xp 120 2
Short-fin Eel Potato Short-fin potato 43 112 xp 150 5
Short-fin And Gissel Potato Short-fin & gissel potato 46 146.4 xp 180 5
Short-fin And Edicap Potato Short-fin & edicap potato 49 181.5 xp 240 5
Web Snipper Web snipper 50 124 xp 150 2
Snipper Potato Snipper potato 53 133 xp 180 5
Snipper And Gissel Potato Snipper & gissel potato 56 173.7 xp 210 5
Snipper And Edicap Potato Snipper & edicap potato 59 215.1 xp 270 5
Bouldabass Bouldabass 60 146 xp 170 2
Bouldabass Potato Bouldabass potato 63 155 xp 200 5
Bouldabass And Gissel Potato Bouldabass & gissel potato 66 202.3 xp 230 5
Bouldabass And Edicap Potato Bouldabass & edicap potato 69 250.3 xp 290 5
Salve Eel Salve eel 70 168 xp 200 2
Salve Eel Potato Salve eel potato 73 177 xp 230 5
Salve Eel And Gissel Potato Salve eel & gissel potato 76 230.9 xp 260 5
Salve Eel And Edicap Potato Salve eel & edicap potato 79 285.5 xp 320 5
Blue Crab Blue crab 80 191 xp 220 2
Blue Crab Potato Blue crab potato 83 200 xp 250 5
Blue Crab And Gissel Potato Blue crab & gissel potato 86 260.8 xp 280 5
Blue Crab And Edicap Potato Blue crab & edicap potato 89 322.3 xp 340 5
Cave Moray Cave moray 90 215 xp 250 2
Cave Moray Potato Moray potato 93 224 xp 280 5
Moray And Gissel Potato Moray & gissel potato 96 292 xp 310 5
Moray And Edicap Potato Moray & edicap potato 99 360.7 xp 370 5
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Crafting

Crafting inside Dungeoneering is limited to ranger armour and mage clothing. The supplies will be hides or textiles, found in dungeon complexities 4 and above. Hides can be obtained by buying from the smuggler, killing certain monsters, or trapping and skinning them using hunting. A needle and thread, bought from the smuggler, are required. Tanning is not needed. The body requires 5 hides, the chaps 3, the coif 2, and the boots and vambraces require 1 hide each.

Ranged Armour Hides and Wearing Requirements
Pic Armour Name Hide Required Ranged
level
Defence
level
Protomastyx Hide Protoleather Protomastyx 1 1
Submastyx Hide Subleather Submastyx 10 10
Paramastyx Hide Paraleather Paramastyx 20 20
Archaemastyx Hide Archleather Archaemastyx 30 30
Dromomastyx Hide Dromoleather Dromomastyx 40 40
Spinomastyx Hide Spinoleather Spinomastyx 50 50
Gallimastyx Hide Gallileather Gallimastyx 60 60
Stegomastyx Hide Stegoleather Stegomastyx 70 70
Megamastyx Hide Megaleather Megamastyx 80 80
Tyrannomastyx Hide Tyrannoleather Tyrannomastyx 90 90
Crafting Ranged Armour From Hides
Armour Name Vambraces
requires 1 hide
Boots
requires 1 hide
Coif
requires 2 hides
Chaps
requires 3 hides
Body
requires 5 hides
Level XP Level XP Level XP Level XP Level XP
Protoleather 1 13.1 3 14.8 5 33 7 54.6 9 99.5
Subleather 11 21.6 13 23.3 15 50 17 80.1 19 142.0
Paraleather 21 30.1 23 31.8 25 33 27 105.6 29 184.5
Archleather 31 38.6 33 40.3 35 84 37 131.1 39 269.5
Dromoleather 41 47.1 43 48.8 45 101 47 156.6 49 269.5
Spinoleather 51 55.6 53 57.3 55 118 57 182.1 59 312
Gallileather 61 64.1 63 65.8 65 135 67 207.6 69 354.5
Stegoleather 71 72.6 73 74.3 75 152 77 233.1 79 397
Megaleather 81 81.1 83 82.8 85 169 87 258.6 89 439.5
Tyrannoleather 91 89.6 93 91.3 95 186 97 284.1 99 482
 

Mage robes are derived from textiles. Textiles can be harvested (based on farming level) from random existing plants in the dungeon, or received as monster drops, or bought from the smuggler. The harvested items must be spun on a spinning wheel in the starting room (or other dungeon locations) to make cloth. Then craft them with a needle and thread to make mage clothing. The robe top requires 5 pieces of cloth, the robe bottom 3, the hood 2, and the shoes and gloves require 1 piece.

Mage Armour Plants and Wearing Requirements
Pic Plant Name Cloth Defence
level
Salve Nettles Salve nettles Salve cloth 1
Wildercress Wildercress Wildercress cloth 10
Blightleaf Blightleaf Blightleaf cloth 20
Roseblood Roseblood Roseblood cloth 30
Bryll Bryll Bryll cloth 40
Duskweed Duskweed Duskweed cloth 50
Soulbell Soulbell Soulbell cloth 60
Ectograss Ectograss Ectocloth 70
Runeleaf Runeleaf Runic cloth 80
Spiritbloom Spiritbloom Spiritbloom cloth 90
Crafting Mage Armour From Cloth
Armour Name Gloves
requires 1 cloth
Shoes
requires 1 cloth
Hood
requires 2 cloth
Robe bottom
requires 3 cloth
Robe top
requires 5 cloth
Orb
requires 1 cloth
Level XP Level XP Level XP Level XP Level XP Level XP
Salve cloth 1 12.5 2 14.2 4 31.8 6 52.8 8 96.5 8 19.3
Wildercress cloth 10 21 12 22.7 14 48.8 16 78.3 18 139 18 27.8
Blightleaf cloth 20 29.5 22 31.2 24 65.8 26 103.8 28 181.5 28 36.8
Roseblood cloth 30 38 32 39.7 34 82.8 36 129.3 38 224 38 44.8
Bryll cloth 40 46.5 42 48.2 44 99.8 46 154.8 48 266.5 48 53.8
Duskweed cloth 50 55 52 56.7 54 116.8 56 180.3 58 309 58 61.8
Soulbell cloth 60 63.5 62 65.2 64 133.8 66 205.8 68 351.5 68 70.3
Ectocloth 70 72 72 73.7 74 150.8 76 231.3 78 394 78 78.8
Runic cloth 80 80.5 82 82.2 84 167.8 86 256.8 88 439.5 88 87.3
Spiritbloom cloth 90 89 92 90.7 94 184.8 96 282.3 98 482 90 95.8
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Divination (members only)

Dungeon complexity 6 is required to harvest wisps that appear randomly throughout the dungeon in the same way that other resources do. Memories and energy can be harvested from wisps provided the player has a high enough level to do so. These can then be deposited at the energy rift in the start room to gain additional divination experience or energies. Energy can be weaved to create portents of restoration and portents of passage which have some useful effects in daemonheim as detailed below.

Portents of Passage

Portents of passage can be weaved from gathered energy in order to bypass skill doors throughout the dungeon. The higher level tier the portent, the greater the amount of required levels one can negate. This is highly useful if you have high divination but lack the materials to create necessary skill boosting potions. To use a portent of passage on a skill door, simply interact normally with the door and the portent will be consumed. You cannot use portents of passage for bypassing skill tasks (e.g. catching ferrets, fishing), they may only be used on doors.

Portents of Passage
Pic Level Name Energy XP Boost
Portent of Passage I   2 Divination Portent of passage I 30 x Pale energy 10 XP +2
Portent of Passage II 15 Divination Portent of passage II 30 x Flickering energy 20 XP +4
Portent of Passage III 25 Divination Portent of passage III 30 x Bright energy 30 XP +6
Portent of Passage IV 35 Divination Portent of passage IV 30 x Glowing energy 40 XP +8
Portent of Passage V 45 Divination Portent of passage V 35 x Sparkling energy 50 XP +10
Portent of Passage VI 55 Divination Portent of passage VI 40 x Gleaming energy 60 XP +12
Portent of Passage VII 65 Divination Portent of passage VII 45 x Vibrant energy 70 XP +14
Portent of Passage VIII 75 Divination Portent of passage VIII 50 x Lustrous energy 80 XP +16
Portent of Passage IX 86 Divination Portent of passage IX 50 x Brilliant energy 90 XP +18
Portent of Passage X 97 Divination Portent of passage X 60 x Radiant energy 100 XP +20

Portents of Restoration

Portents of restoration act similarly in Daemonheim as they do on the surface. They require both a divination and constitution level to weave, and will restore a certain amount of life points when your health drops below half. Unlike portents of passage, portents of restoration require a tiered secondary food ingredient to weave. Since they heal a similar amount of lifepoints as the food ingredients used, the only benefit of these portents is the possibility of being healed while not paying attention to health in combat. For faster floor completion, simply hang on to food and eat as necessary.

Portents of Restoration
Pic Levels Name Energy Secondary XP Heals
Portent of Restoration I   2 Divination
  8 Constitution
Portent of restoration I 30 x Pale energy 1 x Heim crab 10 XP 200 LP
Portent of Restoration II 15 Divination
15 Constitution
Portent of restoration II 30 x Flickering energy 1 x Red-eye 20 XP 200 LP
Portent of Restoration III 25 Divination
20 Constitution
Portent of restoration III 30 x Bright energy 1 x Dusk eel 30 XP 400 LP
Portent of Restoration IV 35 Divination
30 Constitution
Portent of restoration IV 30 x Glowing energy 1 x Giant flatfish 40 XP 600 LP
Portent of Restoration V 45 Divination
40 Constitution
Portent of restoration V 35 x Sparkling energy 1 x Short-finned eel 50 XP 800 LP
Portent of Restoration VI 55 Divination
50 Constitution
Portent of restoration VI 40 x Gleaming energy 1 x Web snipper 60 XP 1000 LP
Portent of Restoration VII 65 Divination
60 Constitution
Portent of restoration VII 45 x Vibrant energy 1 x Bouldabass 70 XP 1200 LP
Portent of Restoration VIII 75 Divination
70 Constitution
Portent of restoration VIII 50 x Lustrous energy 1 x Salve eel 80 XP 1400 LP
Portent of Restoration IX 86 Divination
80 Constitution
Portent of restoration IX 50 x Brilliant energy 1 x Blue crab 90 XP 1600 LP
Portent of Restoration X 97 Divination
90 Constitution
Portent of restoration X 60 x Radiant energy 1 x Cave moray 100 XP 1800 LP
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Farming (members only)

Dungeon complexity level 5 is required to farm seeds to grow food for cooking, or to grow herbs for potions. However, at dungeon complexity 4 you can harvest existing dungeon textiles for crafting robes.

Farming patches are distinct waist-high planting boxes found at random in dungeons (can also be built using the construction skill). Your plants will grow in one minute, due to Daemonheim's magical environment. They do not need to be watered or protected by potions. Seeds are obtained from monster drops and bought from the Smuggler.

Farming Food
Pic Seed Result Level XP
Cave Potato Seed Cave potato seeds Raw Cave Potato 1 1.3
Gissel Mushroom Spore Gissel mushroom spores Gissel Mushroom 34 3.5
Edicap Mushroom Spore Edicap mushroom spores Edicap Mushroom 68 5.7

You have to raid a dungeon of complexity level 4 or more to harvest textiles. You cannot grow textiles, there are small patches of them (at complexity level 4 or more). The textile that you have collected can be spun into cloth at a spinning wheel to eventually sew garments.

Farming Textiles
Pic Plant Level XP
Salve Nettles Salve nettles 1 6.1
Wildercress Wildercress 10 9.2
Blightleaf Blightleaf 20 12.8
Roseblood Roseblood 30 17.4
Bryll Bryll 40 23.5
Duskweed Duskweed 50 31.6
Soulbell Soulbell 60 42.2
Ectograss Ectograss 70 55.8
Runeleaf Runeleaf 80 72.9
Spiritbloom Spiritbloom 90 94.0

You have to raid a dungeon of complexity level 5 or more to plant herb seeds.

Farming Herbs
Pic Seed Result Level XP
Sagewort Seed Sagewort seeds Grimy Sagewort 7 15
Valerian Seed Valerian seeds Grimy Valerian 18 18.1
Aloe Seed Aloe seeds Grimy Aloe 29 21.9
Wormwood Seed Wormwood seeds Grimy Wormwood Leaf 40 27.1
Magebane Seed Magebane seeds Grimy Magebane 51 34.4
Featherfoil Seed Featherfoil seeds Grimy Featherfoil 62 44.5
Winter\\'s Grip Seed Winter's grip seeds Grimy Winter\\'s Grip 73 58.1
Lycopus Seed Lycopus seeds Grimy Lycopus 84 75.9
Buckthorn Seed Buckthorn seeds Grimy Buckthorn 95 98.6
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Firemaking

You must raid a dungeon of complexity level 2 or more to light fires. Firemaking will not only come in handy while cooking (lighting a fire or a stove), but you will also have to burn up fallen beams that block your path. Branches may be obtained by woodcutting or by purchasing them from the smuggler.

Firemaking Logs
Pic Wood Type Level XP
Tangle Gum Branches Tangle gum branches 1 25
Seeping Elm Branches Seeping elm branches 10 44.5
Blood Spindle Branches Blood spindle branches 20 65.6
Utuku Branches Utuku branches 30 88.3
Spinebeam Branches Spinebeam branches 40 112.6
Bovistrangler Branches Bovistrangler branches 50 138.5
Thigat Branches Thigat branches 60 166
Corpsethorn Branches Corpsethorn branches 70 195.1
Entgallow Branches Entgallow branches 80 225.8
Grave Creeper Branches Grave creeper branches 90 258.1
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Fishing

To begin Fishing in Daemonheim, you must be raiding a dungeon of at least Complexity 2 or higher.

You will find pools containing fish throughout the dungeon rooms. You will need a fishing rod and feathers to catch them, both of which can be bought from the Smuggler or obtained as a monster drop. Cooking fish produces vital supplies to restore life points.

Fishing
Pic Fish or Crab Level XP
Raw Heim Crab Heim crab 1 9
Raw Red-eye Red-eye 10 27
Raw Dusk Eel Dusk eel 20 45
Raw Giant Flatfish Giant flatfish 30 63
Raw Short-finned Eel Short-finned eels 40 81
Raw Web Snipper Web snippers 50 99
Raw Bouldabass Bouldabass 60 117
Raw Salve Eel Salve eel 70 135
Raw Blue Crab Blue crab 80 153
Raw Cave Moray Cave moray 90 171
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Fletching (members only)

Starting at complexity 3, you can use your fletching skills to create arrows, bows and staves. Traps used for hunting can be made at complexity 5. As with regular fletching, you'll need some supplies to get started.

  • Knife: purchased from the smuggler
  • Branches: purchased from the smuggler, or obtained as monster drops or through Woodcutting
  • Feathers: purchased from the smuggler
  • Arrowtips: obtained through Smithing
  • Bow strings: purchased from the smuggler, or obtained as a monster drop

Fletching - Arrows
To fletch arrows you must be raiding a dungeon of at least complexity 3. You'll need branches, a knife, feathers and arrowtips to create arrows. The amount of arrow shafts created per set of branches depends on the type of branches you are using.

Fletching Arrow Shafts
PicWoodShafts per logLevelXP
Tangle Gum Branches Tangle gum1514.5
Seeping Elm Branches Seeping elm21106.3
Blood Spindle Branches Blood spindle26207.8
Utuku Branches Utuku32309.6
Spinebeam Branches Spinebeam374011.1
Bovistrangler Branches Bovistrangler435012.9
Thigat Branches Thigat486014.4
Corpsethorn Branches Corpsethorn547016.2
Entgallow Branches Entgallow598017.7
Grave Creeper Branches Grave creeper659019.5

Attaching Arrowtips
PicMetalLevel
Novite Arrowtips Novite1
Bathus Arrowtips Bathus11
Marmaros Arrowtips Marmaros22
Kratonite Arrowtips Kratonite33
Fractite Arrowtips Fractite44
Zephyrium Arrowtips Zephyrium55
Argonite Arrowtips Argonite66
Katagon Arrowtips Katagon77
Gorgonite Arrowtips Gorgonite88
Promethium Arrowtips Promethium99

Fletching - Bows
To fletch bows in Daemonheim, you must be raiding a dungeon of at least Complexity 3 or higher. Supplies needed are: a knife, branches, and bow strings.

Fletching Bows
Pic Bow Level XP (Unstrung) XP (Stringing) XP (Completed)
Tangle Gum Shortbow Tangle gum shortbow 1 5 5 10
Tangle Gum Longbow Tangle gum longbow 6 5.7 5.7 11.4
Seeping Elm Shortbow Seeping elm shortbow 11 9 9 18
Seeping Elm Longbow Seeping elm longbow 16 10.3 10.3 20.6
Blood Spindle Shortbow Blood spindle shortbow 21 15 15 30
Blood Spindle Longbow Blood spindle longbow 26 17.2 17.2 34.4
Utuku Shortbow Utuku shortbow 31 23 23 46
Utuku Longbow Utuku longbow 36 26.4 26.4 52.8
Spinebeam Shortbow Spinebeam shortbow 41 33 33 66
Spinebeam Longbow Spinebeam longbow 46 37.9 37.9 75.8
Bovistrangler Shortbow Bovistrangler shortbow 51 45 45 90
Bovistrangler Longbow Bovistrangler longbow 56 51.7 51.7 103.4
Thigat Shortbow Thigat shortbow 61 59 59 118
Thigat Longbow Thigat longbow 66 67.8 67.8 135.6
Corpsethorn Shortbow Corpsethorn shortbow 71 75 75 150
Corpsethorn Longbow Corpsethorn longbow 76 86.2 86.2 172.4
Entgallow Shortbow Entgallow shortbow 81 93 93 186
Entgallow Longbow Entgallow longbow 86 106.9 106.9 213.8
Grave Creeper Shortbow Grave creeper shortbow 91 113 113 226
Grave Creeper Longbow Grave creeper longbow 96 129.9 129.9 259.8

Fletching - Staves

To fletch staves you must be raiding a dungeon of at least Complexity 3 or higher. Supplies needed are: a knife and branches. These staves have basic magic stats. However, they can be empowered with additional magical abilities by using them on any runecrafting altar in the dungeon.

Fletching Staves
Pic Staff Level XP
Tangle Gum Staff Tangle gum staff 8 9
Seeping Elm Staff Seeping elm staff 18 16.2
Blood Spindle Staff Blood spindle staff 28 27
Utuku Staff Utuku staff 38 41.4
Spinebeam staff Spinebeam staff 48 59.4
Bovistrangler Staff Bovistrangler staff 58 81
Thigat Staff Thigat staff 68 106.2
Corpsethorn Staff Corpsethorn staff 78 135
Entgallow Staff Entgallow staff 88 167.4
Grave Creeper Staff Grave creeper staff 98 203.4

Fletching - Traps

To fletch traps in Daemonheim, you must be raiding a dungeon of at least Complexity 5 or higher.

Utilizing the Hunting skill, these traps are used to catch bovimastyx, a creature that can sometimes be found wandering around the dungeon. These creatures provide hides that can be used to craft ranged armour. You can simply kill the creatures to obtain a single hide, or snare them using the traps you fletch. Each trap requires a specific Hunting skill level to use it.

A knife and branches are the only tools required to Fletch traps.

Fletching Traps
Pic Trap Level XP
Tangle Gum Trap Tangle gum trap 3 12
Seeping Elm Trap Seeping elm trap 13 21.6
Blood Spindle Trap Blood spindle trap 23 36
Utuku Trap Utuku trap 33 55.2
Spinebeam Trap Spinebeam trap 43 79.2
Bovistrangler Trap Bovistrangler trap 53 108
Thigat Trap Thigat trap 63 141.6
Corpsethorn Trap Corpsethorn trap 73 180
Entgallow Trap Entgallow trap 83 223.2
Grave Creeper Trap Grave creeper trap 93 271.2
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Herblore (members only)

You can clean herbs within Daemonheim at complexity level 5 and higher. In order to use Herblore, you need to have completed the Druidic Ritual quest. Cleaning herbs in Daemonheim works the same way as it does the outside world - simply click the 'Clean' option on the herb and you will clean it, as long as you have the required Herblore level.

Cleaning Herbs
Pic Herb Level XP
Clean Sagewort Sagewort 3 2.1
Clean Valerian Valerian 4 3.2
Clean Aloe Aloe 8 4.0
Clean Wormwood Leaf Wormwood leaf 34 7.2
Clean Magebane Magebane 37 7.7
Clean Featherfoil Featherfoil 41 8.6
Clean Winter\\'s Grip Winter's grip 67 12.7
Clean Lycopus Lycopus 71 13.1
Clean Buckthorn Buckthorn 74 13.8

After you have cleaned the herb(s), you now have the option to combine them into potions. This ability is also available from complexity level 5 and onward.

To successfully combine a potion, you will need a primary herb, a secondary ingredient that corresponds with it, and a water-filled vial.

Vials are available from the smuggler. Water can be found at random places in dungeons, but a small trough will always be located next to a smelting furnace in the starting room.

There are two methods you can use to get the secondary ingredients - either as drops from monsters or from the smuggler.

To complete your potion, use the primary herb on the water-filled vial and then complete it by adding the secondary ingredient.

Making Potions (click to sort)
Pic Potion Level Primary Ingredient Secondary Ingredient XP Product Effect Per Dose
Weak Magic Potion Magic potion, Weak 3 Sagewort Void dust 21 Boosts Magic by 4 + 10% of Magic level
Weak Ranged Potion Ranged potion, Weak 5 Valerian Void dust 34 Boosts Ranged by 4 + 10% of Ranged level
Weak Melee Potion Melee potion, Weak 7 Valerian Misshapen claw 37.5 Boosts Attack and Strength by 4 + 10% of each level
Weak Defence Potion Defence potion, Weak 9 Aloe Void dust 41 Boosts Defence by 4 + 10% of Defence level
Weak Stat Restore Potion Stat restore potion, Weak 12 Aloe Red moss 47 Restores stats (not Prayer or Summoning) by 5 + 12% of skill level
Weak Cure Potion Cure potion, Weak 15 Aloe Firebreath whiskey 53.5 Cures disease and poison. Makes immune to both and dragon fire for 5 minutes.
Weak Rejuvenation Potion Rejuvenation potion, Weak 18 Aloe Misshapen claw 57 Restores Prayer points 40 + 8% and Summoning points by 4 + 8% of skill level
Weak Weapon Poison Weapon poison, Weak 21 Sagewort Firebreath whiskey 61 Weapon poison that starts at 48 damage
Weak Gatherer\\'s Potion Gatherer's potion, Weak 24 Sagewort Red moss 65 Boosts Woodcutting, Mining, Fishing, and Divination by 3 + 2% of levels
Weak Artisan\\'s Potion Artisan's potion, Weak 27 Valerian Red moss 68.5 Boosts Smithing, Crafting, Fletching, Construction and Firemaking by 3 + 2% of levels
Weak Naturalist\\'s Potion Naturalist's potion, Weak 30 Sagewort Misshapen claw 72 Boosts Cooking, Farming, Herblore and Runecrafting by 3 + 2% of levels
Weak Survivalist\\'s Potion Survivalist's potion, Weak 33 Valerian Firebreath whiskey 75 Boosts Agility, Thieving, Hunter and Slayer by 3 + 2% of levels
Magic Potion -dg- Magic potion 36 Wormwood leaf Void dust 79.5 Boosts Magic by 5 + 14% of Magic level
Ranged Potion Ranged potion 38 Magebane Void dust 83 Boosts Ranged by 5 + 14% of Ranged level
Melee Potion Melee potion 40 Magebane Misshapen claw 86.5 Boosts Attack and Strength by 5 + 14% of skill level
Defence Potion Defence potion 42 Featherfoil Void dust 89 Boosts Defence by 5 + 14% of Defence level
Stat Restore Potion Stat restore potion 45 Featherfoil Red moss 93 Restores stats (not Prayer or Summoning) by 7 + 17% of skill level
Cure Potion Cure potion 48 Featherfoil Firebreath whiskey 98.5 Cures disease and poison. Makes immune to both and dragon fire for 10 minutes.
Rejuvenation Potion Rejuvenation potion 51 Featherfoil Misshapen claw 105.5 Restores Prayer points 70 + 15% and Summoning points by 7 + 15% of skill level
Weapon Poison -dg- Weapon poison 54 Wormwood leaf Firebreath whiskey 114 Weapon poison that starts at 58 damage
Gatherer\\'s Potion Gatherer's potion 57 Wormwood leaf Red moss 123.5 Boosts Woodcutting, Mining, Fishing, and Divination by 4 + 4% of levels
Artisan\\'s Potion Artisan's potion 60 Magebane Red moss 131 Boosts Smithing, Crafting, Fletching, Construction and Firemaking by 4 + 4% of levels
Naturalist\\'s Potion Naturalist's potion 63 Wormwood leaf Misshapen claw 139.5 Boosts Cooking, Farming, Herblore and Runecrafting by 4 + 4% of levels
Survivalist\\'s Potion Survivalist's potion 66 Magebane Firebreath whiskey 147 Boosts Agility, Thieving, Hunter and Slayer by 4 + 4% of levels
Strong Magic Potion Magic potion, Strong 69 Winter's grip Void dust 155.5 Boosts Magic by 6 + 20% of Magic level
Strong Ranged Potion Ranged potion, Strong 71 Lycopus Void dust 160 Boosts Ranged by 6 + 20% of Ranged level
Strong Melee Potion Melee potion, Strong 73 Lycopus Misshapen claw 164 Boosts Attack and Strength by 6 + 20% of each level
Strong Defence Potion Defence potion, Strong 75 Buckthorn Void dust 170.5 Boosts Defence by 6 + 20% of Defence level
Strong Stat Restore Potion Stat restore potion, Strong 78 Buckthorn Red moss 173.5 Restores stats (not Prayer or Summoning) by 10 + 24% of skill level
Strong Cure Potion Cure potion, Strong 81 Buckthorn Firebreath whiskey 178 Cures disease and poison. Makes immune to both and dragon fire for 20 minutes.
Strong Rejuvenation Potion Rejuvenation potion, Strong 84 Buckthorn Misshapen claw 189.5 Restores Prayer points 100 + 22% and Summoning points by 10 + 22% of skill level
Strong Weapon Poison Weapon poison, Strong 87 Winter's grip Firebreath whiskey 205.5 Weapon poison that starts at 68 damage
Strong Gatherer\\'s Potion Gatherer's potion, Strong 90 Winter's grip Red moss 234 Boosts Woodcutting, Mining, Fishing, and Divination by 6 + 6% of levels
Strong Artisan\\'s Potion Artisan's potion, Strong 93 Lycopus Red moss 253 Boosts Smithing, Crafting, Fletching, Construction and Firemaking by 6 + 6% of levels
Strong Naturalist\\'s Potion Naturalist's potion, Strong 96 Winter's grip Misshapen claw 279 Boosts Cooking, Farming, Herblore and Runecrafting by 6 + 6% of levels
Strong Survivalist\\'s Potion Survivalist's potion, Strong 99 Lycopus Firebreath whiskey 315.5 Boosts Agility, Thieving, Hunter and Slayer by 6 + 6% of levels
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Hunting (members only)

You can lay traps on complexity level 4 and higher. A bovimastyx trap can be made from using a knife on a branch using the fletching skill. You can place traps on the floor with a roaming bovimastyx. The higher level the trap you lay, the higher chance of catching the bovimastyx you'll have. The trap will be destroyed if the beast is caught, or if the beast "trips" the mechanism without being caught.

Placing Traps
Pic Trap Level
Tangle Gum Trap Tangle gum trap 1
Seeping Elm Trap Seeping elm trap 10
Blood Spindle Trap Blood spindle trap 20
Utuku Trap Utuku trap 30
Spinebeam Trap Spinebeam trap 40
Bovistrangler Trap Bovistrangler trap 50
Thigat Trap Thigat trap 60
Corpsethorn Trap Corpsethorn trap 70
Entgallow Trap Entgallow trap 80
Grave Creeper Trap Grave creeper trap 90

Once you've successfully caught a bovimastyx in your trap, you can skin the carcass, provided you have a knife in your inventory. Skinning the carcass will yield bovimastyx hides. You'll need the respective Hunter level to skin the carcass. However, if you kill the bovimastyx outright instead of trapping it, your Hunter level does not matter, but it'll yield fewer hides than trapping. The hides you receive can be used to craft ranged equipment.

Skinning Hides
Creature Level XP Hunter reward
Protomastyx 1 55 Big bones, protomastyx hide
Submastyx 10 94.5 Big bones, submastyx hide
Paramastyx 20 164 Big bones, paramastyx hide
Archaemastyx 30 247 Big bones, archaemastyx hide
Dromomastyx 40 330 Big bones, dromomastyx hide
Spinomastyx 50 435.5 Big bones, spinomastyx hide
Gallimastyx 60 519 Big bones, gallimastyx hide
Stegomastyx 70 599.5 Big bones, stegomastyx hide
Megamastyx 80 673 Big bones, megamastyx hide
Tyrannomastyx 90 745.5 Big bones, tyrannomastyx hide
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Magic

Magic is available at any complexity level. The dungeoneering spellbook is unique. It contains some spells from the normal and lunar spellbook, as well as a few teleportation spells unique to Daemonheim: Dungeon Home Teleport, Create Gatestone, Gatestone Teleport and Group Gatestone Teleport. When using potions to boost your Magic level, you will only get a 1% damage bonus per boosted level. The available spells are detailed below:

Elemental Magic
Spell name Level Runes Max. damage XP
Wind Strike 1 1 Mind, 1 Air 20 5.5
Water Strike 5 1 Mind, 1 Air, 1 Water 40 7.5
Earth Strike 9 1 Mind, 1 Air, 2 Earth 60 9.5
Fire Strike 13 1 Mind, 2 Air, 3 Fire 80 11.5
Wind Bolt 17 1 Chaos, 2 Air 90 13.5
Water Bolt 23 1 Chaos, 2 Air, 2 Water 100 16.5
Earth Bolt 29 1 Chaos, 2 Air, 3 Earth 110 19.5
Fire Bolt 35 1 Chaos, 3 Air, 4 Fire 120 21.5
Wind Blast 41 1 Death, 3 Air 130 25.5
Water Blast 47 1 Death, 3 Air, 3 Water 140 28.5
Earth Blast 53 1 Death, 3 Air, 4 Earth 150 31.5
Fire Blast 59 1 Death, 4 Air, 5 Fire 160 34.5
Wind Wave 62 1 Blood, 5 Air 170 36
Water Wave 65 1 Blood, 5 Air, 7 Water 180 37.5
Earth Wave 70 1 Blood, 5 Air, 7 Earth 190 40
Fire Wave 75 1 Blood, 5 Air, 7 Fire 200 42.5
Wind Surge 81 1 Blood, 1 Death, 7 Air 220 75
Water Surge 85 1 Blood, 1 Death, 7 Air, 10 Water 240 80
Earth Surge 90 1 Blood, 1 Death, 7 Air, 10 Earth 260 85
Fire Surge 95 1 Blood, 1 Death, 7 Air, 10 Fire 280 90

Battle spells
Spell name Level Runes Effect XP
Confuse 3 3 Water, 2 Earth, 1 Body Reduces opponent's Attack by 5% 13
Weaken 11 3 Water, 2 Earth, 1 Body Reduces opponent's Strength by 5% 21
Curse 19 2 Water, 3 Earth, 1 Body Reduces opponent's Defence by 5% 29
Bind 20 3 Water, 3 Earth, 2 Nature Holds target in place for 5 seconds 30
Snare 50 4 Water, 4 Earth, 3 Nature Holds target in place for 10 seconds 60
Vulnerability 66 5 Water, 5 Earth, 1 Soul Reduces target's Defence by 10% 76
Enfeeble 73 8 Water, 8 Earth, 1 Soul Reduces target's Strength by 10% 83
Entangle 79 5 Water, 5 Earth, 4 Nature Holds target in place for 15 seconds. 89
Stun 80 12 Water, 12 Earth, 1 Soul Reduces target's Attack by 10% 90

Alchemy
Spell Name Magic Level Casting Requirements XP Effect
Low level alchemy 21 1 Nature, 3 Fire 3.1 Turns items into coins
High level alchemy 55 1 Nature, 5 Fire 6.5 Turns items into more coins

Food Generation
Spell Name Level Runes XP Effect
Bones to bananas 15 1 Nature rune, 2 Water, 2 Earth 25 Converts any normal bones in your inventory into bananas

 

You must have completed the Lunar Diplomacy quest to use the spells listed in the two tables below!

Heals and cures
Spell Level Runes XP Effect
Cure Other 68 1 Astral, 1 Law, 10 Earth 65 When cast on another player, this spell will cure them if they are suffering the effects of any poison.
Cure Me 71 2 Astral, 2 Cosmic 69 If you are suffering the effects of any poison, you can cast this and cure yourself of it.
Cure Group 74 2 Astral, 2 Cosmic 74 When cast, this will cure anyone who is poisoned in the area surrounding you.

Support and Skill-related Spells
Spell Level Runes XP Effect
Monster examine 66 1 Astral, 1 Cosmic, 1 Mind 61 Must also have completed Dream Mentor quest. Can be used on any combat monster in the game. When cast, it will tell you the monster's life points, maximum hit, and whether they are immune to poison and/or a Slayer monster.
Humidify 68 1 Astral, 3 Water, 1 Fire 65 Must also have completed Dream Mentor quest. When cast, all of your empty water vessels in your inventory will be filled from the moisture in the air. Note that it will not fill certain quest-specific vessels.
Vengeance other 93 3 Astral, 10 Earth, 2 Death 108 When cast on your target, this gives them the power of Vengeance (see below).
Vengeance 94 4 Astral, 10 Earth, 2 Death 112 When cast you have the power of Vengeance. If you are attacked, your opponent receives a large percentage of the damage they inflict with their first damaging attack.

 

In dungeoneering, the Home Teleport spell takes you back to the starting room, which helps with many skilling and purchasing activities. Use it often!

To use a personal gatestone, you must first cast the Create Gatestone spell. This will cause a gatestone to appear in your inventory. Dropping the gatestone on the floor will create an "anchor" location. You will teleport to this location when you use the Gatestone Teleport spell. The teleport requires no runes, but your gatestone will crumble to dust upon arrival. To create another gatestone, simply use the Create Gatestone spell again.

You can use the Gatestone Teleport and Group Gatestone Teleport spells to exit a boss fight. Be sure to set up a gatestone if you're unsure about your chances of defeating the boss in one go!

Teleports
Pic Spell Name Level Runes Destination Quest Requirements XP
Dungeon Home Teleport Dungeon Home Teleport None None Starting room None None
Create Gatestone Create Gatestone 32 3 Cosmic N/A None 43.5
Gatestone teleport Gatestone Teleport 32 None (free) Gatestone None None
Group Gatestone teleport Group Gatestone Teleport 64 3 Law Group Gatestone None None

Note: the party leader has a group gatestone which can be dropped anywhere, and re-used. It can be reached by diving into the gatestone portal in the smuggler room.

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Mining

You can mine in Daemonheim from complexity level 2 and higher.

Mining is the same inside Daemonheim as it is outside. You can use various pickaxes to mine the available ore if you have the appropriate required level. A better quality pickaxe will ruin fewer ores.

If you need to obtain a pickaxe, you can purchase one from the smuggler, smith your own, or receive one from combat.

Pickaxes
Pic Pickaxe Level
Novite Pickaxe Novite pickaxe 1
Bathus Pickaxe Bathus pickaxe 10
Marmaros Pickaxe Marmaros pickaxe 20
Kratonite Pickaxe Kratonite pickaxe 30
Fractite Pickaxe Fractite pickaxe 40
Zephyrium Pickaxe Zephyrium pickaxe 50
Argonite Pickaxe Argonite pickaxe 60
Katagon Pickaxe Katagon pickaxe 70
Gorgonite Pickaxe Gorgonite pickaxe 80
Promethium Pickaxe Promethium pickaxe 90
Primal Pickaxe Primal pickaxe 99

Mining the strange ore in Daemonheim is the same as mining rocks outside of Daemonheim. If a player has a pickaxe they can use and the appropriate Mining level, the seams of ore can be mined.

The ore can then be smithed into items as is done outside of Daemonheim with the Smithing and Smelting skill.

Mining Ore
Pic Ore Level XP
Novite Ore Novite ore 1 15
Bathus Ore Bathus ore 10 27.5
Marmaros Ore Marmaros ore 20 41
Kratonium Ore Kratonium ore 30 56.5
Fractite Ore Fractite ore 40 71
Zephyrium Ore Zephyrium ore 50 85
Argonite Ore Argonite ore 60 100.5
Katagon Ore Katagon ore 70 117
Gorgonite Ore Gorgonite ore 80 131.5
Promethium Ore Promethium ore 90 148
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Prayer

You can bury any bones you find for Prayer experience, just like in the outside world. In addition, if your dungeon contains an altar, you can any bones you find on the altar to get four times as much experience! The bones you can find while raiding a dungeon are listed in the table below.

Dungeoneering Bones
NameBury XPAltar XP
Bones4.518
Bat bones5.321.2
Big bones1560
Dragon bones72288
Frost dragon bones180720

Praying at an altar will only allow you to restore a certain amount of prayer points. This amount is equal to ten times your prayer level for small dungeons, equal to twenty times your prayer level for medium dungeons, and equal to thirty times your prayer level for large dungeons. This limit is not tied to a particular altar - if your dungeon contains multiple altars, you will not be able to restore more prayer points through them.

Altars are randomly found within dungeons. Sometimes, a dungeon may not contain an altar at all! If you have level 75 Construction, you can build an altar in the starting room yourself. Please refer to the Construction section of this guide for more information. You can also use rejuvenation potions to restore some prayer points. More information on how to brew these potions can be found in the Herblore section of this guide.

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Runecrafting

Runecrafting and powering staves are available at dungeon complexity level 3 or higher.

Rune essence can be obtained from monster drops, or purchased from the smuggler. Simply take it to an altar, such as in the starting room, and choose the rune you wish to make. Runecrafting xp is accrued at 1/10 of the normal xp per 10 runes made, so it is 1/100 the normal xp per rune. Free-to-play players can craft runes that are used on F2P worlds; astrals and blood runes are not used on F2P.

Crafting Runes
Rune Level XP/Essence
Air 1 0.10
Mind 2 0.11
Water 5 0.12
Earth 9 0.13
Fire 14 0.14
Body 20 0.15
Cosmic 27 0.16
Chaos 35 0.17
Astral 40 0.174
Nature 44 0.18
Law 54 0.19
Death 65 0.20
Blood 77 0.21
 

At complexity level 3 or higher, you can use runecrafting altars to power up staves. Staves are generally made through fletching, though the smuggler sells some as well. When powering staves, you earn the amount of experience listed below in both Magic and Runecrafting.

To power up a staff, use it on a runecrafting altar and choose from the options. Before powering, ordinary staves have only minimal stat benefits. Making one into an elemental staff provides an unlimited supply of one type of rune, as always. A catalytic staff boosts your magic damage by 15%, and an empowered catalytic staff boosts it by 20%.

Powering Staves
Pic Empowered staff Level Staff Required XP
Water Staff Water staff 10 Any 5.5
Earth Staff Earth staff 20 Tier 2 or higher 12
Fire Staff Fire staff 30 Tier 3 or higher 20.5
Air Staff Air staff 40 Tier 4 or higher 29
Catalytic Staff Catalytic staff 50 Tier 5 or higher 39.5
Empowered Water Staff Empowered water staff 60 Tier 6 or higher 51
Empowered Earth Staff Empowered earth staff 70 Tier 7 or higher 63.5
Empowered Fire Staff Empowered fire staff 80 Tier 8 or higher 76
Empowered Air Staff Empowered air staff 90 Tier 9 or higher 90.5
Empowered Catalytic Staff Empowered catalytic staff 99 Tier 10 106
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Slayer (members only)

On any complexity level, there may be slayer creatures that require a certain slayer level to fight. They do not require special equipment. Note that regular slayer monsters from Runescape will also appear in the dungeons. However, they do not give slayer xp unless you have been tasked to kill them. When a slayer monster drops its unique drop, only the player who dealt the most damage to it will be able to see the drop. If the drop has not been picked up it will become visible to all players after 30 seconds.

Slayer Creatures
Creature Combat Level Slayer Level
Night spider 59 41
Spiritual guardian 78 63
Seeker 70 71
Edimmu 121 90
Soulgazer 105 99

Unique slayer creature drops may be worth binding. Some have special properties shown in the notes below the table.

Slayer Rewards
Pic Item Level Attack Bonuses Defence Bonuses Other
Stab Slash Crush Mage Range Stab Slash Crush Mage Range Summ Str Pray
Seeker\\'s Charm Seeker's charm None -3 -3 -3 +10 +15 +0 +0 +0 +10 +0 +0 -4 +0
Blood Necklace Blood necklace None +11 +11 +11 +8 +8 +11 +11 +11 +8 +8 +0 +11 +0
Silver Precision Bracelet Silver precision bracelet 15 defence +4 +7 +7 +3 +3 +0 +1 +1 +1 +0 +0 +0 +0
Sunstriker Boots Sunstriker boots 21 defence +1 +1 +1 +0 +2 +3 +3 +3 +3 +3 +0 +0 +0
Incantor\\'s Boots Incantor's boots 28 defence +1 +1 +1 +2 +0 +5 +4 +8 +2 +2 +0 +0 +0
Flameburst Defender Flameburst defender 33 mage
33 defence
+9 +6 +5 +3 -2 +5 +9 +4 +3 +0 +0 +5 +0
Frostbite Dagger Frostbite dagger 36 mage
36 attack
+32 +14 -4 +4 -2 +0 +0 +0 +4 +0 +0 +29 +0
Golden Precision Bracelet Golden precision bracelet 45 defence +12 +17 +17 +5 +5 +0 +1 +1 +2 +0 +0 +0 +0
Shadow Silk Hood Shadow silk hood 45 defence -2 -2 -2 +6 +6 +10 +7 +14 +6 +4 +0 +0 +0
Marksman Boots Marksman boots 48 defence +2 +2 +2 +0 +6 +6 +6 +7 +6 +6 +0 +0 +0
Sorcerer\\'s Boots Sorcerer's boots 54 defence +2 +2 +2 +5 +0 +7 +6 +13 +5 +5 +0 +0 +0
Absorption Boots Absorption boots 57 defence -2 -2 -2 -3 +5 +5 +5 +4 +18 +5 +0 +0 +0
Protector\\'s Ward Protector's ward 65 defence 0 0 0 0 0 +40 +53 +62 +22 +43 +0 +0 +0
Hailstorm Dagger Hailstorm dagger 68 defence
68 mage
+50 +21 -4 +8 -2 +0 +0 +0 +8 +0 +0 +69 +0
Doomcore Staff Doomcore staff 68 attack
68 mage
+0 +0 +0 -10 +0 -5 -5 -5 -10 -5 +0 -5 +0
Grounding Boots Grounding boots 83 ranged
83 defence
-2 -2 -2 -3 +8 +8 +8 +7 +30 +8 +0 +0 +0
Guardian\\'s Ward Guardian's ward 94 defence 0 0 0 0 0 +55 +72 +84 +44 +60 +0 +0 +0
Hexhunter Bow Hexhunter bow 98 ranged +0 +0 +0 -2 +45 +0 +0 +0 +5 +0 +0 +0 +0
  • 1 The blood necklace pulses every 10 seconds. Each enemy next to you will be hit for up to 40 damage, and you will be healed for an amount equal to the damage dealt this way.
  • 2 Each dagger (frostbite or hailstorm) has a 20% chance to deal an extra 50 damage. This goes up to 100 damage if used with flameburst defender.
  • 3 The flameburst defender has unique effects when equipped along with a dagger (either frostbite or hailstorm):
    • With frostbite, the defender's max damage increases +10 . However, your attack will be decreased -10%.
    • When used with either dagger (frostbite or hailstorm), the damage from the daggers' 20% chance increases to 100 per hit.
  • 4 When the shadow silk hood is equipped, bosses and mages can see you, but humanoids cannot. If a mage or seeker spots you, then you will be revealed to everyone in the room.
  • 5 The doomcore staff has a magic damage increase of +25%.
  • 6 The hexhunter bow boosts range damage based on the enemy's magic attack or magic strength attack, which ever is higher.
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Smithing

Access to smithing begins at dungeon complexity level 3, where you can smelt bars and make weapons. Complexity level 4 permits you to smith armour. Furnaces and anvils are located in the dungeons, and often in the starting room.

Smelting requires only a furnace and the desired ore. Ore may be obtained by mining, or by purchasing it from the smuggler. Note that primal ore does not exist; primal items can only be obtained as drops.

Smelting Bars
Pic Name Level Ore name Xp
Novite Bar Novite bar 1 Novite ore 7
Bathus Bar Bathus bar 10 Bathus ore 13.3
Marmaros Bar Marmaros bar 20 Marmaros ore 19.6
Kratonite Bar Kratonite bar 30 Kratonite ore 25.9
Fractite Bar Fractite bar 40 Fractite ore 32.2
Zephyrium Bar Zephyrium bar 50 Zephyrium ore 38.5
Argonite Bar Argonite bar 60 Argonite ore 44.8
Katagon Bar Katagon bar 70 Katagon ore 51.1
Gorgonite Bar Gorgonite bar 80 Gorgonite ore 57.4
Promethium Bar Promethium bar 90 Promethium ore 63.7

Smithing weapons and armour requires an anvil, a hammer, and bar(s) of the desired metal. A hammer may be obtained as monster drop, or bought from the smuggler. Take your bars to an anvil, often found in the starting room of your dungeon, and use a hammer to make the items you require. A hammer can be purchased from the smuggler.

Unlike ordinary Runescape smithing, the xp when using an anvil and hammer is not solely tied to the number of bars used. The xp increases as you make higher levelled items.

Smithing Arms and Armour
Item Name Bars Novite Bathus Marmaros Kratonite Fractite
Level XP Level XP Level XP Level XP Level XP
Arrowheads (20) 1 1 10 10 19 20 28 30 37 40 46
Dagger 1 1 10 10 19 20 28 30 37 40 46
Boots 1 1 10.5 11 19.5 21 28.5 31 37.5 41 46.5
Gauntlets 1 1 10.5 11 19.5 21 28.5 31 37.5 41 46.5
Hatchet 1 2 11 12 20 22 29 32 38 42 47
Pickaxe 1 2 11 12 20 22 29 32 38 42 47
Warhammer 2 3 23 13 41 23 59 33 77 43 95
Rapier 2 3 23 13 41 23 59 33 77 43 95
Longsword 2 4 24 14 42 24 60 34 78 44 96
Full helm 2 5 25 15 43 25 61 35 79 45 97
Battleaxe 2 5 25 15 43 25 61 35 79 45 97
Kiteshield 3 6 39 16 66 26 93 36 120 46 147
Chainbody 3 6 39 16 66 26 93 36 120 46 147
Platelegs 3 7 40.5 17 67.5 27 94.5 37 121.5 47 148.5
Plateskirt 3 7 40.5 17 67.5 27 94.5 37 121.5 47 148.5
Spear 4 7 54 17 90 27 126 37 162 47 198
Maul 4 8 56 18 92 28 128 38 164 48 200
2h sword 4 8 56 18 92 28 128 38 164 48 200
Platebody 5 9 72.5 19 117.5 29 162.5 39 207.5 49 252.5

Smithing Arms and Armour - Members
Item Name Bars Zephyrium Argonite Katagon Gorgonite Promethium
Level XP Level XP Level XP Level XP Level XP
Arrowheads (20) 1 50 55 60 64 70 73 80 82 90 91
Dagger 1 50 55 60 64 70 73 80 82 90 91
Boots 1 51 55.5 61 64.5 71 73.5 81 82.5 91 91.5
Gauntlets 1 51 55.5 61 64.5 71 73.5 81 82.5 91 91.5
Hatchet 1 52 56 62 65 72 74 82 83 92 92
Pickaxe 1 52 56 62 65 72 74 82 83 92 92
Warhammer 2 53 113 63 131 73 149 83 167 93 185
Rapier 2 53 113 63 131 73 149 83 167 93 185
Longsword 2 54 114 64 132 74 150 84 168 94 186
Full helm 2 55 115 65 133 75 151 85 169 95 187
Battleaxe 2 55 115 65 133 75 151 85 169 95 187
Kiteshield 3 56 174 66 201 76 228 86 255 96 282
Chainbody 3 56 174 66 201 76 228 86 255 96 282
Platelegs 3 57 175.5 67 202.5 77 229.5 87 256.5 97 283.5
Plateskirt 3 57 175.5 67 202.5 77 229.5 87 256.5 97 283.5
Spear 4 57 234 67 270 77 306 87 342 97 378
Maul 4 58 236 68 272 78 308 88 344 98 380
2h sword 4 58 236 68 272 78 308 88 344 98 380
Platebody 5 59 297.5 69 342.5 79 387.5 89 432.5 99 477.5
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Summoning (members only)

You can summon familiars at dungeon complexity level 5 and higher. You must have completed the Wolf Whistle quest to use summoning in Daemonheim. Making familiar pouches in Daemonheim is easier than the ordinary process. All that is needed to make a pouch is a charm and a secondary ingredient. Both can be obtained from monster drops or from other dungeon activities. Shards and blank pouches are not required. The starting room will always contain a summoning obelisk.

You can downgrade charms by using them on a summoning obelisk. Blue charms can be downgraded to either crimson, green or gold charms. Crimson charms can be downgraded to green or gold charms. Green charms can only be downgraded to gold charms. Gold charms are at the bottom of the food chain, and can't be downgraded at all.

Daemonheim pouches can be categorised by their purpose. The level of function is directly related to their tier. Familiars in the same category last the same amount of time. Combat familiars fight in their style and increase your defence against that style. The defence boost they provide is equal to their tier. Their scroll ability improves their attack and weakens the enemy.

Familiar Types
Type Skill focus Secondary type Scroll Ability Special move points Main ability Time
(minutes)
Bloodrager Melee combat Ore Sundering strike:
An attack that is 50% more accurate, deals more damage, and reduces opponent's Defence.
2 +1 to +10 melee defence boost 45
Deathslinger Ranged combat Branches (x2) Poisonous shot:
An attack that is 50% more accurate, deals more damage, and poisons the enemy.
2 +1 to +10 ranged defence boost 45
Stormbringer Magic combat Textile Snaring wave:
An attack that is 50% more accurate, deals more damage, and immobilises the opponent.
2 +1 to +10 magic defence boost 45
Hoardstalker Skill/Forager Hide Aptitude:
An invisible skill boost of +1 (tier 1) to +10 (tier 10).
3.1 Forager (tier 1 to 10 materials) 60
Worldbearer Beast of Burden Torn bag Second wind:
Restores 20% (tier 1) to 40% (tier 10) run energy.
1.5 Beast of Burden (12 to 30 slots) 60
Skinweaver Healer Cooked Fish (x2) Glimmer of light:
Heals 10 (tier 1) to 100 (tier 10) life points.
1.3 Food heals +10 to +100 more life points 30
Summoning Pouches  
Combat Melee
Level Pic Pouch
Charm Secondary
XP Summ xp
1 Cub Bloodrager Cub bloodrager Gold Novite ore 5.0 0.5
11 Little Bloodrager Little bloodrager Gold Bathus ore 19.5 1
21 Naive Bloodrager Naïve bloodrager Gold Marmaros ore 43 1.5
31 Keen Bloodrager Keen bloodrager Green Kratonite ore 68.5 2
41 Brave Bloodrager Brave bloodrager Green Fractite ore 99.5 2.5
51 Brah Bloodrager Brah bloodrager Green Zephyrium ore 157 3
61 Naabe Bloodrager Naabe bloodrager Crimson Argonite ore 220 3.5
71 Wise Bloodrager Wise bloodrager Crimson Katagon ore 325 4
81 Adept Bloodrager Adept bloodrager Blue Gorgonite ore 517.5 4.5
91 Sachem Bloodrager Sachem bloodrager Blue Promethium ore 810 5
 Combat Ranged
Level Pic Pouch
Charm Secondary
XP Summ xp
2 Cub Deathslinger Cub deathslinger Gold 2 Tangle gum branches 5.7 0.6
12 Little Deathslinger Little deathslinger Gold 2 Seeping elm branches 20.5 1.1
22 Naive Deathslinger Naïve deathslinger Gold 2 Blood spindle branches 44.4 1.6
32 Keen Deathslinger Keen deathslinger Green 2 Utuku branches 70.4 2.1
42 Brave Deathslinger Brave deathslinger Green 2 Spinebeam branches 102 2.6
52 Brah Deathslinger Brah deathslinger Green 2 Bovistrangler branches 160.5 3.1
62 Naabe Deathslinger Naabe deathslinger Crimson 2 Thigat branches 224.6 3.6
72 Wise Deathslinger Wise deathslinger Crimson 2 Corpsethorn branches 330.8 4.1
82 Adept Deathslinger Adept deathslinger Blue 2 Entgallow branches 524.6 4.6
92 Sachem Deathslinger  Sachem deathslinger Blue 2 Grave creeper branches 818.5 5.1
Combat Magic
Level Pic Pouch
Charm Secondary
XP Summ xp
3 Cub Stormbringer Cub stormbringer Gold Salve nettles 6.4 0.7
13 Little Stormbringer Little stormbringer Gold Wildercress stems 21.5 1.2
23 Naive Stormbringer Naïve stormbringer Gold Blightleaf gauze 45.8 1.7
33 Keen Stormbringer Keen stormbringer Green Roseblood stems 72.3 2.2
43 Brave Stormbringer Brave stormbringer Green Bryll reeds 104.5 2.7
53 Brah Stormbringer Brah stormbringer Green Duskweed sproutings 164 3.2
63 Naabe Stormbringer Naabe stormbringer Crimson Soulbell roots 229.2 3.7
73 Wise Stormbringer Wise stormbringer Crimson Ectograss blades 336.6 4.2
83 Adept Stormbringer Adept stormbringer Blue Runeleaf fibres 531.7 4.7
93 Sachem Stormbringer  Sachem stormbringer Blue Spiritbloom fibres 827 5.2
Skill / Forager
Level Pic Pouch
Charm Secondary
XP Summ xp
5 Cub Hoardstalker Cub hoardstalker Gold Protomastyx hide 7.1 0.8
15 Little Hoardstalker Little hoardstalker Gold Submastyx hide 22.5 1.3
25 Naïve Hoardstalker Naïve hoardstalker Gold Paramastyx hide 47.2 1.8
35 Keen Hoardstalker Keen hoardstalker Green Archaemastyx hide 74.2 2.3
45 Brave Hoardstalker Brave hoardstalker Green Dromomastyx hide 107 2.8
55 Brah Hoardstalker Brah hoardstalker Green Spinomastyx hide 167.5 3.3
65 Naabe Hoardstalker Naabe hoardstalker Crimson Gallimastyx hide 233.8 3.8
75 Wise Hoardstalker Wise hoardstalker Crimson Stegomastyx hide 342.4 4.3
85 Adept Hoardstalker Adept hoardstalker Blue Megamastyx hide 538.8 4.8
95 Sachem Hoardstalker  Sachem hoardstalker Blue Tyrannomastyx hide 835.5 5.3
Beast of burden
Level Pic Pouch (BoB amount)
Charm Secondary
XP Summ xp
7 Cub Worldbearer Cub worldbearer (12) Gold Protoleather torn bag 7.8 0.9
17 Little Worldbearer Little worldbearer (14) Gold Subleather torn bag 23.5 1.4
27 Naive Worldbearer Naïve worldbearer (16) Gold Paraleather torn bag 48.6 1.9
37 Keen Worldbearer Keen worldbearer (18) Green Archleather torn bag 76.1 2.4
47 Brave Worldbearer Brave worldbearer (20) Green Dromoleather torn bag 109.5 2.9
57 Brah Worldbearer Brah worldbearer (22) Green Spinoleather torn bag 171 3.4
67 Naabe Worldbearer Naabe worldbearer (24) Crimson Gallileather torn bag 238.4 3.9
77 Wise Worldbearer Wise worldbearer (26) Crimson Stegoleather torn bag 348.2 4.4
87 Adept Worldbearer Adept worldbearer (28) Blue Megaleather torn bag 545.9 4.9
97 Sachem Worldbearer  Sachem worldbearer (30) Blue Tyrannoleather torn bag 844 5.4
Healer
Level Pic Pouch
Charm Secondary
XP Summ xp
9 Cub Skinweaver Cub skinweaver Gold 2 Cooked heim crabs 8.5 0.9
19 Little Skinweaver Little skinweaver Gold 2 Cooked red-eye 24.5 1.4
29 Naive Skinweaver Naïve skinweaver Gold 2 Cooked dusk eel 50 1.9
39 Keen Skinweaver Keen skinweaver Green 2 Cooked giant flatfish 78 2.4
49 Brave Skinweaver Brave skinweaver Green 2 Cooked short-finned eel 112 2.9
59 Brah Skinweaver Brah skinweaver Green 2 Cooked web snipper 174.5 3.4
69 Naabe Skinweaver Naabe skinweaver Crimson 2 Cooked bouldabass 243 3.9
79 Wise Skinweaver Wise skinweaver Crimson 2 Cooked salve eel 354 4.4
89 Adept Skinweaver Adept skinweaver Blue 2 Cooked blue crab 553 4.9
99 Sachem Skinweaver Sachem skinweaver Blue 2 Cooked cave moray 852.5 5.4
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Thieving (members only)

Thieving in Daemonheim is available from complexity level 5 and higher. Thieving allows you to steal from chests around the dungeon. Thieving from the chests rewards you with various useful dungeoneering items.

Thieving Chests
Level XP
1 25.5
10 57
20 115
30 209
40 331.5
50 485
60 661.5
70 876
80 1118.5
90 1410.5
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Woodcutting

Woodcutting in Daemonheim is available from complexity level 2 and higher.
Trees in Daemonheim grow up the walls and are found at random. Cutting them is the same as anywhere else in Runescape - use a hatchet to chop the trees and obtain wood branches.

In order to obtain a hatchet, a player can fight, smith one from a relative metal, or purchase one from the smuggler. A higher level hatchet will successfully cut more branches.

Woodcutting Hatchets
Pic Hatchet Level
Novite Hatchet Novite hatchet 1
Bathus Hatchet Bathus hatchet 10
Marmaros Hatchet Marmaros hatchet 20
Kratonite Hatchet Kratonite hatchet 30
Fractite Hatchet Fractite hatchet 40
Zephyrium Hatchet Zephyrium hatchet 50
Argonite Hatchet Argonite hatchet 60
Katagon Hatchet Katagon hatchet 70
Gorgonite Hatchet Gorgonite hatchet 80
Promethium Hatchet Promethium hatchet 90
Primal Hatchet Primal hatchet 99

Branches can be used for fletching dungeoneering equipment, making fires, or stoking stoves for cooking. Higher level branches will burn food less often.

Woodcutting Trees
Tree Level Branch XP
Tangle gum 1 Tangle gum 35
Seeping elm 10 Seeping elm 60
Blood spindle 20 Blood spindle 85
Utuku 30 Utuku 115
Spinebeam 40 Spinebeam 145
Bovistrangler 50 Bovistrangler 175
Thigat 60 Thigat 210
Corpsethorn 70 Corpsethorn 245
Entgallow 80 Entgallow 285
Grave creeper 90 Grave creeper 330
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Credits

Original Guide by: Tip.It Crew

Special thanks to: All Bogs, Bluehooloovo, Dark_Aura, Howlin1, Jaffy1, Jero444, pokemama, Xena Dragon, Warriormonkx

Thanks to: Artemis1330, aws_137, boa, Brave2, DarkDude98, ForsakenMage, Gangstafr00b, Gpushee, Hugh Mannity, Juhniz, Neohero1972, Omnitec, Pokemama, Rare_Pain, RSfreak1234, ryanstinks, Serpent Eye, SirTommy2005, Speedyshel, Studio1417, TheLeonardo, Vhellcat, Vulxai

Last updated by: Warriormonkx

Last updated on: 22-June-2014


RuneScape 2007
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